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How Many Of You Approve Of Pgi Spending Mwo Development Time/money To Make Mw5?


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#121 Hunka Junk

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Posted 04 December 2016 - 12:18 PM

Yes, Paul and Russ shoulda switched.

#122 Madoq

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Posted 04 December 2016 - 12:29 PM

Why wasting time on MW5 only singleplayer that people will probably illegally download and not work on MWO2 and transfer there all accounts ?

#123 Khobai

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Posted 04 December 2016 - 12:31 PM

because mechwarrior 5 gives them training in unreal engine that they can use later to develop MWO2

game devs have to expand to more than one title to survive, they cant just live off MWO forever, so theres nothing wrong with spending MWO money on other games.

Quote

Why wasting time on MW5 only singleplayer that people will probably illegally download and not work on MWO2 and transfer there all accounts ?


mechwarrior 5 will easily get fully crowdfunded once they offer founders packs for it

not everyone rips off game devs by pirating games like you.

Edited by Khobai, 04 December 2016 - 12:34 PM.


#124 Piney II

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Posted 04 December 2016 - 12:37 PM

It's PGI's money, and their choice on how, where, and when to spend it. I can see some MW5 work filtering into MWO.

#125 Karl Marlow

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Posted 04 December 2016 - 12:38 PM

So for years now we've been asking them to develop PvE. Now they are doing it and you want us to be upset?

#126 Leone

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Posted 04 December 2016 - 12:48 PM

Considering I backed Mechwarrior Tactics Online, I consider MWO a shining example of success, comparatively.

I found the MW5 announcement squee worthy.

Approved.

~Leone

Edited by Leone, 04 December 2016 - 12:49 PM.


#127 Burning2nd

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Posted 04 December 2016 - 12:51 PM

I don't care what happens as long as all systems are nominal

#128 Alex Morgaine

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Posted 04 December 2016 - 12:58 PM

View PostRestosIII, on 04 December 2016 - 12:50 AM, said:

We know MW:O money is being funnelled into MW5:Mercs, and I'm fine with that. But I also don't want the game to have a pre-climate change glacial development speed because of PGI being stretched thin. It's complicated. This better be a collaboration work, because otherwise I have my doubts about one or both games not getting enough attention and love. Hopefully, for once, PGI pullsnit off with flying colors. Not holding my breath of spending any cash though until I see something tangible, for either product.



agreed. they did burn bridges, hopefully they can rebuild. but people will not be building thier half until they see tangable. that fully playable alpha demo is a big step in todays AAA pre rendered demo's if you ask me. *points to colonial marines fiasco*
Thats what they have to make sure doesn't happen.

#129 FireStoat

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Posted 04 December 2016 - 01:04 PM

Companies spending money from current games to fund future games is old hat. Back in the day, Sony Online Entertainment didn't draw much flack from current Everquest players when they announced Everquest II was coming down the road chiefly because EQ was still having timely installments of content being rolled out.

The OP of this thread has a right to be concerned and critical. PGI is NOT in the same state of old SOE in that the current game has been outright neglected, a conscious decision made by the staff for the creation of the new game.

#130 TKSax

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Posted 04 December 2016 - 01:17 PM

OP and all.

I know most of you do not understand Software Development.

MWO will have its own Budget.

MW5 will have its own Budget.

You Purchases for MWO were never going 100% back into MWO. They always were funneling some into a General Fund to pay for other things (Building Stuff (rent power water...), Staff not covered by MWO Development). I am sure they pulled money out of the General Fund to get MW5 started but that was money that was never earmarked for MWO Development in the first place. You keep the budgets separate so the failure of another project does not affect existing projects. As much as I give PGI a hard time it does not seem that MWO is being put in "sunset" mode, development is ongoing. Since MW5 will be Single Player only, its team will not be as large as the MWO team, also giving that they are using art Assets from MWO already for mechs that is going to help them a lot (much like it did for HBS).

Now I have stated I will not be giving PGI anymore of my money unless things change. They have a year and half to change my mind, because even though I love the Mechwarrior franchise I am not going to give them any of my money unless they show improvements in MWO's communication and feature development.

#131 JaxRiot

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Posted 04 December 2016 - 01:23 PM

View PostKarl Marlow, on 04 December 2016 - 12:38 PM, said:

So for years now we've been asking them to develop PvE. Now they are doing it and you want us to be upset?


Im not upset that they are developing PvE. In fact Im very happy about it.

Ive been ready to leave the constant TDM, PSR Upward Dragging, Elitist, Go Meta or Go Home crap behind for a long time now.

Ive been ready to fork over cash for some Battletech PvE for over a year, and I dont care if its a stand alone game or integrated into this one.

But thats not the title of the thread though.

The question is if people are upset at the possibility of the money that they have been paying to fund and improve this game, instead went to funding something completely different.

Could the reason for the snails pace rate of progress and almost null new content here in MWO over these last few years be because they have been putting minimal investment back into MWO, while using those funds and/or resources to develop something else?

Personally, I have no idea if they have actually been doing that. But the title of the thread is assuming that they have been and is asking how we would feel about it.

Edited by JaxRiot, 04 December 2016 - 01:25 PM.


#132 Zolaz

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Posted 04 December 2016 - 02:05 PM

You gave PGI your money ... it is theirs now.

#133 TheLuc

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Posted 04 December 2016 - 02:08 PM

I have no issue that the company uses their profits to fund other projects.

now about MW5 Mercs, while a nice animation which is in game was quite fun to watch but still noticed PGI style. we see everything but not the pilot entering the cockpit, HUD design is quite bad and color make you loose your crosshairs when firing a ballistic weapon or being hit by one or missiles. I know its Pre-Alpha but so far its a big no.

MWO, the upcoming changes are for changes sake`s and that end here. Last year`s Mechcon we got served empty promises, this one is just as empty.

Guys, it`s PGI.

#134 Piney II

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Posted 04 December 2016 - 02:13 PM

Jun,

The time for the Founders to claim that their money will be spent only on MWO has long passed.

No offense meant to the Founders, but this game has evolved well beyond you having a stronger voice in the direction of this game and particularly in how PGI spends their money.They never promised you guys a seat on the Board of Directors for the life of the game.

It's past time to put the Founder's mentality to rest............it's history.

#135 KoalaBrownie

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Posted 04 December 2016 - 02:15 PM

View PostJun Watarase, on 04 December 2016 - 12:43 AM, said:

Starting a new project when the current one is a mess seems like a terrible idea to me and is generally only used in business when you want to abandon the old project...


And you think it's a better business plan to put all your eggs into one basket?
It's perfectly natural for a successful company to branch out into multiple projects, and MWO was originally intended to be a single player game but they couldn't garner the necessary interest at the time.

While the MW5 is a bit of a surprise, what's not surprising is that players are still doom and gloom. In the early hours of mechcon, people were fuming mad at the roughneck announcement, and later on after Solaris, after MW5, after the skill tree changes people still choose to be negative. Just goes to show that some people won't be happy no matter what happens.

Edited by KoalaBrownie, 04 December 2016 - 02:16 PM.


#136 KoalaBrownie

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Posted 04 December 2016 - 02:18 PM

View PostJaxRiot, on 04 December 2016 - 01:23 PM, said:

The question is if people are upset at the possibility of the money that they have been paying to fund and improve this game, instead went to funding something completely different.


I didn't spend money on MWO to improve the game, I spent money to get a Linebacker. To get premium time. To buy MC to get a skin for my mechs.

This game isn't early access.
It's not Kickstarter.
Not indiegogo.
Not Beta.

It's released. Spending money to support development of the game is long past, it's ancient history.

#137 Blue Boutique

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Posted 04 December 2016 - 02:19 PM

I'm fine with it as they can go so far with a single engine, fallout 3 to 4 and skyrim for example as how far they can stretch it, as PGI made several teething mistakes that is bogging the current engine.

#138 TheLuc

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Posted 04 December 2016 - 02:24 PM

View PostKoalaBrownie, on 04 December 2016 - 02:15 PM, said:


And you think it's a better business plan to put all your eggs into one basket?
It's perfectly natural for a successful company to branch out into multiple projects, and MWO was originally intended to be a single player game but they couldn't garner the necessary interest at the time.

While the MW5 is a bit of a surprise, what's not surprising is that players are still doom and gloom. In the early hours of mechcon, people were fuming mad at the roughneck announcement, and later on after Solaris, after MW5, after the skill tree changes people still choose to be negative. Just goes to show that some people won't be happy no matter what happens.


IS omni, quads, new weapons, new maps, Solaris VII FFA/last man standing with a leader board, major rebuild of CW/FW so everyone can participate without getting farmed or stomp the opposition, PvE and Coop.

not as a big of a suprise but people would have been happy with one or two of those.

#139 Roughneck Cobra

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Posted 04 December 2016 - 02:42 PM

Heres hoping they go bankrupt.

#140 Cabusha3

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Posted 04 December 2016 - 02:43 PM

I'm fine with it. I hope with the more focused development on the MW5 project without the demands of supporting a live multiplayer environment, they'll be able to create a more polished game. Let's face it, MWO was a bigger project then they expected, and a single player project should be tighter and easier for them to develop.

As for MWO, even if they were to push more money into it, it's already 4 years old, on a **** engine, and probably past its prime already.





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