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Being Creative With Drop Decks


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#1 Hunka Junk

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Posted 28 November 2016 - 06:17 AM

They're probably hard-coded in a way that doesn't allow any of this, but...

We know that the future is drop decks.

Both FP and QP will feature them.

We now have (I don't actually know for sure but I think) 240 ton decks.

One thing I know for sure is that scouting ended up being more about mediums than lights because of drop deck parameters. I know this because the first mechs I leveled were cheetahs with the intent of using them in scouting. Little did I know.

But, assuming one could toy with drop deck parameters and that they're not just specifcally for certain established FP modes, there could be very fluid options:

Crank it up or down:
120-ton decks, 400 tonners

Instead of tonnage:

-Decks based on the number of hard points. Only X number of hard points allowed.

-Decks based on weapon type: Only XE XB XM

Ideas already afloat out there that are not mine:
-make a deck, choose a mech based on maps
-stock-only decks
-hybrid IS/Clan decks

Ahem...pardon me

<<puts on flame suit>>

PSR based dropped decks

Nooby tunes? You get 5 mechs

Cold-blooded killer? You get 1 mech

DISCLAIMER: I see all of this as having the most potential in special deck events for a weekend or some such, not as permanent ever-lasting changes

Anybody else have drop deck concepts?

#2 Bombast

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Posted 28 November 2016 - 06:29 AM

Is there a contest going on right now to see how many bad ideas someone can jam into one post? Or I'm I missing the point of a weird troll post?

View PostHunka Junk, on 28 November 2016 - 06:17 AM, said:

We know that the future is drop decks.

Both FP and QP will feature them.


Source?

Quote

-Decks based on the number of hard points. Only X number of hard points allowed.


...Seriously? That's a straight up nerf to low weight weapons, and makes a variety of mechs straight up unplayable if you're going by available hard points and not equipped hard points.

Quote

-Decks based on weapon type: Only XE XB XM


What does this accomplish?

Quote

-make a deck, choose a mech based on maps


Min-Max heaven.

Quote

-stock-only decks
-hybrid IS/Clan decks


For what purpose?

Quote

PSR based dropped decks

Nooby tunes? You get 5 mechs

Cold-blooded killer? You get 1 mech


Handicap drop decks. Punishing players for being good. Just... no.

Quote

DISCLAIMER: I see all of this as having the most potential in special deck events for a weekend or some such, not as permanent ever-lasting changes


Weekly drop deck changes.

Are you insane? Applying this to QP only makes a game that's already confusing to casual and new players absolutely impossible to get into, and makes it hell for people even who do understand. And making a new mode for it only splits an already spread thin playerbase.

#3 Peter2k

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Posted 28 November 2016 - 06:48 AM

mmm

Don't know

In the hands of someone who cares, understands his own game and is quick to players exploiting things

Then changing drop decks on some parameters could be fun/challegning

Here's thinking too much work though

View PostBombast, on 28 November 2016 - 06:29 AM, said:

Source?



View PostWintersdark, on 07 September 2016 - 06:29 PM, said:

I only tuned in for half an hour or so, before screaming children made listening impossible, but my favourite is that they're looking to add Quick Play game modes and maps to FP. Note that Quick Play games are not changing in any way, but that there will be skirmish/domination/assault (w/ revamped assault mode)/conquest Faction Play matches with dropship (12x4 vs 12x4) gameplay, as with Invasion.

I think that's cool, and am quite interested in seeing how they play. I detest respawn PvP, but drop deck limited respawns are totally different and very cool - because you have a set number of mechs, every time a mech is destroyed that mech is gone; and bad zergy players can't just suck from some communal team wide ticket pool.

I think Conquest would be a very interesting and dynamic mode with 12x4 vs. 12x4, for example.

As much as I hate normal respawn, the respawn proponent guys are right that most game modes just work better with them. I'd love to try our existing game modes in FP, with drop decks, all the while not risking the Quick Play experience.

Good stuff.


NGNG PODCAST #145

Edited by Peter2k, 28 November 2016 - 06:51 AM.


#4 Hunka Junk

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Posted 28 November 2016 - 07:00 AM

View PostBombast, on 28 November 2016 - 06:29 AM, said:

Is there a contest going on right now to see how many bad ideas someone can jam into one post? Or I'm I missing the point of a weird troll post?



Source?



...Seriously? That's a straight up nerf to low weight weapons, and makes a variety of mechs straight up unplayable if you're going by available hard points and not equipped hard points.



What does this accomplish?



Min-Max heaven.



For what purpose?



Handicap drop decks. Punishing players for being good. Just... no.



Weekly drop deck changes.

Are you insane? Applying this to QP only makes a game that's already confusing to casual and new players absolutely impossible to get into, and makes it hell for people even who do understand. And making a new mode for it only splits an already spread thin playerbase.


Not trolling at all.

I don't have a source, but I'm reasonably (maybe less so now) sure that there is going to be a QP drop deck mode. I didn't think that was even a maybe.

And, once/if, drop decks are in QP, I just foresee massive imbalance with some people burning through 4 in 4 minutes and, when it gets down to 1v1, that other guy still having three more mechs waiting for him. That was the thinking behind the PSR idea.

As for the rest, variety? For a weekend? Maybe a chance some disadvantaged mechs see play?

And from the get go, it's all probably impossible, no?

#5 Shiroi Tsuki

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Posted 28 November 2016 - 07:00 AM

As long as I could boat my Flamers and Machineguns on my Direwolf Daishi, then I'm fine with whatever

#6 Peter2k

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Posted 28 November 2016 - 07:09 AM

View PostHunka Junk, on 28 November 2016 - 07:00 AM, said:

I don't have a source, but I'm reasonably (maybe less so now) sure that there is going to be a QP drop deck mode.


NGNG podcast 145

You even posted in that thread
That being said
I think there's no more official word on it

But if it were then it would be MechCon


But it would make sense in a way
The coding is mostly done from normal FP

But I think that this was more the plan:

View PostRestosIII, on 07 September 2016 - 07:15 PM, said:

Not replacing quickplay. Just making FW have quickplay style matches.

Edited by Peter2k, 28 November 2016 - 07:14 AM.


#7 Bombast

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Posted 28 November 2016 - 07:21 AM

View PostPeter2k, on 28 November 2016 - 06:48 AM, said:



If I'm reading that right, they're adding QP type stuff to FP, not the other way around. I'm ok with this. If they want to throw more crap into FP, fine. But adding FP stuff to QP...

I don't want to be 'that guy' who threatens to leave and that the game will be utter garbage and unplayable... But if drops decks do make it into QP, I'll probably be leaving. I, of course, don't expect PGI to make decisions based on my gaming preferences, nor other players to take that as some sort of argument - It just is what it is. I can't see it as anything other then a balancing nightmare, an over complication of a system that's already heavily loaded with stuff, and just a general hassle that solves absolutely no problems but causes quite a few.

Edited by Bombast, 28 November 2016 - 08:14 AM.


#8 Appogee

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Posted 28 November 2016 - 07:23 AM

#MoreAtMechCon!

FWIW I think some of the OP's ideas have some merit. If the playerbase were larger, there'd be more scope for these kinds of variations and experiments.

#9 Snazzy Dragon

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Posted 28 November 2016 - 07:35 AM

Sounds way too complicated and restricting and overall bad for fun.

#10 Johnny Z

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Posted 28 November 2016 - 07:38 AM

I used fast mech in scouting and it works great. Get the objective and the slower medium mechs cant compete. Simple and works.

Even on defense just get so many objectives the gathering team gets away with nothing. I think my best match streak was like 50 gather and 7 lost. This was last event.

Why no one else does this hardly? I don't know.

Edited by Johnny Z, 28 November 2016 - 07:45 AM.


#11 Nameless King

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Posted 28 November 2016 - 07:50 AM

View PostJohnny Z, on 28 November 2016 - 07:38 AM, said:

I used fast mech in scouting and it works great. Get the objective and the slower medium mechs cant compete. Simple and works.

Even on defense just get so many objectives the gathering team gets away with nothing. I think my best match streak was like 50 gather and 7 lost. This was last event.

Why no one else does this hardly? I don't know.



How did you get 50 intel points in one match?

#12 Johnny Z

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Posted 28 November 2016 - 08:08 AM

View PostKing Alen, on 28 November 2016 - 07:50 AM, said:




How did you get 50 intel points in one match?


Over several matches for the last event a few weeks ago. I actually think it was over 50 gathered, but 7 lost for sure. Didn't win every fight but by the time I did fight they got away with nothing. On gather a faster mech can make easy work of slower mechs. I don't mind saying I have the time it needs for my Cicada 2A(C) 140+ clicks to get to the evac zone from 500 meters and under, down to the second.

Edited by Johnny Z, 28 November 2016 - 08:13 AM.


#13 Nameless King

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Posted 28 November 2016 - 08:24 AM

View PostJohnny Z, on 28 November 2016 - 08:08 AM, said:

Over several matches for the last event a few weeks ago. I actually think it was over 50 gathered, but 7 lost for sure. Didn't win every fight but by the time I did fight they got away with nothing. On gather a faster mech can make easy work of slower mechs. I don't mind saying I have the time it needs for my Cicada 2A(C) 140+ clicks to get to the evac zone from 500 meters and under, down to the second.


Yea that is what I thought, your first post made it seem like you got 50 intel in one match. Lots of people go for intel points it is not that hard, its just more fun to destroy the other team.

#14 Johnny Z

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Posted 28 November 2016 - 08:34 AM

View PostKing Alen, on 28 November 2016 - 08:24 AM, said:



Yea that is what I thought, your first post made it seem like you got 50 intel in one match. Lots of people go for intel points it is not that hard, its just more fun to destroy the other team.


That's not my typical scouting match streak. :) Just my best. :) Quite obviously cannot be done without good team mates.

Edited by Johnny Z, 28 November 2016 - 08:35 AM.


#15 Hunka Junk

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Posted 28 November 2016 - 08:59 AM

View PostBombast, on 28 November 2016 - 07:21 AM, said:


If I'm reading that right, they're adding QP type stuff to FP, not the other way around. I'm ok with this. If they want to throw more crap into FP, fine. But adding FP stuff to QP...

I don't want to be 'that guy' who threatens to leave and that the game will be utter garbage and unplayable... But if drops decks do make it into QP, I'll probably be leaving. I, of course, don't expect PGI to make decisions based on my gaming preferences, nor other players to take that as some sort of argument - It just is what it is. I can't see it as anything other then a balancing nightmare, an over complication of a system that's already heavily loaded with stuff, and just a general hassle that solves absolutely no problems but causes quite a few.


OK, but what's the all new QP mode? Assault?

Don't ask me for links or sources, but I'm pretty sure an all new QP mode is coming.

#16 Bombast

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Posted 28 November 2016 - 09:08 AM

View PostHunka Junk, on 28 November 2016 - 08:59 AM, said:


OK, but what's the all new QP mode? Assault?

Don't ask me for links or sources, but I'm pretty sure an all new QP mode is coming.


There's supposedly an Assault change (Which some are hoping is a fix) coming. That's a lot different from Drop Decks, though, and I welcome new map objectives with open arms, even if most of (The royal use) you ******** wouldn't vote for something besides skirmish if your mothers live's depended on it.

Edited by Bombast, 28 November 2016 - 09:08 AM.


#17 Chuck Jager

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Posted 28 November 2016 - 11:07 AM

The best way to get PGI to invest in a risky choice like this is to start a tournament or weekly Private Match events. If they see that it is widely used and many folks are excited about (not the same 25 posters), They would have a lot less to lose.

I have worked in bicycle retail/organized events and web design and have learned the hard way, that adding choices because they may be appealing is a disaster for everybody and is harder to sell and manage than 2-3 basic choices. Now if somebody comes in with cash or a group of friends and say I/we want this and will pay you (sweat equity counts), I make it happen.





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