Viktor Drake, on 04 December 2016 - 12:11 PM, said:
You do realize there is a big difference between end game and grind right because it sure doesn't sound like you do.
If you're going to be so patronising, you should at least show some consideration for the underlying problem, which is that people don't all universally agree on what an endgame is in a PVP game, or any game, for that matter. The system you describe is not what everyone wants. Spending a million XP to unlock an ability is not something everyone wants.
And what you summarize as "that is the issue" is not really the issue that everyone is complaining about. There are several issues.
Prof RJ Gumby, on 04 December 2016 - 11:39 AM, said:
Hiding basic features behind a grindwall does not make an endgame content. Anything that directly affects basic pug matches everybody starts with cannot be called an endgame content.
Endgame content, besides unique cosmetics, could be a functioning Community Warfare, some bases for units you can build or some other stuff like that.
Not that I ever cried about lack of endgame content. It's a good thing to have, but smashing mechs is fun in itself.
In this case adapting and overcoming would basically mean don't ever try bad mechs or be ready for 2 months of getting your rear handed to you because you dared to do so. Such fun game.
Again, I think people have different ideas for what is endgame content. Not every PVP game is going to have CW. And then, what is really the qualitative difference between CW and QP? The fact that we're fighting over a starmap, which is reset every 6 months? How is building a base different?
In MMORPGs, endgame content is usually stuff that is inaccessible until you reach the max level cap, like level 60 in SWTOR (last time I played) or level 500 in Warcraft (or whatever they're up to now). Then you can play the endgame dungeons and get endgame loot and play some endgame PVP, which is inaccessible to all other players. In MWO, you couldn't really have something like an endgame game mode or an endgame location in CW, because there probably wouldn't be enough people to play it. Unless you made Tier 1 endgame. But then, people would complain that it wasn't really endgame, because it wasn't exclusive enough.
What is endgame? People have so many different perspectives on this. What if endgame was access to unique mechs, like the Flea and the Mackie? But then people would complain that you're still basically just playing the same matches in QP and FP.
People have different expectations for endgame. It's much easier in simple PVP games like CS:S, where there is no endgame. You just play the game. Like playing soccer or training boxing. There's no endgame. You just play and play and play.
WarHippy, on 04 December 2016 - 11:12 AM, said:
Long term end game goals should not ever include basic improvements to make your mech actually functional. Basic functionality should not ever be locked behind a long grind. Cosmetic goals? Great! Take six months to unlock something cosmetic is fine by me, but to put necessary skills to remain competitive behind a long tedious grind is a pretty big negative in my book.
In another perspective, making bad mechs functional is actually the endgame. When you finally unlock all the skills for the Mist Lynx so it becomes viable, it's that endgame content.
Listen, I don't disagree with you. But the point is that people have different preferences and expectations for what constitutes endgame. I think it's a mistake to strip all base level benefits for bad mechs like the Mist Lynx or Awesome. Imagine unquirked Kodiaks versus unquirked Highlanders in Tier 5 queue. New players who don't understand how the game work are going to buy bad mechs and then be forced to grind for hundreds of hours to make them viable. That's a problem, naturally.
I personally would prefer cosmetic goals to be the only long term goals in MWO. I don't like the term endgame unless it's either handled like an MMORPG (unique dungeons at level 60) or handled like Star Conflict (more complex gameplay as you graduate from Tier 1 to Tier 2, all the way up to Tier 6. You get to play more complex game modes, new maps and you get more complex skills and abilities as you progress). Since we're never going to get that, cosmetic goals only is fine by me.
In my mind, the lack of endgame content is not a problem in itself. The problem is that the new skill tree is making it harder for people to start playing sub-par mechs like the Highlander or Phoenix Hawk, because they need to suffer through a boring grind in order to make them viable.