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#41 justcallme A S H

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Posted 30 November 2016 - 10:00 PM

View Postnaterist, on 30 November 2016 - 02:14 PM, said:

There is no gen rush counter for is


lol... What?


You can't stop a gen rush as IS even with PUGs... Laughable.

Get on comms, setup a firing line, block the lanes of attack - win. It's basic.

#42 Count Zero 74

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Posted 30 November 2016 - 10:11 PM

1.000 posts, grats A S H :)

#43 justcallme A S H

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Posted 30 November 2016 - 10:44 PM

I didn't realise... Thanks man :D

I should've done it in much better style.


Posted Image

Edited by justcallme A S H, 30 November 2016 - 10:45 PM.


#44 Leone

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Posted 01 December 2016 - 12:52 AM

Okay, not trying to be rude here, but... did you try protecting the Gens? This is a serious question.

I've seen matches where the Rushing Side gets less than twelve kills. Where the defenders decide to try to hold the line behind the gens, and then chose to retreat. This would, by the way, not be a winning strategy. It is, in fact, actively abandoning the objective to the enemy. In military terms, you'd be 'abandoning your post'. Which I hear they frown upon. If you find yourself getting gen rushed often, I would suggest trying to move up more. Or, mayhaps, moving back less.

One question I ask you is, if your mech cannot maintain fire, or do enough damage to hinder an enemy mech before hitting heat cap and needing to run and hide, are you sure you shouldn't tweak your build some? Maybe you need to rethink your armament? Maybe add more heatsinks? Try changing up your build to get more done in less time.

Are you focus firing? Even if you cannot drop a mech on your own before overheating, by the magic of teamwork, many smaller mechs can take down a larger one in short order. Some folk get seduced into trying to shoot everything by the sweet sweet promise of the kill assist. But remember, if the mech doesn't die, you get no assist points! Don't let this happen to you! Focus fire, take them down.

If your first mech dies, you can bring a second mech out and rejoin the fight that wave. Yes, I know waiting and requeue for wave on wave combat is a classic tactic, but sometimes you need to read the battlefield and adjust tactics. In fact, if you engage the enemy early enough in the map, you can get your second mech out and on the field in time to defend the gens!

There are steps you can take to minimize the impact of a gen rush. If you don not take them, do not blame the team who won. You both brought twelve mechs to the fight, and you had turrets on your side. Sure, they might manage a ton of damage early on, clear the turrets and the mechs and march in later once your team is broken and filled with perma deads? It is true. But congratulations, that is not a 'rush'.

~Leone.

Edited by Leone, 01 December 2016 - 12:58 AM.


#45 Count Zero 74

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Posted 01 December 2016 - 02:18 AM

Someone told me that shooting the enemy is a good way of stopping a gen rush but can't remember who it was.

#46 TWIAFU

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Posted 01 December 2016 - 04:33 AM

View Postnaterist, on 30 November 2016 - 04:25 PM, said:

If i have an issue with gen rushing then what makes you think id be ok with gen blocking? Both are wrong. Gen blocks are just defense ques version of gaming the aystem.

So let me reatate my comment. There is no acceptable strategy for the IS to stop gen rushes.


For solo rambos and special snowflakes so used to nascar and playing peek a boo, sure, and anything other then running right and going forward, peek, alpha, retreat everything is hard.

However, for those of us not so special, we counter a gen rush with;

1. Press Push to Talk.
2. With said button pressed we say, "Light rush @ X, form at Y and LEG!"
3. Continue using step 1 to update info in step 2.

The difference is all in Step 1. We use it. Cannot counter a coordinated push with an uncoordinated defense.

Or is using VOIP suddenly unacceptable?

#47 CIag

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Posted 01 December 2016 - 04:44 AM

I usually never post on these forum, but this is too juicy. Shame on you for calling a unit out that not only gens rush but also camp their spawn with 11 kdk when facing another 12 man on a counter defense...Then get demolish and try to drag out the match till the last second. Yes I'm salty for them wasting my time as their lone pug. It is probably my worst experience in cw.

#48 Cold Darkness

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Posted 01 December 2016 - 04:53 AM

this thread....

you people should just go play skirmish.

#49 Natural Predator

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Posted 01 December 2016 - 04:57 AM

View Postbravoxious, on 30 November 2016 - 08:19 PM, said:

Naterist,

I'm sorry but we had you on a team last night and you msg me wanting to merge your scrub group with mine. your scrub lance prob had 2000 Dmg between the four of yall. Invite Denied. Get your game up. [REDACTED] are scrubs. They can't win against organized 12 mans. Or 6 Man. Scrub tactics like Gen Rushes is the only way they can win or a skirmish match with skittles group.

[REDACTED] player that comes to our group. Bro you can never score over 800 dmg when your with us. You have no game to talk.

Scored plenty of 1200-1500 games with you guys in my. UNMODDED IS mechs. And the truth is I lay up since I am a guest in your house. But you wanna talk **** too after the respect I've shown you, fine

Edited by Ibrandul Mike, 02 December 2016 - 06:06 PM.
quote cleanup


#50 bravoxious

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Posted 01 December 2016 - 05:50 AM

Put your money where your mouth is and lets get it on tonight. Bring your scrubs and I'll bring my team. I'll be on MRDR TS and FRR HUB tonight. Find me and lets set up a match. Agreed?

You know what it is 8am central time right now. I'm logging into TS now. Come talk to me to set up a match. I'll be on TS all day today waiting for you. Just for you.

#51 bravoxious

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Posted 01 December 2016 - 05:53 AM

View PostRagnar Baron Leiningen, on 01 December 2016 - 04:57 AM, said:

Scored plenty of 1200-1500 games with you guys in my. UNMODDED IS mechs. And the truth is I lay up since I am a guest in your house. But you wanna talk **** too after the respect I've shown you, fine



1200-1500 lmao bro. You get that much if you put 2 CW matches together. I believe that.

#52 Natural Predator

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Posted 01 December 2016 - 06:10 AM

View Postbravoxious, on 01 December 2016 - 05:50 AM, said:

Put your money where your mouth is and lets get it on tonight. Bring your scrubs and I'll bring my team. I'll be on MRDR TS and FRR HUB tonight. Find me and lets set up a match. Agreed?

You know what it is 8am central time right now. I'm logging into TS now. Come talk to me to set up a match. I'll be on TS all day today waiting for you. Just for you.


I work for a living. I'll be on at 5pm eastern you can get a piece of me then. Unit drops for us don't start until after 8:30pm

#53 bravoxious

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Posted 01 December 2016 - 07:46 AM

We will be available at that time.

#54 naterist

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Posted 01 December 2016 - 09:13 AM

View PostLeone, on 01 December 2016 - 12:52 AM, said:

Okay, not trying to be rude here, but... did you try protecting the Gens? This is a serious question.

I've seen matches where the Rushing Side gets less than twelve kills. Where the defenders decide to try to hold the line behind the gens, and then chose to retreat. This would, by the way, not be a winning strategy. It is, in fact, actively abandoning the objective to the enemy. In military terms, you'd be 'abandoning your post'. Which I hear they frown upon. If you find yourself getting gen rushed often, I would suggest trying to move up more. Or, mayhaps, moving back less.

One question I ask you is, if your mech cannot maintain fire, or do enough damage to hinder an enemy mech before hitting heat cap and needing to run and hide, are you sure you shouldn't tweak your build some? Maybe you need to rethink your armament? Maybe add more heatsinks? Try changing up your build to get more done in less time.

Are you focus firing? Even if you cannot drop a mech on your own before overheating, by the magic of teamwork, many smaller mechs can take down a larger one in short order. Some folk get seduced into trying to shoot everything by the sweet sweet promise of the kill assist. But remember, if the mech doesn't die, you get no assist points! Don't let this happen to you! Focus fire, take them down.

If your first mech dies, you can bring a second mech out and rejoin the fight that wave. Yes, I know waiting and requeue for wave on wave combat is a classic tactic, but sometimes you need to read the battlefield and adjust tactics. In fact, if you engage the enemy early enough in the map, you can get your second mech out and on the field in time to defend the gens!

There are steps you can take to minimize the impact of a gen rush. If you don not take them, do not blame the team who won. You both brought twelve mechs to the fight, and you had turrets on your side. Sure, they might manage a ton of damage early on, clear the turrets and the mechs and march in later once your team is broken and filled with perma deads? It is true. But congratulations, that is not a 'rush'.

~Leone.


Na bro, opening moments of the game, we started droppin air strikes on the gens and omega. Remind, tf is a mech again?

Ya we defended the gens, you think id be ragin on the forums about something i didnt understand? Tf outta here.

#55 bravoxious

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Posted 01 December 2016 - 11:50 AM

-BO-
Stepped up there game yesterday with an all out SRM brawl defense on Sulfurous Rift. Our 1st Wave was disastrous. 6 kills us 12 kills them. The second wave we pushed alpha into the base, but no one was there. We sent two scouts out the gate and they were tucked in at Gamma/Beta saddle. We crushed them. Went back in 3rd and 4th wave and slowly caught back up and got the win. It shocked the **** out of us with the new **** they are trying. Well done McHoshi. I look forward to playing against -BO- more often now. I'm glad to see you guys are stepping up your game. Cheers -BO- Peeps

2nd Wave Gamma. Sorry for mistake.

#56 bravoxious

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Posted 01 December 2016 - 11:56 AM

View PostSir Reckless, on 01 December 2016 - 04:44 AM, said:

I usually never post on these forum, but this is too juicy. Shame on you for calling a unit out that not only gens rush but also camp their spawn with 11 kdk when facing another 12 man on a counter defense...Then get demolish and try to drag out the match till the last second. Yes I'm salty for them wasting my time as their lone pug. It is probably my worst experience in cw.


Yes. I totally agree. [REDACTED] posted up 12 Kodiaks in their spawn on a boreal counter defense. Forcing the attackers to come into the spawn. waste of time. Cheese tactics. LMAO. No fun at all.

Edited by Ibrandul Mike, 02 December 2016 - 06:08 PM.
Name and shame


#57 naterist

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Posted 01 December 2016 - 01:09 PM

View Postbravoxious, on 01 December 2016 - 07:46 AM, said:

We will be available at that time.


I want in on this fight.

#58 naterist

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Posted 01 December 2016 - 04:56 PM

Anyone down to do 1v1s prior to mechcon starting? And itll be a thing twitch stream watchers can play to fill the gaps between new announcements?

We can use it as a fun way to be part of the madness that is mechcon, and to blow off steam.

#59 MischiefSC

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Posted 01 December 2016 - 05:20 PM

View PostCount Zero 74, on 01 December 2016 - 02:18 AM, said:

Someone told me that shooting the enemy is a good way of stopping a gen rush but can't remember who it was.


It's always an issue to block a coordinated anything with pugs. Clans are a bit better at the gen rush just because of high burst damage and speed synergy.

Sure, even a bit of coordination can complicate a rush but the reality is that a gen rush is easier to do than kills. Full stop. It's easier to gen rush as Clans than IS.

He's got a bit of a legit concern - stopping even a bad team of 12 from gen rushing in Clans is a struggle for an IS pug team. It can even catch a good team from time to time.

However there's nothing for it. Gen rush pays crap but it's a way for bad teams to potentially win against better teams. If teams use it against pugs... well, cheap but it is what it is.

The other side of that is sustainability. This is one of those stupid things players do that trickles a few more people OUT of FW. Pugs are what makes the few matches in FW still happening work. Boning them a bit extra just to feel like a BA is a pretty self destructive idea.

#60 General Solo

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Posted 01 December 2016 - 08:07 PM

View Postnaterist, on 30 November 2016 - 07:00 PM, said:

You trying to defend it says more about the low quality of your character then it does about the tactic.

Your habit of attempting weak character assassination when people don't agree with you has been noted.
I guess its as weak as your piloting and character

Edited by OZHomerOZ, 01 December 2016 - 08:09 PM.






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