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Our latest major update to Faction Play releases in December, with significant changes to Factional warfare mechanics, a refocusing of the Faction Play interface, the introduction of a new Tug Of War system for active battles,
Can anyone explain to me what exactly a "Tug of War" system is, and how it's different than what we have now? I've heard the term used like it's supposed to be common knowledge what this system is, but I really don't know how it's supposed to work.