Commander A9, on 04 December 2016 - 10:08 AM, said:
Generator-rushing is a viable strategy.
And it can be a winning one.
It's also legal.
Deal with it...by learning how to protect the generators and the base from this kind of attack.
And it can be a winning one.
It's also legal.
Deal with it...by learning how to protect the generators and the base from this kind of attack.
Or.... play 7 Days to Die because you're not playing regularly in a organized 8+ sized team that can effectively respond to an gen rush from Clan mechs in IS mechs.
Which has consistently been the slow, steady result.
Why not just post 'Yeah, you're pretty much screwed. Join a big unit or quit playing FW'. Which has been the effective result of htis behavior for years and bled the population to where we are now.
You know that I know how to deal with a gen rush. You know that I know how to play in a big team. That's not what this is about -
The mentality of the players has to change. The new changes to FW will do nothing, at all, to bring people into FW. It'll make it more casual which will likely result in some more pugs who don't play regularly. You might, potentially, get some of them to play FW more often if they're having fun.
When a unit gen rushes a pug team you pretty much just told 12 pugs to **** off and quit. You want to do it between units, or as pugs vs units, that's great. Given that win/loss will be absolutely irrelevant, factions mean nothing and you've just got an (even more than before) shallow framework of 'sides' around a QP game model you need to focus on trying to keep the game fun. There is no longer any justification to flip matches.
That was always poisoning the well a bit. Now it's just more poisonous.




















