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Mech Con: Wouldn't It Be Nice To Meet Engineers And Coders?


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#1 Hunka Junk

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Posted 27 November 2016 - 05:01 AM

I won't be attending, but we have the full monty of other people:

-Leadership

-Art team

-NGNG

-The Beef

-The Championship Teams

-HBS/Catalyst

-Voice actors from previous games

-TT Heroes

Wouldn't it be nice to meet the people who program the game?
(and I do understand that mech modellers and such are programmers)

#2 Zero G BD

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Posted 27 November 2016 - 05:11 AM

Lol who wants to meet any of these people?

#3 adamts01

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Posted 27 November 2016 - 05:53 AM

There's not really much discussion to be had about the game. Russ took this game in the direction he wanted and that's that. The developers and coders don't seem to have much of a say. I'd mostly want to go to meet other players and have a beer with them, and kick a few of the others in the *****.

#4 cazidin

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Posted 27 November 2016 - 08:01 AM

Actually... yes. It'd be nice to speak with the engineers and programmers to figure out what state their engine is in and what is feasible within the upcoming year as far as development goes. These individuals would, unless given strict instructions and supervision from the Balance Overlord and Russ Himself, would give honest answers and maybe even teach you something about programming!

#5 C E Dwyer

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Posted 27 November 2016 - 08:25 AM

Engineers and so forth, will not be able to say anything other than

Hi,
How are you,
Yes I like working for P.G.I. Russ, Paul are great guys,
Did I say I like working for P.G.I ?

So I don't know why anyone would want to talk to them, on anything more than an aquaintance level,unless they were looking to work their.

The kind of questions a lot of people want answered, simply won't get answered

Edited by Cathy, 27 November 2016 - 08:26 AM.


#6 RestosIII

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Posted 27 November 2016 - 09:01 AM

View PostZero G BD, on 27 November 2016 - 05:11 AM, said:

Lol who wants to meet any of these people?


If I was going, I know I would. I know nothing about coding, but I'd genuinely be interested in what their average day is like working for PGI, figuring out how difficult it is working with the mess of an engine they have currently, and generally just chatting with people working on a Mechwarrior title. That, and I'd find some way to hunt down Mark and give him one of those electronic picture frames, but with an anime gif in it.

#7 Imperius

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Posted 27 November 2016 - 10:07 AM

I ask things about this but I'm confident I'll get the typical run around. Neema was in a thread once and once the heavy questions started to flow he went dark.

#8 Vlad Striker

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Posted 27 November 2016 - 10:29 AM

I don't think they have coders now. They have only designers, database editors and administrators. Game does not evolve since 2015. Site does not have any sorting and filtering. Deed are bad...

Edited by Vlad Striker, 27 November 2016 - 10:31 AM.


#9 JediPanther

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Posted 27 November 2016 - 10:52 AM

View PostHunka Junk, on 27 November 2016 - 05:01 AM, said:

I won't be attending, but we have the full monty of other people:

-Leadership

-Art team

-NGNG

-The Beef

-The Championship Teams

-HBS/Catalyst

-Voice actors from previous games

-TT Heroes

Wouldn't it be nice to meet the people who program the game?
(and I do understand that mech modellers and such are programmers)


If I could go I wouldn't mind talking about the art-y end of things. No way is a mech modeler going to know anything about actual code as 3d work is an art job and not programing job unless they have been cross trained or a side interest in programing. As an artist myself I like talking and seeing other artists' ways and thoughts on how to do things. I'd love to see an animation panel on how they do the cycles on mechs and a demo in max/maya or whatever program they use for their animation.

The wc winners I'd just say well done on their team work. I've watched a very few wc videos on youtube. The real informative panels would be mostly hbs for me.

#10 Appogee

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Posted 27 November 2016 - 11:42 AM

Wait... they have engineers...?!

#11 BlueFlames

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Posted 27 November 2016 - 12:17 PM

It would be nice to meet the coders and engineers. Too bad they all quit or were fired years ago.

Why do you think that the big party piece of CW phase 3 was to paste in unmodified Long Tom code that wasn't good enough to be put in the game in 2012/2013?

#12 Navy Sixes

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Posted 27 November 2016 - 12:33 PM

View PostHunka Junk, on 27 November 2016 - 05:01 AM, said:

-TT Heroes

If by this you mean the people that wrote the old FASA Battletech, I'd like to ask them how drunk they were when they thought up the clans, and if they appreciate how the franchise crashed and burned after their introduction. Every interest that takes up this IP must struggle with incorporating that munchkin bullsh*t to this day.



#13 Artgathan

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Posted 27 November 2016 - 01:50 PM

View PostCathy, on 27 November 2016 - 08:25 AM, said:

Engineers and so forth, will not be able to say anything other than

*snip*

The kind of questions a lot of people want answered, simply won't get answered


"Why can't you guys implement ammo switching for LBX Autocannons?"
"They guy who wrote the original code for it left. He didn't comment any of it."

#14 Mcgral18

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Posted 27 November 2016 - 01:54 PM

View Postadamts01, on 27 November 2016 - 05:53 AM, said:

There's not really much discussion to be had about the game. Russ took this game in the direction he wanted and that's that. The developers and coders don't seem to have much of a say. I'd mostly want to go to meet other players and have a beer with them, and kick a few of the others in the *****.


Maybe...to make sure they exist?

#15 RestosIII

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Posted 27 November 2016 - 01:56 PM

View PostMcgral18, on 27 November 2016 - 01:54 PM, said:


Maybe...to make sure they exist?


Russ and Paul trying to make it look like they have coders.



#16 LordNothing

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Posted 27 November 2016 - 05:12 PM

id hate to remove the programmers from their beer pong table for more than a couple hours. otherwise nothing will get done.

#17 Deathlike

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Posted 27 November 2016 - 05:30 PM

In Vancouver, Dec 3, 2016... Someone said:

Hello everybody! Here's our best coder, Paul Inouye...




#18 BearFlag

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Posted 27 November 2016 - 07:24 PM

View PostArtgathan, on 27 November 2016 - 01:50 PM, said:


"Why can't you guys implement ammo switching for LBX Autocannons?"
"They guy who wrote the original code for it left. He didn't comment any of it."


I've heard the 'we don't have that programmer any more' bit. Is this an actual quote?

#19 BLOOD WOLF

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Posted 27 November 2016 - 07:25 PM

View PostBearFlag, on 27 November 2016 - 07:24 PM, said:


I've heard the 'we don't have that programmer any more' bit. Is this an actual quote?

most likely not; Taken out of context perhaps; Or made up, which is common on these forums.

Edited by BLOOD WOLF, 27 November 2016 - 07:29 PM.


#20 Davers

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Posted 27 November 2016 - 07:32 PM

View PostBearFlag, on 27 November 2016 - 07:24 PM, said:


I've heard the 'we don't have that programmer any more' bit. Is this an actual quote?


I remember something like that being said. Honestly though, if Clan got IS style slug ammo it would be way OP.





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