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December Roadmap And Beyond


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#161 PFC Carsten

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Posted 05 December 2016 - 02:25 AM

Nice announcements by PGI. But announcements were never their problem, delivering was. I decided to fund/found Mechwarrior back in the day based on the trailer they released. Which is basically, what MW5 is supposed to be now. Well... this time, PGI, you will first have to deliver before I decided to shell out more funds.

#162 Vellron2005

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Posted 05 December 2016 - 03:10 AM

I have to say I thought that PGI could not surprise me in a positive way any more. They just have.

MW5 is what we all really wanted, and I hope they do it well..

Also, the new escort mode shows that they are listening to the playerbase.. We've been asking for that one for years.. also.. with the new AI... great things are possible..

I'll open a dedicated speculations thread for some other things I have to say..

#163 slimenator

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Posted 05 December 2016 - 04:20 AM

God!
Is there any chance that MW:O will change from Cry to Unreal Engine?

Because the UI Disaster with this bloody Cry Engine eats up to 15 FPS. And looks horrible. Ok, some Devs can handle it, for example Evolve.

But the first look of MW5 is way nicer than MWO now.

Just my thinking.

#164 Dolph Hoskins

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Posted 05 December 2016 - 04:51 AM

While I was beginning to have larger doubts MW5 helps a lot, along with all of the features in the works.

You done good with this one PGI.

#165 Cy Mitchell

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Posted 05 December 2016 - 05:00 AM

View PostEd Steele, on 05 December 2016 - 01:04 AM, said:


All of the older Mechwarrior games had escort missions too, although it worked well in single player, but in multiplayer MWO I think the Atlas will just get lurmed to death.


Well, my little AMS/ECM Kit Fox will have something to say about that. I think that 4 x Gauss and 2 x erPPC/2 x Gauss which is the current meta is much more likely to make the Escort mode impossible for the defenders. We will see.

#166 radiv

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Posted 05 December 2016 - 05:03 AM

so pgi gonna make 2 games at once.... rip mwo

#167 Jack Shayu Walker

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Posted 05 December 2016 - 05:56 AM

View PostJavin, on 04 December 2016 - 12:53 PM, said:

Why stomp on new content?

How about we try this out before complaining.

At least they are trying new content that may lead to more AI fun.


This. I used to think the forums had some fair points about PGI being a 'meh' company, but damn you people will find a way to complain about anything.

They're making changes so many people have asked for and it's clear they're trying hard.

View Postradiv, on 05 December 2016 - 05:03 AM, said:

so pgi gonna make 2 games at once.... rip mwo


PGI has been making two games at once. It's a feasible thing to do if you hire out a whole separate development crew, which they've stated they have done.

MWO will be fine.

#168 Danger Dave

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Posted 05 December 2016 - 06:17 AM

View PostPFC Carsten, on 05 December 2016 - 02:25 AM, said:

Nice announcements by PGI. But announcements were never their problem, delivering was. I decided to fund/found Mechwarrior back in the day based on the trailer they released. Which is basically, what MW5 is supposed to be now. Well... this time, PGI, you will first have to deliver before I decided to shell out more funds.


Yup, I am going to wait and see this time around. Also, I hope that MWO doesn't get kicked to the kerb in favour of MW5.

#169 MovinTarget

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Posted 05 December 2016 - 06:20 AM

View PostJack Shayu Walker, on 05 December 2016 - 05:56 AM, said:


This. I used to think the forums had some fair points about PGI being a 'meh' company, but damn you people will find a way to complain about anything.

They're making changes so many people have asked for and it's clear they're trying hard.



PGI has been making two games at once. It's a feasible thing to do if you hire out a whole separate development crew, which they've stated they have done.

MWO will be fine.


I think people that don't develop software or at least not larger complicated thick clients are mot going to realize that switching gears/directions is seldom easy. Unless the code is already designed to allow you to "plug in" new things in a certain way you have to build the bridge to make it happen... or worse, rewrite code to do something it wasn't intended while still handling other tasks as expected.

People on the forums often act so casually about how things should change. Fact is, they have to be careful not to commit until they know it is reasonably feasible to make the change... thats what burned them in the past... making promises that ended up being too difficult to manage in a realistic timeframe.

I am encouraged by their recent move to post patch notes well in advance and that they are now providing some explanations for their changes like in the last patch.

If people want to be guarded i can understand that, but in the past year they've shown some good practices and i really hope they can win you back. Keep your wallet closed if you must, analyze the roadmap ad nauseum, but give things a chance.

Edited by MovinTarget, 05 December 2016 - 06:27 AM.


#170 DGTLDaemon

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Posted 05 December 2016 - 06:23 AM

View PostInnerSphereNews, on 03 December 2016 - 09:24 PM, said:

...Heat Capacity and Engine Dissipation improvements for both Clan and Inner Sphere Double Heat sinks...

It's funny. I've seen PGI use a lot of euphemisms for their nerfs - "balancing, tuning, adjustment" - but I think this is the first time they refer to a nerf as an improvement...

(Or does anybody really think they're gonna buff heat sink capacity and engine dissipation? Posted Image)

#171 radiv

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Posted 05 December 2016 - 06:34 AM

View PostJack Shayu Walker, on 05 December 2016 - 05:56 AM, said:


This. I used to think the forums had some fair points about PGI being a 'meh' company, but damn you people will find a way to complain about anything.

They're making changes so many people have asked for and it's clear they're trying hard.



PGI has been making two games at once. It's a feasible thing to do if you hire out a whole separate development crew, which they've stated they have done.

MWO will be fine.



First of all they are struggelig with making 1 game at a time. So no they cant hire a bunch of people and it will be okay. If they could do that they would make mwo great a long time ago.
And then is the other thing. How are they funding this new crew? So they got people playing a multiplayer game funding a singleplayergame. Lots of people dont care for beating a stupid ai, so its really a bad deal for them to support this game now.

#172 Burke IV

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Posted 05 December 2016 - 06:37 AM

To be fair the huntsmans heat cap is a little restrictive, it could well use a tad more dissapation, dont know about other mechs.

On the topic of the XP, im not really interested in fair. PGI gave me this little counter and i watched it go up and i expect all of that xp to get transferred over in some way to the new system, no snatching my xp back now. My only motivation in this is that i dont end up having to earn that xp all over again to unlock my mechs to playable standard. I play probably less than 10 games a month now on average, im not interested in their new fangled idea, my mechs are unlocked and they need to stay that way. If i buy a new mech, well honestly the grind is a stupid idea anyway and i have already earned all that xp to spend, dont see why i should have to go thru all that again. This "grind" is a barrier to both your fun and a penalty to everybody who you play on a team with. Its wrong headed and stupid right from the start unless its only purpose is to make you so sad you pay money out, in which case there are better ways to farm your players than this.

#173 NocturnalBeast

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Posted 05 December 2016 - 08:00 AM

View Postradiv, on 05 December 2016 - 05:03 AM, said:

so pgi gonna make 2 games at once.... rip mwo


No, they already had a separate team setup to make Transverse and when that failed a they probably just retasked that team for MW5, that is why they are so far along with it.

#174 MovinTarget

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Posted 05 December 2016 - 08:04 AM

Are PGI's implementation choices that much more egregious than any of the other BT games? I have not played them all, but I'me pretty sure MW3, MW4 (and its MekTek) content all had tons of non-lore content and mechanics. I mean, how many people played NHUA games in MW4 and built their mechs to not carry any ammo or additional HS?

Did they have non-cannon mechs? Yes.

Non-Cannon Weapons? I think so (or were just out of timeline).

Cheating was easier if I remember correctly (I think the reticle changed colors when you had an enemy in your crosshairs).

I really wonder if the creators of those games had such open forums back in the day, would they have had comparable backlash?

I think the biggest problem is that PGI is trying to make FPS fans and Lore fans happy and these groups are not necessarily going to want the same things.

Edited by MovinTarget, 05 December 2016 - 08:08 AM.


#175 ExAstra

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Posted 05 December 2016 - 08:30 AM

10/10

Good job PGI. I am so excite.

So excite.

#176 Mater

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Posted 05 December 2016 - 08:35 AM

Man I wish I was there, stupid passport not coming in on time :(

but man what a show good work all around

#177 Gas Guzzler

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Posted 05 December 2016 - 08:43 AM

View PostFrozen Spirit Jac, on 03 December 2016 - 10:54 PM, said:

I have always supported this game as best as I can, but to be honest, and I am not the only one here thinking this, take away the factions for CW and you more or less put a bullet to the head to half of your community(You don't even have the full collective of factions to begin with).
But hey, you guys are only in for the profit, we get that, but with Eve becoming now for free, and other games such us Battletech stomping the ground, good luck keeping this game alive, after a slight insight into the changes, i know i wont be investing anything further. You can bring out more mechs, and maybe a new map with fuzzy colors at the expense of two older maps, still wont change Jack.
With this new Mw5, i can see another repeat in history like with Tactics... and since that game, has and always be at the back of the minds of Founders, and Long term players, you are going to get a lot of negative feedback from here out...
The whole reason why I liked this game (Battletech-Mechwarrior) is because of the lore. Yes you guys have some good designs of chasis and cockpits, but that's it. There is no story, no adventure, just pvp (counterstrike in mechs). As Rick Sanchez says "Well la de dar" - Slow Clap


Actually the FP changes might make it playable again.

#178 Wintersdark

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Posted 05 December 2016 - 08:52 AM

View PostEd Steele, on 05 December 2016 - 01:04 AM, said:

All of the older Mechwarrior games had escort missions too, although it worked well in single player, but in multiplayer MWO I think the Atlas will just get lurmed to death.

Presumably it'll be a D-DC w/ ECM and AMS at least.

I'm curious. For the escorters, you've got a 13v12 advantage, though I expect the Atlas to be Potato level bad. Here's hoping the AI knows how to torso twist.

View PostEd Steele, on 05 December 2016 - 08:00 AM, said:

No, they already had a separate team setup to make Transverse and when that failed a they probably just retasked that team for MW5, that is why they are so far along with it.

Hence why noone has seen Ekman since the Transverse announcement.

View Postradiv, on 05 December 2016 - 05:03 AM, said:

so pgi gonna make 2 games at once.... rip mwo

Given that was actual gameplay showed at the announcement, they're not "gonna" do it, they have been doing it, likely ever since Transverse imploded.

#179 Gray5tone

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Posted 05 December 2016 - 08:56 AM

I've only been kicking around MW:O for about 8 months now, but like many others, I fell in love with BT in my teens and as an adult it's been fun. I love the MW5 announcement and I love the direction the roadmap looks to be taking. My hope is that there's a very close ear to the ground and they keep listening to the community. The MW community is like no other and it's what made it easier to get into the game.

Kudos to the team. I know that Russ and PGI have made missteps, but (to me) it seems they're trying to own them and move forward. I don't mind giving them some room to maneuver here. It's the least I can afford them (especially if I want the same IRL).

I've spent my own money on MW:O and I see no reason to stop supporting PGI. I'll be waiting eagerly in the coming months to get on the MW5 bandwagon... wait... nope... already there...

#180 MrKvola

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Posted 05 December 2016 - 09:33 AM

I think PGI is steering the whole ship in the right direction. It just seems to take a bit of time to get the correct bearing and speed.

Nonconstructive whining and salt does not help. It discourages people from doing things. It makes people not want to do their job. And the more passionate and enthusiastic the folks at PGI are, the better product we get.

It is impossible to appease everyone. But at least there is a response to forum requests - i.e. explanations to changes in patch notes. I kindly asked a while back and voila, since the last patch notes they are there. Was it just me? Pretty sure not, more people have been asking for more and better communication. Was it the polite request? Perhaps, who knows. But you definitely have a better probability of somebody actually responding to your request (or, giving it a second thought at first, not immediately dismissing it) if you act reasonably.

We can add value to the game. Influence and shape it. But let's do it as grown ups.

PGI are doing their part. Acknowledging mistakes and working to avoid them. Fixing and reimbursing damage where possible. Let's do ours and be a better community.

edit: typo.

Edited by MrKvola, 05 December 2016 - 09:34 AM.






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