Belacose, on 06 December 2016 - 09:03 PM, said:
If respeccing is not absolutely free then it's painfully obvious what's a driving force behind the new skill trees.
This has often been a controversial issue with several other F2P games. Some eventually come around to allowing 100% free respects, but only after months to years of constant painstaking lobbying from a player base. The only reason to not allow totally free respecs is because there's no money in it.
With each change to meta - you'll need a respec.
Upon realizing you accidentally misplaced points or forgot a specific skill after saving - you'll again need a respec.
After each future patch - you just may find yourself wanting a respec.
PGI will have to weigh how much money they'd like to make off this as opposed to how much they can afford to anger their customers.
It will really depend on how much you need to change your skill choices as balance shifts.
There are a lot of mechs out there with predominantly energy hard points. Other mechs are primarily missiles or ballistics. Obviously, most folks will choose skills to benefit those weapon systems on those mechs. Will a shift to a ballistic meta affect the skills selected on a mostly energy hard point mech? Probably not much I would think.
Most of the games where respecs are required as meta shifts are games where skill trees provide specific special abilities that synergize with special items in the game or with other specific skills to make combinations. The mech skill trees just don't work that way. All the buffs are relatively small for example and generally affect specific aspects of the mech or weapons (e.g. structure, armor, range and cooldown of specific weapons).
You may have to select range or cooldown for example.
However, if the system is well designed this actually gives some justification to having variants ... particularly for clan omni mechs ... since you can select skills differently for each torso and then combine the omni pods to use the builds suited to the skills you have selected for that variant. It can also work to some extent for IS mechs but each of those tends to have different hard points so the skill specs would tend to be different based on variant rather than omni pod selection.
Anyway, the bottom line is that until the system is out there isn't much point worrying about it. My main concern is respecing if you make an error. If respecs are cheap then this isn't an issue but if there is still a concern then PGI could provide one free respect a month or something similar.