The proposed skill tree rules out Quad Mech and new VIP game mode will be a Streak and LRM fest, drop a VIP to get him to a other dropship ?? Its as silly as the scouting mode which have nothing to do with scouting. The Roughneck Mech is nothing new, just an other Mech, Solaris we already been playing that since 4 years, MW5 Mercs the trailer had a lore mistake and the hud was horrible. Mech_con was only good for everything else that was not PGI.
a copy paste from an other thread,
The only thing we can ask for in MWO is Mechs, when players ask for features it always turns out for the worst with PGI. Current Skill tree is more a Mechanical Optimization tree and the new one is more in the line of Adjustments.
Its clear that some trees will be mandatory like the Operation and Survival
With 75 nods only, just the Operation section to get same cooling performance as now or slightly better is 21 nods of 75 so 54 nods left. In the Survival section will cost 10 Nods for maximum Armor and Structure bonus which the values seem quite lower than the quirks we got at the moment, this means the Summoner, Cataphract, Orion, Atlas and others will feel like paper again. Left with 44 nods, the Mobility Section is divided in 2 sub-section, upper and lower chassis. Upper chassis section is 24 Nods for maximum bonuses in torso twisting and arms aiming. Some Mechs that have no use of arms except as shields its a loss of 9 Nods right there to get maximum torso bonus. Lower chassis will cost 20 nods to get Speed Tweak at same value we currently have with half of chosen nods the player may not actually want.
No nods left, no weapon nods been yet chosen, no radar deprivation and no seismic sensors. Current Skill tree give access to all bonuses, you get the modules you want and you play different variants of the Mech chosen to spice things up. In the end the current system offers way more than what they offer.
Edited by TheLuc, 07 December 2016 - 04:25 AM.