

A Question If Mwo2 Becomes A Thing
#1
Posted 06 December 2016 - 11:45 AM
Realistically I do not imagine they would do this for free (pretty much no game does) but I think it is a pretty good compromise since the art will be reused for MWO2 if we get there.
#2
Posted 06 December 2016 - 11:48 AM
#3
Posted 06 December 2016 - 11:49 AM
It improves nothing, except maybe graphics (From an engine change), yet presents multiple problems for the user base, including financially.
So here's a question - What possible benefit would there be from PGI torching MWO and starting MWO2, and not carrying accounts over for free?
Edited by Bombast, 06 December 2016 - 11:50 AM.
#4
Posted 06 December 2016 - 11:50 AM
Baulven, on 06 December 2016 - 11:45 AM, said:
Realistically I do not imagine they would do this for free (pretty much no game does) but I think it is a pretty good compromise since the art will be reused for MWO2 if we get there.
Maybe. I don't know. How much are we talking about to move accounts, and why only mechs?
#5
Posted 06 December 2016 - 11:51 AM
#6
Posted 06 December 2016 - 12:01 PM
Bombast, on 06 December 2016 - 11:49 AM, said:
It improves nothing, except maybe graphics (From an engine change), yet presents multiple problems for the user base, including financially.
So here's a question - What possible benefit would there be from PGI torching MWO and starting MWO2, and not carrying accounts over for free?
I am not big on MWO2 but once (more if) single player is done for MW5 I would see them start working on it. They might let MWO run for maybe a year longer before closing it down (also remember the game will be about 8 years old by that time.)
As for not transferring, there is no reason for them to automatically give that to people since files will need to be changed. However, since people have sizable investments already, them making a new algorithm to transfer over your account would not be far fetched. If they do not you either grind or buy it all again, which would be a major turn off for a lot of people.
CapperDeluxe, on 06 December 2016 - 11:51 AM, said:
You would prefer taking months to regrind all of your mechs, equipment, bays, etc etc? If I have the option I would prefer to not lose hundreds of hours of work personally.
#7
Posted 06 December 2016 - 12:02 PM
Not just the mechs
MC, Cbills, EXP
No reason not to, assuming they keep churning out Mech Packs
It would just be a different base of the same game, with Ammo Swapping
#8
Posted 06 December 2016 - 12:03 PM
WarHippy, on 06 December 2016 - 11:50 AM, said:
Technically that would work as well but I am trying to go bare bones with my proposal since PGI can technically extend the middle finger and say "This is a different game start from scratch."
#9
Posted 06 December 2016 - 12:05 PM
Baulven, on 06 December 2016 - 11:45 AM, said:
Realistically I do not imagine they would do this for free (pretty much no game does) but I think it is a pretty good compromise since the art will be reused for MWO2 if we get there.
I think most are still waiting for MWO 1 to be a thing or completed...
#10
Posted 06 December 2016 - 12:07 PM
Baulven, on 06 December 2016 - 12:01 PM, said:
As for not transferring, there is no reason for them to automatically give that to people since files will need to be changed. However, since people have sizable investments already, them making a new algorithm to transfer over your account would not be far fetched. If they do not you either grind or buy it all again, which would be a major turn off for a lot of people.
So... that's a big fat 0 when it comes to the 'Reasons Why This Is a Good Idea' list.
#11
Posted 06 December 2016 - 12:07 PM
Bombast, on 06 December 2016 - 11:49 AM, said:
It improves nothing, except maybe graphics (From an engine change), yet presents multiple problems for the user base, including financially.
Ideally they would ditch systems from MWO that caused issues and learn from their mistakes with this game, such as all the stupid variant redundancy, the issue with copying the TT mech construction rules directly, etc.
Sadly, I doubt PGI will be risking too much with MW5 because MW5 (and MWO2) would be a great point to do a reboot of the BT universe and try to correct some of the inconsistencies and issues within the universe and start fresh.
#12
Posted 06 December 2016 - 12:08 PM
Bombast, on 06 December 2016 - 11:49 AM, said:
It improves nothing, except maybe graphics (From an engine change), yet presents multiple problems for the user base, including financially.
So here's a question - What possible benefit would there be from PGI torching MWO and starting MWO2, and not carrying accounts over for free?
Seems like a lot of limitations MWO currently face are due to the Cry engine being too complicated and un-optimized. Not saying it for sure, but I think PGI might have an easier time to work with Unreal 4 instead. Perhaps even manage to code in select ammo for LBX cannons and more weapons.
Edited by El Bandito, 06 December 2016 - 12:18 PM.
#13
Posted 06 December 2016 - 12:09 PM
#14
Posted 06 December 2016 - 12:11 PM
CK16, on 06 December 2016 - 12:09 PM, said:
The problem is you are still subject to technical debt so at some point you will have to change the engine, especially if you are unable to take updates to the engine like MWO.
#15
Posted 06 December 2016 - 12:12 PM
Baulven, on 06 December 2016 - 11:45 AM, said:
Realistically I do not imagine they would do this for free (pretty much no game does) but I think it is a pretty good compromise since the art will be reused for MWO2 if we get there.
I would say that given their track record and niche status it had better be a damn small fee or come with a ton of bonuses. I am not paying them a surcharge for an engine renovation so that they have a game for me to keep paying them for.
$50 one time purchase that allows MWO players to transfer all content to the new game with a lifetime XP bonus, Veterans patterns, decals and colors, Cbill boost and bonus mech bays and a year of premium time. Yeah, I might call that fair enough.
Otherwise it better be free or my $1000's of dollars will go elsewhere.
Edited by Jetfire, 06 December 2016 - 12:13 PM.
#16
Posted 06 December 2016 - 12:13 PM
Quicksilver Kalasa, on 06 December 2016 - 12:07 PM, said:
They're already partially resolving the variant redundancy issue. That's pretty much what the new skill system allows for.
As for the construction rules, I'm not entirely convinced a new game is required for that. But even if it was, how much of an overhaul would there have to be to justify trashing these thousand dollar MWO accounts?
El Bandito, on 06 December 2016 - 12:08 PM, said:
That's a reason for an engine change, yes. And I think it's a very real possibility that this will happen eventually. But again, why would anyone cheer for their accounts being shredded? It's just not necessary, particularly when MWOs industry 'rivals' have been modifying and changing the **** out of their games without taking anything away from the playerbase.
#17
Posted 06 December 2016 - 12:18 PM
Bombast, on 06 December 2016 - 12:13 PM, said:
The skill system fixes nothing. There still does not need to be 3 different Spiders, 6 different Battlemasters, etc. We have I believe around 400 different variants including those announced, and with quirks essentially being more open than restrictive (thanks to the new skill system), the chance for redundancy actually increases.
Bombast, on 06 December 2016 - 12:13 PM, said:
It's the only reason they would redo EVERYTHING about how mech construction works in this game. It is an even larger undertaking than the skill tree redux.
Bombast, on 06 December 2016 - 12:13 PM, said:
Who says they having to be trashed, all those accounts are stored on databases and so are purchase histories (or at least should be). Giving credits to those who purchased crap in MWO within MWO2 is only a matter of writing a valid script in doing just that.
Edited by Quicksilver Kalasa, 06 December 2016 - 12:19 PM.
#18
Posted 06 December 2016 - 12:20 PM
Bombast, on 06 December 2016 - 12:13 PM, said:
I'm am not cheering for my account getting shredded; I simply said that I do not mind. Also, which MWO's "industry rivals" have been moving their games to new engine without taking anything away from the playerbase? Just curious.
#19
Posted 06 December 2016 - 12:22 PM
Quicksilver Kalasa, on 06 December 2016 - 12:18 PM, said:
I'm not sure why you're quoting me, then. My whole thing in this thread is challenging the notion that MWO2, with mandatory new accounts or pay-to-transfer old accounts, is a good idea.
Edited by Bombast, 06 December 2016 - 12:22 PM.
#20
Posted 06 December 2016 - 01:29 PM
Jetfire, on 06 December 2016 - 12:12 PM, said:
I would say that given their track record and niche status it had better be a damn small fee or come with a ton of bonuses. I am not paying them a surcharge for an engine renovation so that they have a game for me to keep paying them for.
$50 one time purchase that allows MWO players to transfer all content to the new game with a lifetime XP bonus, Veterans patterns, decals and colors, Cbill boost and bonus mech bays and a year of premium time. Yeah, I might call that fair enough.
Otherwise it better be free or my $1000's of dollars will go elsewhere.
I was imagining it being between 30-50 and fixed because penalizing people who paid more is a silly notion. I would also be happy if they transfered everything.
Bombast, on 06 December 2016 - 12:22 PM, said:
I'm not sure why you're quoting me, then. My whole thing in this thread is challenging the notion that MWO2, with mandatory new accounts or pay-to-transfer old accounts, is a good idea.
They can not code ammo types, arguably a simple set of codes, for existing weapons let alone new tech. With a new engine that they have more ability with things that would go a long way to helping balance (i.e. the entire tier 2 gear list) could be added into the game. LBX could have their swappable ammo, and a lot of other things that just are no longer feasible would be possible.
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