Vellron2005, on 06 December 2016 - 01:35 AM, said:
Removing consumables?
I cannot disagree more with this idea!
Using consumables, UAV in particular, was one of the biggest and coolest new things introduced in a MW game.. The UAV is the first "new" thing added to the franchise I've seen that did not exist in any other MW game, and a well placed UAV is one of the few tactical things you can do on the battlefield.
To remove them would be a great mistake..
I would like cool shot's to be more like in MW4, an integral part of EVERY mech, perhaps re-usable like jump jets, and arty/air strikes are also a great tactical asset.
They make us remember that mechs aren't the only thing on the battlefield, so at least until I have my own tanks, elementals and aerotech fighters, I'm keeping my artillery and air strikes, spank you very much!
Don't lobby to make this game even less immersive for the sake of making it more like just another shooter!
You didn't read the post, they still exist. They just aren't magic cards that require zero thought anymore and instead become equipment like TAG, NARC and the Command Console.
Quote
You have to weigh which consumables you take per mech, and can tailor the consumables for the role you want. Plus you have to buy each consumable, and justify (to yourself) whether or not the match/time/place you are in warrants spending it on that battlefield
Which consumables you take are usually blindingly obvious, it doesn't require much thought. Extremely hot build? Throw a coolant in there. Heat not a problem? Throw a strike in there. UAV is always slotted. Also the CBill costs of the consumables are negligible. 40k for a drone is not going to discourage their use, especially in group-content as those that run with statics are likely swimming in to many cbills already. I play purely in QP, usually with PuGs, and I've never balked at using a consumable due to price. The MC variants should, frankly, have never existed in the first place and I will never ever buy them.. or even use them despite having massed a stockpile of dozens of MC consumables over the years.
Davers, on 05 December 2016 - 09:36 PM, said:
No thanks. No need to gimp light mechs more by having them lose weight and crit slots to carry things like UAVs.
This actually addresses a reason light mechs are so gimped in an indirect manner. MWO has a near complete lack of equipment to put into it's mechs that aren't weapons or ammo, thus every mech is built like an assault - focused entirely on killing things. There needs to be a worthwhile alternative. Not every light mech chassis is meant to be pure combat oriented, many are scouts and Information Warfare platforms but those roles are completely non-existent in MWO because nothing supports them. Every mech can bring UAVs and every mech can bring artillery call-ins, so when a 75 ton direct fire/sniper heavy has the same support-kit as a 35 ton light what role does that light fill?
We need reasons to no use every single point of tonnage for weapons, if we had effective and useful alternatives then pure alpha-boating would no longer be the name of the game. Also by restricting UAV usage to a few chassis, you get another indirect buff to lights. Fewer UAV carriers on the field mean it becomes easier for a fast light to sneak around undetected, and adds tremendous importance to enemy UAV carriers as targets, which strike-lights could pick out and try to kill before they send up their drones.
Wecx, on 05 December 2016 - 09:59 PM, said:
A predator drone is Twenty-seven feet long and sporting a 55-foot wingspan , UAV in MWO doesn't come close.
Good thing you didn't wager anything.
Wecx, on 05 December 2016 - 09:59 PM, said:
A predator drone is Twenty-seven feet long and sporting a 55-foot wingspan , UAV in MWO doesn't come close.
Good thing you didn't wager anything.
The actual recon-drones of the BT universe weight 2-3 tons. The Path Track and Nap-Find. But again, I'll reitterate for a third time for those that refuse to actually read;
It's not about realism, or lore accuracy for that matter, it's about fleshing out a pittfully underdeveloped mechanic that could be used to improve the game.
Nik Reaper, on 05 December 2016 - 09:27 PM, said:
... Is this not the theme of MWO ?
Why expect that from all the things, some much larger and more impactful, this is one with a priority?
On the other hand if it's just adding to a long list.. oki moving along, nothing to see here.
It is, but that doesn't mean we can't hope.. even if it is just a fools hope.
Edited by Quxudica, 06 December 2016 - 08:02 AM.