Appogee, on 28 November 2016 - 11:14 PM, said:
A good list. But such a person still wouldn't succeed within PGI, because PGI management wouldn't be receptive to alternative views and directions that would be advocated by the outsider.
We've seen this attitude from them throughout development. They believe they know best. All evidence to the contrary is dismissed as being their publishers'/customers' fault. Further, they've surrounded themselves with an echo chamber and isolated themselves from anything that could challenge their preset thinking.
This is what has prevented me from offering to do pro bono marketing and communication consulting for them, even though Mechwarrior is my passion and I want the BattleTech IP to prosper. You just can't help companies whose leadership won't accept that they need help.
I predict MWO will flounder in the year ahead. And when it does, PGI's leadership still won't realise what a golden opportunity they squandered. Instead of setting out to make something great and enduring, they followed their deeply-held inner conviction that MWO "couldn't be any better than it was".
They won't realise their limited success was a self-fulfilling prophesy.
But they never wanted to put in the hard work to make MWO become a big hit. They just needed enough profit to pay for their expensive office building and salaries. It's like politicians who are only in it for a single term...if the govenrment is a total mess afterwards, well, it's not their problem by that point.
There are some people who put in the work to make something excel, and aren't sastified with half measures. Of course business realities take priority, but when you are reading a "marketing report" that someone put together, and most of it is pointless buzz words with little facts, you just know that he is aiming for the bare minimum to not get fired. PGI is kind of like that. They are also the like dodgy landlords that will come up with any excuse they can to not fix a water leak because they just want someone desperate enough to pay rent, rather than a well maintained property and a happy tenant.
Anyone who has ever done any kind of software work knows what a well motivated and funded team can do given the span of a year. Yet, look at 2016. Modders working in their spare time have done more work in 3 months than PGI has for 2016. Even famous industry failures like Duke Nukem Forever or the cancellation of the world of darkness MMORPG achieved more work than PGI did in the same time frame.
I remember hearing the friend of a friend brag about her cushy government job (the kind where you prepare some reports or whatever). The way she described it, her job hours were 8-5, but she would only show up at 9 am. Nobody would care, and apparently everyone else came in late as well. She would then spend the next two hours getting coffee, chatting with co-workers, checking her email, and then leave for an early lunch at about 11 with her co-workers. They would then take the chance to go shopping and come back several hours later well past the official lunch hour. Then she would finally start doing some work.
I'm pretty sure PGI's working hours look similar to that, because it's pretty hard to explain the lack of work being done otherwise. I'm usually all in favor of indie developers, but PGI is one of those cases where you really need a publisher to force them to meet deadlines. It is just amazing that placeholder systems implemented in beta are still in place today, more than 4 years later...I don't think any other professional online game has managed that feat so far(discounting crappy runescape clones, etc).
Edited by Jun Watarase, 29 November 2016 - 07:51 AM.