ive gone threw the Video(see Below)
and created a Jpg that shows all the Current Avalable Skills,
(Please Note, all of this is Subject to Change Per PGI Discretion)
(Download can be Found (HERE)(sorry i know it can be hard to see, hence why i added Download Link)
Here we call all see the New Skill Tree as it is Currently,
=Navigation=(of the Skill Tree)=
First Row(Ballistics)= (AC) / (UAC) / (LBX) / (Gauss),
Second Row(Energy)= (Laser) / (PulseLaser) / (PPC),
Third Row(Missile)= (LRM) / (SRM) / (SSRM),
Fourth Row(Mech)= (Armor/Structure) / (Twist/Turn-Angle/Speed) / (Accel/Decell/SpeedTweak)
4th Row(continued)= (JJ) / (CoolRun/HillClimb/ect) / (TargetInfo/RadarDecay) / (UAV/CapAssist)
Note that Mechs seem to have a Max of 75 SkillPoints total,
=Also on the Grounds of Mech Balance=
twitter said:
with this in mind, we can assume PGI isnt starting from Scratch with Mech Balance,
twitter said:
total grind time per mech should be fairly similar as now,
twitter said:
Please share this: values in the Skill Tree video are placeholder. We wanted to show you that there are multiple currencies involved.
much like how much of the Skill Tree is full of +0%,
Thoughts, Comments, Concerns?
Discuss?! Thanks,
Edit- Download Link Added,
Edited by Andi Nagasia, 06 December 2016 - 06:50 PM.