Johnny Z, on 05 December 2016 - 10:06 PM, said:
Think casual player not in a guild don't want to work as a team, or cant?
Like I said, a bunch of nonsense.
If he hadn't of included "mutually exclusive" and alluded to that so often it may well be an intelligent reply.
Bottom line, guild/units are player made content. Players shouldnt want games to force players into guilds or even push them in.
I did not say that *all* guilds/unit/whatever are contrary to casual players. I have been in *several* casual units, and found them to be very fun and a bunch of great people to play with.
...but the mentality that often makes up those casual guilds/units *are* mutually exclusive to the mentality that makes up comp players and tryhards, whether they're in a unit or not.
And I completely agree that players shouldn't want games to force players into units/guilds or even push them in that direction... BUT IT HAPPENS!
The most common answer to a question I see from someone on Steam asking about this game is "join a unit". People complaining about gameplay "are you in a unit? if not, you should join one", that type of stuff.And admittedly, I've even fell into this more than once, so I'm guilty of it as well.
My general point is that one of the problems with CW is the types of players that want it and care about it. Their reasons for wanting and caring about are differing and while there is some overlap, there are points where they're mutually exclusive. Does this apply to everybody all the time in all units? No.
To put it another way, Windbourne Highlanders are a casual unit. They want CW because it's different and interesting. They like dropping with their friends and they don't care who they face as long as there is fun. Their mentality runs directly counter to MercStar, which is a comp-unit who really wants to put tags on planets more than anything else and they want to play against other units. Sure, individuals are more in it for the fun, but there are entire groups that form 12-man teams that's all about the tags.
What WBH and what -MS- want out of CW are mutually exclusive to each other. There is overlap in places, sure. But to fix things such that either units like WBH are happy will make units that are like -MS- unhappy... and vice-verse.