Appogee, on 28 November 2016 - 08:43 AM, said:
So the different maps we fight on, and the different planets we fight on in FP, should have differing gravities.
Differing gravity would affect the effectiveness of Jump Jets, fall rates and fall damage.
CryEngine has variable gravity built in. MW:LL used it to good effect on its asteroid map.
Give us variety. Give us one more tiny step towards sim. Give us variable gravity.
MrJeffers, on 28 November 2016 - 08:58 AM, said:
I believe the reasoning was Jump Jets and how they work. They have a single set of thrust/lift values to work with - so on low gravity maps Mechs would literally fly off the map. And likewise be completely useless (more so than now) on heavier gravity planets.
Apparently, Physics is too hard for many folks!
Edited by Mystere, 29 November 2016 - 08:45 AM.