Considering that they could have used the time/money to work on MWO instead, we might have CW phase 4 and the revamped skill tree now instead of "soon". Not to mention things like a proper matchmaking system (instead of the tiers system), fixed hit registration (just try playing at 250ms, hit registration is a mess), a proper critical hit system (the current one is a placeholder left over from beta....more than 4 years ago...), proper re-scale for ALL mechs, etc, etc....
Starting a new project when the current one is a mess seems like a terrible idea to me and is generally only used in business when you want to abandon the old project...I really have to wonder what kind of marketing research they did to conclude that this was a great idea.
The fact that 2016 was mostly mechpacks in terms of updates kind of proves that PGI doesn't have the resources to maintain two full development teams like what squaresoft does (they used to make only one final fantasy game at the same time, but they now work on two at the same time so that when one is released, the next game is halfway done).
Edited by Jun Watarase, 04 December 2016 - 12:46 AM.