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So For Those That Bought Packs Specifically For Included Modules


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#41 Angel of Annihilation

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Posted 05 December 2016 - 05:47 PM

View PostMetus regem, on 05 December 2016 - 08:29 AM, said:

What I don't understand are the people at are losing their sh*t over this change, yes your mechs will not be 'mastered' anymore, until you re-spend the XP that is getting refunded to you, yes the modules are going away, but can be unlocked again via the mech abilities, with the xp and c-bills that are being refunded...

I just feel bad for new players, if there are any, as the gap now between an Elder player and a F.N.G. will be even larger once this goes live.



Your missing something vital. Right now it takes 57,250 XP to fully master your mech. They System PGI is taking about implementing would change that value to 750,000 XP. That is 13x the current XP.

So PGI is going to refund me 57,250 then I am going to have to grind 692,750 XP to re-master the mech. Now do you understand why people are freaking out???

There is also a substantial C-bill investment required in skilling out your mech under the new system. Each SP seems to cost about 50,000 C-bills each. 50,000 x 75 SP = 3,750,000 C-bills per mech. Now this seems cheaper than buying modules but when you consider you could just buy one module and use that module on any number of mechs you realize that even though they are refunding the C-bill cost of the modules, over time your going to have to invest a hell of alot more C-bills into your mechs than you would have under the current system. Lets look at an example. I have 100+ mechs and all I currently need to own is one radar deprivation module that cost me 6,000,000 C-bills. That is roughly a per mech cost of 60,000 C-bills per mech while depending on where in the tree the Radar Deprivation skills are I might have to spend a million or more C-bills on each mech just to get the same effect. Again do you now see why people are freaking out???

The reality is that unless they do a one-to-one refund that would allow a player with a currently mastered mech, to re-master that mech after the change, it is going to be like resetting that players account nearly back to zero. I for example go from about 80 mastered mechs with full module support to about 8 mastered mechs with module levels of skills and the other 68+ mechs mastered mechs I own get reset back to zero skills, zero modules.

Edited by Viktor Drake, 05 December 2016 - 05:48 PM.


#42 Ted Wayz

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Posted 05 December 2016 - 06:24 PM

View PostMetus regem, on 05 December 2016 - 08:29 AM, said:

What I don't understand are the people at are losing their sh*t over this change, yes your mechs will not be 'mastered' anymore, until you re-spend the XP that is getting refunded to you...

Because I have time to redo over 270 mechs.

Thanks PGI, you really know how to reward people for buying many mechs.

#43 El Bandito

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Posted 05 December 2016 - 06:38 PM

Didn't pre-order, lol.

#44 MoonUnitBeta

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Posted 05 December 2016 - 06:55 PM

View PostTed Wayz, on 05 December 2016 - 06:24 PM, said:

Because I have time to redo over 270 mechs.

Thanks PGI, you really know how to reward people for buying many mechs.

I'm ganna have to buy a new mouse... mine is only rated for 1 million clicks.
There better be a "Master All" button for each skill tree, specifically for this case. So that configuring a mech is only a 1-5 click ordeal (assuming there's a limited amount of trees we can master).
If there is no limit and you can unlock ALL TEH TREES, than an "Unlock All IDGAF" button will be nice for each mech.

#45 Wintersdark

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Posted 06 December 2016 - 10:34 AM

View PostMoonUnitBeta, on 05 December 2016 - 06:55 PM, said:

I'm ganna have to buy a new mouse... mine is only rated for 1 million clicks.
There better be a "Master All" button for each skill tree, specifically for this case. So that configuring a mech is only a 1-5 click ordeal (assuming there's a limited amount of trees we can master).
If there is no limit and you can unlock ALL TEH TREES, than an "Unlock All IDGAF" button will be nice for each mech.

You can't unlock all the trees. You've got a max of 75 unlocks, and there are more than 75 skills - the point is you have to pick your build, you don't unlock everything. Otherwise the equivilant would be simultaneously equipping every module that exists currently.

Still.... 75 clicks per mech, ~180 mechs.... *cries*

View PostTed Wayz, on 05 December 2016 - 06:24 PM, said:

Because I have time to redo over 270 mechs.

Thanks PGI, you really know how to reward people for buying many mechs.

To be fair, the skill trees *desperately* needed to be redone, and no matter what that would involve resetting mech skills.

#46 Rift Hawk

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Posted 06 December 2016 - 10:53 AM

View PostBombast, on 05 December 2016 - 08:33 AM, said:


There does seem to be a little potential for 'EVE Online Syndrome,' where once you're behind, you never have a chance to catch up.

But I don't think it'll be that bad. A chore, perhaps, but not impossible.


It could be possible that a large new player xp bonus/match could be applied. If you have one mech with a decent amount of skill points applied to it, you really aren't "behind" at all. At least for QP matching. Then again, I'm here to play mechs and not grind, so I'm one of those guys that waits until the match is over. I rarely leave when I die.

#47 TWIAFU

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Posted 07 December 2016 - 01:27 PM

View PostEl Bandito, on 05 December 2016 - 06:38 PM, said:

Didn't pre-order, lol.


I pre-ordered the mechs I was waiting for and wanted. Very happy to do that and will gladly do the same under the same circumstances.

Give me what I want to play and will pay a premium for it.





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