Escort Mode!
#21
Posted 04 December 2016 - 08:52 PM
If it is, then I may have to apologize, because I suggested this over on the HBS forums.
#22
Posted 04 December 2016 - 08:53 PM
RestosIII, on 04 December 2016 - 07:47 PM, said:
This months update. Looking forward to a dynamic game mode. Well depends if it takes different routes or not to be dynamic. But at the very least its a mobile objective.
Edited by Johnny Z, 04 December 2016 - 08:54 PM.
#23
Posted 04 December 2016 - 08:56 PM
RestosIII, on 04 December 2016 - 07:47 PM, said:
I agree on this... it should be an armored vehicle of sorts.. APC or something.. perhaps the walking atlas is just a place holder? I think something lower, something that an assault could get in the line of fire for.. ext...
#24
Posted 04 December 2016 - 09:07 PM
Gas Guzzler, on 04 December 2016 - 07:44 PM, said:
I am concerned. In previous Escort (Convoy) modes you had more than one target to protect and you could succeed even if you lost one or two. This Atlas better have super armor because, in the current meta, you will just have a Kodiak sporting 4 Gauss rifles sitting on a ridge and blasting it down in a few shots.
Or if it is like every other mode people will ignore the objective and Skirmish then kill the VIP Mech. It will be interesting to see how it works but with Russ saying that releasing it is a "risk" it does not give me a good feeling that they have figured out how to make it work properly.
Still, it is something that I wanted to see in the game so I am hopeful that it can add an additional dimension to the game even if it has to be tweaked a bit.
White Bear 84, on 04 December 2016 - 08:03 PM, said:
Watch as it takes a route across an open space and a dozen mechs alpha strike it with long range weapons.
Russ admitted the mode is a risk and I think he is right.. ..it would be interesting to see how it fares if there were more than one MVP vehicle & if that vehicle was not necessarily a mech, but a tank or another vehicle with a low profile. That atlas is a massive target..
I posted before I read your thread. I agree.
Edited by Rampage, 04 December 2016 - 09:10 PM.
#25
Posted 04 December 2016 - 09:27 PM
Narc/missles
legging
rush the VIP
We don't know enough yet about it, but the fact that Russ says "It's a risk" doesn't leave me brimming with confidence for this new mode. Heck, PGI regularly screws up thing that they thought they had nailed down, now they are releasing a mode that they aren't confident in?
#26
Posted 04 December 2016 - 09:27 PM
El Bandito, on 04 December 2016 - 07:50 PM, said:
In the end it will be an Atlas and 3 Urbanmech escorts.
I hope the Atlas gets rear firing lasers.
Maybe everyone will start bringing AMS to keep the Atlas alive?
I don't think this mode will last long. It's just too easy to win ("cheese").
#27
Posted 04 December 2016 - 09:35 PM
As many inferred, it'd be too easy to exploit / destroy before it could ever make it from point a to point b.
#28
Posted 04 December 2016 - 09:44 PM
- Capture the Flag from Quake Team Fortress / Quake 2. To win the match, you have to grab flags and bring them back to base. You try to escort the guys carrying the flag.
- Plant the bomb mode from CounterStrike. One player has the bomb. He needs to be escorted to a bomb zone (or sneak his way to the bomb zone alone, which is risky) in order to plant the bomb. If the bomb goes off, his team wins.
- Hostage rescue mode from CounterStrike. Hostages are guarded by one team. The other team has to reach the hostages and lead them back to safety in order to win.
- Assassination mode from StarConflict. Both teams have a commander. As long as your commander is alive, your team gets respawns. When he dies, you get no more respawns. When one team has lost all players, the other team wins.
#29
Posted 04 December 2016 - 09:44 PM
Don't worry VIP, the clans got you covered ( literally )
Edited by ChapeL, 04 December 2016 - 09:46 PM.
#30
Posted 04 December 2016 - 11:15 PM
I highly doubt it that it would be dynamic based on how their levels and engine work... but here is hoping
#32
Posted 04 December 2016 - 11:48 PM
The problems:
That person counted as a player in terms of balancing the team :|
That person could be someone who gets lost.
That person would be a tard and jump off or be afk.
Friendly fire.
The list goes on.
As for AI controlled. We don't know a lot of things e.g. would it count towards your 12? Does it get to fight back? Is it any good at fighting? Whats the loadout+armour+engine? What if the way-pointing gets blocked and the Atlas refuses to move any more?
I am very interested to see how this pans out, I was hoping it was a vehicle escort of some sort but lets see.
#33
Posted 05 December 2016 - 12:04 AM
#34
Posted 05 December 2016 - 12:20 AM
If you look at it that way, as a curiosity that will not stay long , it's a completely OK thing, the real "star" of the show is the trump mode , walls and all, and that is the one we should hope gets more attention and hopefully some AI assets other then turrets at some point.
#35
Posted 05 December 2016 - 12:22 AM
El Bandito, on 04 December 2016 - 07:50 PM, said:
Well now, that's a mighty bold prediction!
Also, I asked for a mode like this a while back. Yay.
Edited by Yellonet, 05 December 2016 - 12:22 AM.
#36
Posted 05 December 2016 - 01:35 AM
If PGI's gonna steal a youtuber's idea, might as well do it properly and not use a goddamn AI.
#37
Posted 05 December 2016 - 01:57 AM
Maybe it would be better to escort multiple targets so that ist not a decision to kill all targets but a decision to kill the most valuable target - which not necessarily needs to be the same type of Mech every time.
First you need to scout the Targets to find the biggest fish in Terms of value.
Than you have to kill it - or you decide you kill as much as possible with the risk of havng only low value targets.
Edited by Thorqemada, 05 December 2016 - 01:57 AM.
#38
Posted 05 December 2016 - 02:13 AM
#39
Posted 05 December 2016 - 03:13 AM
#40
Posted 05 December 2016 - 03:37 AM
Snazzy Dragon, on 04 December 2016 - 11:26 PM, said:
This is a point I think PGI might have missed.. coupled with the recent LRM buff...
One ECM mech counters the NARC. Direct LoS locks are going to be far more dangerous since you need massive numbers of AMS to truly stop a good volley.
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