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Let's Talk About The Viper
#1
Posted 27 November 2016 - 09:58 PM
They drive great. Fun to run--but....
First thing is, I figured, hey, vipers should be great for Scouting missions--fast and brawly right?
Well... They have to go up against 50-55 tonners. Every scouting mission I've gotten in with one, I have received complaints (justifiable ones now that I see the Viper for the lemon it is).
Ahhh, it's just guys griping because they lost, right? Hmmm, nope. Even in general play, it's an underperformer. I do better with lights.
Well organized teams going against me as a viper IGNORE ME. They realize that these mechs have less firepower than most 30-35 ton lights so they just save the viper for last.
Yes, I see there are some other viper threads out there, and some commenters have come to the same conclusion. Even if you use all your hard points, you'll be undergunned and for some reason still running hot. The viper needs to be revamped. It should be able to have more firepower than lights with better heat management options.
So yeah, fun to drive, if you didn't have to shoot things.
As is, save your money.
#2
Posted 27 November 2016 - 10:01 PM
#3
Posted 27 November 2016 - 10:02 PM
#4
Posted 27 November 2016 - 10:12 PM
Edited by Spheroid, 27 November 2016 - 10:13 PM.
#5
Posted 27 November 2016 - 10:19 PM
#6
Posted 28 November 2016 - 12:01 AM
Lucian Nostra, on 27 November 2016 - 10:19 PM, said:
The reason is size/geometry
#7
Posted 28 November 2016 - 12:05 AM
It can join the club.
#8
Posted 28 November 2016 - 12:24 AM
Someone posted, there's not that many flavours to take but while I feel this might be true, I think the following builds need to be setup:
4 x med lasers
6 x sml puls + 4 m-guns
3 x srms 4's (perhaps with some sml lsers)
8 x sml lasers.
There's a lot of options but it is very restrictive so be warned.
I'd say this mech is a 9/10 for sure !!
#9
Posted 28 November 2016 - 08:23 AM
Gas Guzzler, on 28 November 2016 - 12:01 AM, said:
The reason is size/geometry
Size isn't that bad, geometry it's just the arms which is why the Medusa fell out of my favor so it would be nice if they quirked viper arms but all in all I'd take a Viper over a Cheetah
#10
Posted 28 November 2016 - 08:27 AM
Poke and fall back and then again.
Edited by Johnny Z, 28 November 2016 - 08:31 AM.
#11
Posted 28 November 2016 - 08:31 AM
Lucian Nostra, on 28 November 2016 - 08:23 AM, said:
Size isn't that bad, geometry it's just the arms which is why the Medusa fell out of my favor so it would be nice if they quirked viper arms but all in all I'd take a Viper over a Cheetah
I'm not sure. I initially said I would too early on, but I think the ECM makes it easier to flank and harass because you don't broadcast a red dorito should you happen to slip into someone's FOV. Its definitely not as bad as people say though.
#12
Posted 28 November 2016 - 08:40 AM
Gas Guzzler, on 28 November 2016 - 08:31 AM, said:
I'm not sure. I initially said I would too early on, but I think the ECM makes it easier to flank and harass because you don't broadcast a red dorito should you happen to slip into someone's FOV. Its definitely not as bad as people say though.
/shrug to each his own. Some will prefer ECM of the cheetah for sneakage and some will prefer the greater hitting power speed and armor of the viper
#13
Posted 28 November 2016 - 08:46 AM
Lucian Nostra, on 28 November 2016 - 08:40 AM, said:
/shrug to each his own. Some will prefer ECM of the cheetah for sneakage and some will prefer the greater hitting power speed and armor of the viper
Yep go with all mediums mostly, exactly because if some light does get close your not screwed with long range weapons. Don't want to be in a short range fight with CERLL.
I use 2 LL(LL have very short duration compared to CERLL or even ERLL, both CERLL and ERLL good only under certain circumstances) and 2 mediums on my X-5 and that works well and 6 mediums on my 2A(C). Both work well but not ideal for short range fight, I just hope they are badly damaged by the time they get to me.
CERML can do damage quite a ways out.... Or go all short range and hunt lights to your hearts content...
Super fast mediums can beat larger mechs, but only on their terms, and that's after they are softened up from range or similar.
If it was faction play invasion maybe an all long range load out would work. May be some epic scores with that even.
Edited by Johnny Z, 28 November 2016 - 08:57 AM.
#14
Posted 28 November 2016 - 08:49 AM
![Posted Image](http://i1341.photobucket.com/albums/o745/Alen_Badciong/VIPER5_zpsv7ypub61.png)
#15
Posted 28 November 2016 - 09:01 AM
For example, since the resize, the Wolfhound is bad, but I still like it all the same.
Just so long as you don't bring it to comp drops or FW you're fine.
#16
Posted 28 November 2016 - 09:04 AM
#17
Posted 28 November 2016 - 09:11 AM
Albino Boo, on 28 November 2016 - 09:04 AM, said:
I think being the fastest Clan medium mech gives it a good role. It is the fastest isn't it? I don't pilot Clan mechs.
![:)](https://static.mwomercs.com/forums//public/style_emoticons/default/smile.png)
Anyway speed gives the best armor in the game, cover.
#19
Posted 28 November 2016 - 11:06 AM
Decent fun and relatively HE with 7 ER-Smalls.
Will I buy 2 more? Did I buy 2 more? Meh.
#20
Posted 28 November 2016 - 11:21 AM
![Posted Image](https://i.imgur.com/C4pIhmw.png?1)
By far the best HeadHunter, with 3 Flamers and 6 SPLs
Gotten me 20+ in the past 2 days.
Edited by Mcgral18, 28 November 2016 - 11:38 AM.
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