DaZur, on 04 December 2016 - 07:04 PM, said:
Yes, I understand the frustrations of the Pokemech players who mastered all their mechs... Sorry, but I believe it's been understood the mastery system was a place-holder for a very long time now so I'm not entirely sympathetic.
No sane game company resets people's avatars FOUR YEARS into their game's release, and then gives them a piddly amount of effective XP (post XP inflation in the new skill system) with which they can only recover a fraction of their previous power. Oh, sure - there's probably some game company or two somewhere that did this successfully, but I'll bet their game is not a shallow, niche product on an aging engine like MWO. And I also bet they are a company that has a lot more trust from its customers than PGI currently has.
As for the rest, it's not just about de-leveling my mechs - it's about stripping away the inherit Quirks that make bad mechs playable. If all mechs use the same skill tree and lack quirks - or even if the needed quirks are locked behind mountains of XP on the new skill tree - there will be no reason to play anything but the most meta mechs. The ones with the best hardpoints and geometry. They will utterly dominate in a quirkless environment; if you think the meta is boring now, it will be an order of magnitude more stale if this proposed system goes live without a massive overhaul.
So, it's really a double-whammy to current players: you strip my mechs of their levels AND render all my non-meta mechs unplayable. Gee, I can't wait for the future of nothing but Stormcrows, Timberwolves, Kodiaks, etc. Booooooring...
Edited by oldradagast, 04 December 2016 - 07:16 PM.