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Um... Why Are Innersphere Mechs Winning Every Engagement?


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#21 Soapy Squirrel

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Posted 27 November 2016 - 09:54 AM

well each mech is a game you know,, so it was 16,, thats close enough right???

#22 Nighthawk513

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Posted 27 November 2016 - 10:34 AM

In our Unit V Unit matches, the biggest thing we noticed as clans is that most of the IS units we faces have been running almost exclusively Warhammer 6Ds, Thunderbolt 5SSs, and Grasshopper 5Ps. We had 3 matches against DIFFERENT UNITS in DIFFERENT FACTIONS of IS, and ALL of them were running almost all those 3 mechs.

All 3 are laser vomit mechs capable of moving as fast as clan mechs with XLs (And they all have quirks to ST structure). The thunderbolt has significant quirks for both cooldown and heat gen on the lasers, while the other 2 have massive structure quirks.

Thats all well and good in QP matches where you can outmaneuver your enemies using the maps, or use the extra range from clan lasers to attack with little retaliation. However, most of the FP maps require you to push a fire line, generally at 400 meters or less. In those scenarios, the above IS mechs have a fairly significant advantage over their clan equivalents.

The point is, it isn't tech base imbalance so much as map design favoring one side over the other. FP forces the engagement ranges into IS favor, and gives very few options for flanking, Nullifying the two big advantages of clans over IS. On the flip side, QP maps give many options for flanking, and have more locations where you can use clan range to your advantage. And since the great dartboard of balance is based off of QP where clans are stronger, it rigs FP into IS favor.

#23 Positive Mental Attitude

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Posted 27 November 2016 - 11:25 AM

View PostNighthawk513, on 27 November 2016 - 10:34 AM, said:

In our Unit V Unit matches, the biggest thing we noticed as clans is that most of the IS units we faces have been running almost exclusively Warhammer 6Ds, Thunderbolt 5SSs, and Grasshopper 5Ps. We had 3 matches against DIFFERENT UNITS in DIFFERENT FACTIONS of IS, and ALL of them were running almost all those 3 mechs.

All 3 are laser vomit mechs capable of moving as fast as clan mechs with XLs (And they all have quirks to ST structure). The thunderbolt has significant quirks for both cooldown and heat gen on the lasers, while the other 2 have massive structure quirks.

Thats all well and good in QP matches where you can outmaneuver your enemies using the maps, or use the extra range from clan lasers to attack with little retaliation. However, most of the FP maps require you to push a fire line, generally at 400 meters or less. In those scenarios, the above IS mechs have a fairly significant advantage over their clan equivalents.

The point is, it isn't tech base imbalance so much as map design favoring one side over the other. FP forces the engagement ranges into IS favor, and gives very few options for flanking, Nullifying the two big advantages of clans over IS. On the flip side, QP maps give many options for flanking, and have more locations where you can use clan range to your advantage. And since the great dartboard of balance is based off of QP where clans are stronger, it rigs FP into IS favor.



Defense sides have always had an advantage, in real life and in mwo so blaming a map for that is just silly, The mode is called invasion also so changing the map to suit a wide open base so the attackers can come in wherever they want is also just silly.

The point all of you are missing is CW forces the teams to bring the meta of that map / mode to the fight. Theres not a ton of breathing room here bc lets face it, if your plan is to attack or defend something you should be bringing the best mech / loadout possible, not what your flavor of the month is. The players needing some misguided sense of variety in in everyone elses drop decks is their problem alone.

Edited by Redjack d3, 27 November 2016 - 11:52 AM.


#24 Cox Devalis

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Posted 27 November 2016 - 11:29 AM

View PostLivewyr, on 27 November 2016 - 05:11 AM, said:

I'm not even sure there are 20 FW games going on in a weekend.. how did you manage to be in all of them in one day?


Try to check "faction play" button instead of forum wars. I played about 25 FP games this weekend and still playing.

Anyway that guy is a troll.

#25 SomeoneRubbish

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Posted 27 November 2016 - 01:37 PM

Weirdly, I'm seeing a lot of Clan players whining about the 'EZ MODE IS QUIRKS' this weekend, its as if the limited FW population is intensifying the amount of DERP to the HERP.

I'll say the same thing I said to all the Loyalist IS players I used to play with, go Merc and take a contract or two with the Clams, see the advantages and disadvantages both sides have, then play to your strengths. If you aren't willing to do that, don't expect to get any better.

#26 Deathlike

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Posted 27 November 2016 - 01:48 PM

Chances are the OP's matches are in Scouting... not Invasion. Even then if you go lazy/easy mode with a Streakcrow vs something that's not a Light... well, bad things can happen to the potato in the Streakcrow.

#27 Nighthawk513

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Posted 27 November 2016 - 02:32 PM

View PostSomeoneRubbish, on 27 November 2016 - 01:37 PM, said:

I'll say the same thing I said to all the Loyalist IS players I used to play with, go Merc and take a contract or two with the Clams, see the advantages and disadvantages both sides have, then play to your strengths. If you aren't willing to do that, don't expect to get any better.

*Grabs blackjack and throws out fairly consistent 600+ damage 2+ kill games in QP* Totally normal...
Joking aside, Have yet to try one of the IS meta mechs. However, IS meds have a nice range bracket for the short to mid range area, which is where most engagements happen in FP.

A lot of this is due to the fact that FP map design plays to IS strengths more than clan strengths, with choke points that have to be pushed through (IS Durability) and a tendancy towards short range engagements (Which helps reduce IS range dsadvantage). Where QP tends to have longer ranges and flanking routes (Better maneuverability) that favor clans over IS.

#28 feeWAIVER

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Posted 27 November 2016 - 02:40 PM

View PostAppogee, on 26 November 2016 - 11:06 PM, said:

LOL.

I switch back and forth between Clans and IS.

And I find Clans easy mode in FP.


Same
Clan is EZmode.

#29 Carl Vickers

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Posted 27 November 2016 - 03:51 PM

Hmm, OP has 1 post to his name and account is named Matt1of2, alt accounts for the win.

Bad troll is bad, would not read again, 1/10.

#30 Cmdr Killian

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Posted 27 November 2016 - 04:26 PM

Wow, calling him a troll because of something he experienced? I didn't think we had a bunch of "league of legend" players here who jump straight to trolling. I was with him a bit yesterday (we are in the same clan) and I can say for the 3 matches I was in with him, it was pretty ridiculous. Ive been playing a while so unless your calling a founder to be "noob sauce" I can tell you with scores like 11 to 48, there is an issue there.. and 5 of those kills were mine. the rest of the team got roflstomped. the pattern continued for the few matches I was in and even got screenshots to prove it. lets not call names until we KNOW the person is lying, hows that? or do you want to be known as the kind of community where a person cant express their opinions without fear of judgemental assclowns calling you names.

if he was an idiot and brought LRM boats, that is one thing. He used direct fire mechs as I did. Learn to respond like humans. And not like Mac lovers defending their Iphone's Honor against an android fan.

#31 Carl Vickers

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Posted 27 November 2016 - 04:40 PM

View PostCmdr Killian, on 27 November 2016 - 04:26 PM, said:

Wow, calling him a troll because of something he experienced? I didn't think we had a bunch of "league of legend" players here who jump straight to trolling. I was with him a bit yesterday (we are in the same clan) and I can say for the 3 matches I was in with him, it was pretty ridiculous. Ive been playing a while so unless your calling a founder to be "noob sauce" I can tell you with scores like 11 to 48, there is an issue there.. and 5 of those kills were mine. the rest of the team got roflstomped. the pattern continued for the few matches I was in and even got screenshots to prove it. lets not call names until we KNOW the person is lying, hows that? or do you want to be known as the kind of community where a person cant express their opinions without fear of judgemental assclowns calling you names.

if he was an idiot and brought LRM boats, that is one thing. He used direct fire mechs as I did. Learn to respond like humans. And not like Mac lovers defending their Iphone's Honor against an android fan.


Considering someone pulled his stats and they show 4 games played, bad hyperbolic troll is bad.

There are quite a few founders who can definitely be called noobsauce.

Ps. The only people who can successfully like their own posts are NKVA.

#32 justcallme A S H

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Posted 27 November 2016 - 05:31 PM

View PostFallingAce, on 27 November 2016 - 09:07 AM, said:


I reject your reality, and substitute ..... reality

Posted Image

Troll post score 4/20



LOL.

I had a feeling this thread would deliver a far better level entertainment than those of Plasma Dog.

#33 Jumping Gigolo

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Posted 27 November 2016 - 07:57 PM

@ OP - what can you say now that someone bothered checking your stat which shows you only played 4 matches instead 20?

:)

#34 DevlinCognito

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Posted 27 November 2016 - 08:13 PM

View PostNighthawk513, on 27 November 2016 - 02:32 PM, said:

*Grabs blackjack and throws out fairly consistent 600+ damage 2+ kill games in QP* Totally normal...
Joking aside, Have yet to try one of the IS meta mechs. However, IS meds have a nice range bracket for the short to mid range area, which is where most engagements happen in FP.

A lot of this is due to the fact that FP map design plays to IS strengths more than clan strengths, with choke points that have to be pushed through (IS Durability) and a tendancy towards short range engagements (Which helps reduce IS range dsadvantage). Where QP tends to have longer ranges and flanking routes (Better maneuverability) that favor clans over IS.


My son took a laser vomit Timber and in his first game scored 800 damage, that confirms Clans OP!

Now if you've finished using hyperbole to blame Tech deficiencies, map bias or the Lord of the Dance for being beaten, maybe we could get somewhere. Both sides have advantages. Yes a lot of IS Mechs have quirks, yet Clans have lighter weapons and Clan XL engines letting them survive a torso loss and keep going. Is quirks are handy, yet don't really help much when being charged at by a 4SRM6/4 small Pulse Timber, and all the low duration IS Large Pulse don't help when outranged by laser vomit.

If you are being forced to play your opponents game, that's on you not the Tech.

#35 TWIAFU

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Posted 28 November 2016 - 04:41 AM

View PostCmdr Killian, on 27 November 2016 - 04:26 PM, said:

Wow, calling him a troll because of something he experienced?



No, calling him a troll and liar because of well, him lying and trolling.

And this shows he lied.

View PostFallingAce, on 27 November 2016 - 09:07 AM, said:


I reject your reality, and substitute ..... reality

Posted Image





So, he has not experienced what he claims to have.

#36 Marquis De Lafayette

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Posted 28 November 2016 - 06:32 AM

View PostDevlinCognito, on 27 November 2016 - 08:13 PM, said:


My son took a laser vomit Timber and in his first game scored 800 damage, that confirms Clans OP!

Now if you've finished using hyperbole to blame Tech deficiencies, map bias or the Lord of the Dance for being beaten, maybe we could get somewhere. Both sides have advantages. Yes a lot of IS Mechs have quirks, yet Clans have lighter weapons and Clan XL engines letting them survive a torso loss and keep going. Is quirks are handy, yet don't really help much when being charged at by a 4SRM6/4 small Pulse Timber, and all the low duration IS Large Pulse don't help when outranged by laser vomit.

If you are being forced to play your opponents game, that's on you not the Tech.


Lord of the Dance has to be responsible. It's always the best explaination for poor performance....lol

Edited by Marquis De Lafayette, 28 November 2016 - 06:33 AM.


#37 SirMad

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Posted 28 November 2016 - 07:01 AM

Posted Image

#38 AphexTwin11

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Posted 28 November 2016 - 10:08 AM

PGI all IS mechs are OP plz nerf immediately for the sake of balance plz nerf

#39 feeWAIVER

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Posted 28 November 2016 - 12:05 PM

View PostNighthawk513, on 27 November 2016 - 10:34 AM, said:

In our Unit V Unit matches, the biggest thing we noticed as clans is that most of the IS units we faces have been running almost exclusively Warhammer 6Ds, Thunderbolt 5SSs, and Grasshopper 5Ps. We had 3 matches against DIFFERENT UNITS in DIFFERENT FACTIONS of IS, and ALL of them were running almost all those 3 mechs.

All 3 are laser vomit mechs capable of moving as fast as clan mechs with XLs (And they all have quirks to ST structure). The thunderbolt has significant quirks for both cooldown and heat gen on the lasers, while the other 2 have massive structure quirks.

Thats all well and good in QP matches where you can outmaneuver your enemies using the maps, or use the extra range from clan lasers to attack with little retaliation. However, most of the FP maps require you to push a fire line, generally at 400 meters or less. In those scenarios, the above IS mechs have a fairly significant advantage over their clan equivalents.

The point is, it isn't tech base imbalance so much as map design favoring one side over the other. FP forces the engagement ranges into IS favor, and gives very few options for flanking, Nullifying the two big advantages of clans over IS. On the flip side, QP maps give many options for flanking, and have more locations where you can use clan range to your advantage. And since the great dartboard of balance is based off of QP where clans are stronger, it rigs FP into IS favor.



Do us all a huge favor and git gud, thnx.

#40 exiledangel

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Posted 28 November 2016 - 12:44 PM

if Inner sphere mechs were winning every engagement why is CJF counquering every planet they attack?
are they using IS mechs???

Edited by exiledangel, 28 November 2016 - 12:44 PM.






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