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Separate Que For Lrms And Conquest Or Better Ams Incentive?


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#1 The Blood God

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Posted 03 December 2016 - 07:46 AM

there appears to be 2 breeds of pilot one that likes direct fire and the 3 skirmish modes and the other that likes LRMs and conquest so could we please have a special queue for conquest where lrms are allowed and another where lrms and conquest are banned this may seem like a strange feature to suggest but at the moment the game is choosing my mechs for me

e.g. if i pick an assault im banking on a map with lots of cover from lrms but because lrms are flooding the quick play at the moment those folk vote for the lrm friendly maps where pos making it unlikely i'll get the close quarters i love so much and if conquest comes in i'm not capping 60kph but some of the team will and this usually doesn't work ya just loose a lance so praying for a fighting mode so running an assault is a big gamble

if i go heavy the first thing is the que time usually 30%-50% of the pop are in heavies and unless im in a hellbringer its still LRMagedon and i am just so bored of the hellbringer now got so many heavies that need mastering just rare to have have a game where i dont loose half a mech to lrms if conquest rears its ugly head the heavies can get about but it is still irratating running around the map chasing mechs/caps and again moving from cap to cap strings out the team over distance making it an lrm friendly game mode because open terrain has to be crossed

then we get to the mediums i got shadow cat and cicada to choose from for ECM which is a start and most mediums can get out of the way of lrms too how ever they are squishier than heavies but about the same size in most cases making mediums under armoured and/or undergunned heavies but at least they get about quick if you have to run around caps instead of killing mechs

theres loads of ecm in the light category and no body running them, the games come quick and the map matters little and for this reason i spend all day running as much ECM and AMS as possible in light mechs, pulling scores that were never meant to appear next to a light mech so that when i do play something else my pilot skill has a buffer to absorb some lrms

if we had the 2 ques i'd be able to launch in an assault or heavy knowing that i wont have to run for caps my team has no reason to split up and both teams have decided that we want to shoot each other in the face before hand and we get a good fight.

or i could join the LRMquest que where both teams have decided that indirect fire is cool and they're gona field 2-4 spotting lights and 8-10 lrm boats (coz ya can do that with the match maker)

i think that all the above is a bit much really if you just made it much more rewarding to use AMS more people would use it and it would help thin down the effectiveness of lrms, i can burn through 3-4 tons of AMS ammo in some games literally keeping the team alive and i get nothing for it





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