PeonWarrior, on 04 December 2016 - 10:07 AM, said:
They reinvested their accumulated profits and capitalise on an improve MW (yet to materialise) instead of simply cashing it out to shareholders, so kudos to PGI. I also see it as a mutually exclusive decision. If their long term strategic plan (less than 3 years) is to migrate to Unreal 4 then don't encourage wasting limited resources on major improvements to MWO unless there are synergistic benefits. Maybe they already concluded the current state of MWO is a dead ship. QP has become stale for old timers and I don't play FP anymore. Cut your loss, endure short term pain for possible future gains. Disappointed at no new tech/weapon anoucement at MechCon and Russ haven't responded to tweets about definite migration of MWO to the new engine, his tweets filled with 'probably' and 'maybes'...so officially still sitting on the fence till we get new info.
An expanded view on that - MWO development is still a learning process for them and accumulated knowledge can be applied to future endeavors.
Art assets can be ported to a new version of MWO if they decide to change engines, thus any assets they create now can be beneficial in the future (mechs, map pieces, UI designs, etc).
Its great to see MW5 finally coming to fruition, as the campaigns of Mechwarrior are what hooked me into the series. I do wish in the future they upgrade MWO or develop an improved MWO hopefully building off what looks to be an amazing framework from MW5.