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How Do You Feel?
#1
Posted 03 December 2016 - 09:49 PM
For me:
I went into this MechCon angry and expecting BIG announcements but having little hope for anything I might hear. Here are a few things I wanted: Revamp Assault mode since it was on this books for the past summer and just got pushed into looking forward category, then there is skill tree which has been mentioned for a long time needing to be redone into a skill map, and Faction Warfare needed more work as in a lot more work.
Well I heard all three things and everything on MY list will be in game by the end of Q1 (first quarter).
Then PGI drops a bigger announcement: Mechwarrior Mercenary 5 or MM5 for short.
I dare say it but I am excited for PGI, MWO, and 2018 to come with MM5.
#2
Posted 03 December 2016 - 09:52 PM
I just hope they learned their lesson from the 2011 trailer and that "launch" party CW power point about over promising and under delivering.
I'm invested in this game, I'm in it for the long haul and I want PGI to succeed, but we all need to manage our expectations.
I'll be here for Mercs, I just hope it's good.
#3
Posted 03 December 2016 - 09:56 PM
El Bandito, on 03 December 2016 - 09:16 PM, said:
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Things PGI say and the way they re-interpret it later on are very different things. If they manage to go through with some of them, at all.
Edited by El Bandito, 03 December 2016 - 09:57 PM.
#4
Posted 03 December 2016 - 10:03 PM
The December and Beyond roadmap irks me that they hail destroying the Flamer as one of their achievements. Weapon and equipment balance iterations and work has been beyond horrid for the past two years and needs a serious uptick in involvement on PGI's part. Some things like actually fixing the Flamer, Machine Gun, and IS Small Laser are easily achieved, but PGI has failed to accomplish even that.
However, the fact that MW5 is set in 3015 gives me hope that at least that game will receive a complete rebalance of all equipment for that game, which honestly I care more about then the current future of MWO right now.
PGI needs to actually deliver on what they're touting, unlike the smoke and mirrors of the "Game Launch"/"Leaving Beta" party and the "Steam Launch" party presentations. If they can make the huge improvements that they need to make, then maybe I'll actually get truly excited again.
Edited by Sereglach, 03 December 2016 - 10:04 PM.
#5
Posted 03 December 2016 - 10:08 PM
Steps in the right direction, but I have little to no interest in MW5, so that probably tempers my excitement compared to many people. For me it's just yet another distraction from finally fixing MWO itself, to create something I may or may not play in 2018, rather than improving the thing that I would love to be playing right now.
For now, I'll just have to be patient and see how it all pans out, and hopefully I have something to look forward to in the spring/summer. I really do miss loving this game, so I probably make some allowances I might not in other situations.
#6
Posted 03 December 2016 - 10:12 PM
No new tech.
They're removing all quirks that tried to balance Clans vs IS.
Clans are now going to be able to self-quirk their mechs with the skill tree.
Escort game mode.. blech.. won't be able to untick its box and not play it.
Quickplay maps and quickplay game-modes coming to turn FP into QP with dropdecks.
0/10 - Mech-Con is a letdown. PGI has no idea of the consequences of the things Russler decides to do. I'd rather roll back the whole game to January of this year, back when CvsIS was more balanced.. lights weren't fat.. FP had a population without scouting or the LongTom or the Mercenary rank tree.. without the Kodiak 3, even though it isn't as scary as it was in June..
Nearly every decision PGI has made this year has been a poorly thought out and ill-received one. Next year will be even worse.
The pilot navigating this ship must have cross eyes.
#7
Posted 03 December 2016 - 10:14 PM
MW5:M wise, cautiously optimistic. No pre-ordering. Will be paying attention to the project. I'm liking the slower, heavier feel of the game already though.
EDIT: TO clarify, I still think FP is kind of crap, but the changes they're making at least make it playable.
Edited by Bombast, 03 December 2016 - 10:15 PM.
#8
Posted 03 December 2016 - 10:17 PM
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#9
Posted 03 December 2016 - 10:21 PM
AnTi90d, on 03 December 2016 - 10:12 PM, said:
No new tech.
They're removing all quirks that tried to balance Clans vs IS.
Clans are now going to be able to self-quirk their mechs with the skill tree.
Escort game mode.. blech.. won't be able to untick its box and not play it.
Quickplay maps and quickplay game-modes coming to turn FP into QP with dropdecks.
0/10 - Mech-Con is a letdown. PGI has no idea of the consequences of the things Russler decides to do. I'd rather roll back the whole game to January of this year, back when CvsIS was more balanced.. lights weren't fat.. FP had a population without scouting or the LongTom or the Mercenary rank tree.. without the Kodiak 3, even though it isn't as scary as it was in June..
Nearly every decision PGI has made this year has been a poorly thought out and ill-received one. Next year will be even worse.
The pilot navigating this ship must have cross eyes.
*gasp* AnTi90D being disappointed with and downplaying everything, and saying that Mechcon was a failure, who would've thought?
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#10
Posted 03 December 2016 - 10:25 PM
Bombast, on 03 December 2016 - 10:14 PM, said:
Most of the people still playing FP are doing it to get away from the QP maps and modes.
The people who only play QP/GP and stay away from FP do so mostly because they detest the Invasion maps/modes. Those modes are staying.
The "FP revamp" is just a half-measure of bullsheet that won't make anyone happy. The first few hours after the ceasefire will be QP with dropdecks. That alienates and existing FP crowd and makes them not want to play. Once one side makes headway versus the other, it moves to Invasion maps/modes. That alienates the QP/GP crowd that don't want to play on those maps. At the same time they're screwing over the loyalists by taking away their faction identities and spitting in the face of their faction camo/dekkel/cockpit-item/faction-TS investments. Oh, but they're giving them weekend events.. weekend events set up to fail, miserably just like the solo queue was invented and set up to fail.
PGI is continuing to PGI and will always PGI as long as the pilots are still at the helm.
#11
Posted 03 December 2016 - 10:34 PM
MW5 sounds great but 2018 is a long way away. Remember what this game was supposed to be like 2 years before we got CW?
1v1 map looks cool.
Roughneck is an absurd business decision.
I predict escort will be the new scouting mode. Fun for a bit then it will be determined that only a few mechs are useful at winning it. At that point it will be ignored.
All that said, it is nice to see that PGI is actually doing something. Making changes, taking risks. Good for them.
#12
Posted 03 December 2016 - 10:41 PM
~Leone.
#13
Posted 04 December 2016 - 12:18 AM
Fast forward to the present, circumstances are much better. There are plenty of competent players. People communicate more and coordinate. PGI is making better balance decisions and seem to have learned a lot of valuable lessons which translate to improved development & maintenance. Matchmaker still pitches shutouts but all in all seems to have improved. Everything is much improved and many reasons for people being bitter are gone.
The way things are now, I'm having fun in quickplay, playing on all 3 servers. All of these announcements are icing on the cake.
In terms of MW5, already we can see PGI has stepped up their game from when they initially crowd funded MWO. They have a reasonable timeframe of 2 years for development. Judging from the pre alpha they already have assets of vehicles and dropships and are probably ahead of the development curve. They've learned cryengine2 might be inferior to unreal engine 4 and seem to have investigated their options thoroughly. I think PGI has learned a lot and, there's no reason to think they'll do badly with PvE. I look forward to seeing what they come up with.
Edited by I Zeratul I, 04 December 2016 - 12:21 AM.
#14
Posted 04 December 2016 - 12:23 AM
But just remember who's making all this new fun stuff people.
All I ask is you keep perspective in mind.
#15
Posted 04 December 2016 - 12:28 AM
As for Mechwarrior 5: Mercenaries... we've been down this road before, haven't we? PGI showing us a slick trailer promising amazingly epic and polished Battletech combat. Only, the last time we started down that road we got MWO instead. Finally getting the game whose promise was shown in a short trailer years ago? Refer to my first paragraph above.
I have to have some level of optimism, as we're seeing forward progress, certainly. But is it enough?
#16
Posted 04 December 2016 - 12:34 AM
ScarecrowES, on 04 December 2016 - 12:28 AM, said:
I wonder if that's how Star Citizen funders feel when they take note of how diminished the scope of that game is.
Its easy to underestimate technical obstacles and overestimate productivity.
If they said Mechwarrior 5: Mercenaries would be completed in 6 months, I wouldn't believe it.
2 years seems like a reasonable timeframe. Especially since they already have pre-existing models for many mechs and existing code they can port which wouldn't need to be completely written from scratch. They could even use pre-existing maps and assets to build the campaign levels from.
Edited by I Zeratul I, 04 December 2016 - 12:36 AM.
#17
Posted 04 December 2016 - 12:37 AM
#18
Posted 04 December 2016 - 12:39 AM
I Zeratul I, on 04 December 2016 - 12:34 AM, said:
Star Citizens is kind of the opposite problem - PGI seems to over promise, and then shave the product down until it's something they can manage.
Star Citizen is a bloated mess that would probably benefit from one guy who's sole job is to scream 'Guys, that's too ****ing much' every 5 minutes.
Though they do share one thing - Both threw single player aspirations under the bus. Until it became necessary to pull it back out from under there and dust it off, anyway.
#19
Posted 04 December 2016 - 12:39 AM
It means I won't be uninstalling.
The showing of the MW5M peak, just made me glad I sent off the preorder refund requests, because the setting looks like it's around 3025, like the HBS game. Which just makes me even less impressed with the fact, they passed over the crusader for their fake mech.
While some of the things mentioned are positive, it's the same thing we've had for years. This is what we're going to be doing in 90 days, they did say around march so it's a bit over 90 days but close enough.
It also explains why MWO has had the feeling of a place holder that's never going to be finished these last nine months. Also the people providing us with this new great game, are also the same people that think reducing buckets and adding Long Tom are game improving ideas.
Bottom line is mechcon cost P.G.I my financial support, and they won't get it back, until the Wasp/Stinger, Crusader are in the game
#20
Posted 04 December 2016 - 12:40 AM
I Zeratul I, on 04 December 2016 - 12:34 AM, said:
I wonder if that's how Star Citizen funders feel when they take note of how diminished the scope of that game is.
Its easy to underestimate technical obstacles and overestimate productivity.
If they said Mechwarrior 5: Mercenaries would be completed in 6 months, I wouldn't believe it.
2 years seems like a reasonable timeframe. Especially since they already have pre-existing models for many mechs and existing code they can port which wouldn't need to be completely written from scratch. They could even use pre-existing maps and assets to build the campaign levels from.
Unfortunately PGI has a nasty habit of over-promising and under-delivering that shouldn't be ignored.
Now, PGI has quite a few years of effort put into content that can be used directly to contribute to the goals of MW5:M that they didn't have when they released the trailer for MW5... but still.
Edited by ScarecrowES, 04 December 2016 - 12:42 AM.
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