roboPrancer, on 04 December 2016 - 08:11 PM, said:
That was one of my biggest takeaways from MechCon. It really is starting to feel like PGI cares about the IP of Battletech more than just milking their own product for all they can.
People have pointed out that putting manpower into creating a standalone game is really not efficient for them considering their current pricing model. (1 mech for the cost of some standalone games) And thats right. But it's something that Battletech is missing (a modern MW game)
A standalone game is what is going to bring new people into Battletech. The original games are what brought many of the current fans into the universe. And honestly, Battletech deserves it.
And long may it continue.
It's been easy to be cynical with MWO as there hasn't really been anything to compare it to. In a time where it's been consoles and first person shooters uber alles (and that's a cultural thing), MWO has managed to shoehorn the IP into contemporary gaming habits and make it still relevant.
I'm a strategy/space sim snob, always have been. For the first part of this century there really hasn't been that much going on and I've thought most console shooters and players of, are just dumb. Boring.
Sim players like the games they play because of the physics they can play with. In MWO, the only weapons that travel at the speed of light are lasers.* It's a social shooter that I can respect. It's a shooter for sim guys, and we're a tough crowd to please.
Most importantly, MWO has sustained a community in a time were we would be considered irrelevant. The credit PGI deserve for that cannot be understated.
* ps, I know about machine guns, they're kinda the exception that proves the rule!
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Edited by The Lobsters, 04 December 2016 - 09:26 PM.


































