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Countdown To Marauder Iic Release


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#161 SuperFunkTron

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Posted 09 December 2016 - 06:49 PM

View PostArkhangel, on 09 December 2016 - 05:08 PM, said:

Dude.. you do realize Quirks won't exist in like two months, right? and it's a CLAN battlemech. the other IIcs didn't really need them and they do pretty damn fine.


If you check @russ_bullock on twitter, you will find a series of posts (read from bottom up):

Russ Bullock@russ_bullock Dec 8

For example the Hunch 4G will likely keep some AC20 buffs as new default values. Then the skill tree goes on top of that.

#162 Jack Shayu Walker

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Posted 09 December 2016 - 08:20 PM

View PostLordLosh, on 09 December 2016 - 06:33 PM, said:

problem with saying you going to release the patch notes Friday by a certain time and then don't.....
I would be fired, others would lose jobs, lose money but gaming industry does it on a normal biases i don't understand why or how they all get away with it.


Because management in the entertainment industry is more chill.

Fucken hell not to derail, but look at Steven Universe for christs sake, they take hiatus's every time they get writers block, but their fan/customer base just keeps working the shaft, so corporate capitulates :V

#163 Yogge Mothi

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Posted 09 December 2016 - 08:30 PM

View PostJack Shayu Walker, on 09 December 2016 - 08:20 PM, said:


Because management in the entertainment industry is more chill.

Fucken hell not to derail, but look at Steven Universe for christs sake, they take hiatus's every time they get writers block, but their fan/customer base just keeps working the shaft, so corporate capitulates :V


Well, yeah. I mean, who DOESN'T want to watch a show about gay rocks from outer space and a boy who's technically his own mother? Waiting weeks between episodes is totally worth it! XD

You do have a point though about management styles and resulting consequences (or lack thereof). Each industry is different from next. Hell, each company within an industry can be different. It really just depends who's running the show.

#164 Jack Shayu Walker

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Posted 09 December 2016 - 09:01 PM

View PostYogge Mothi, on 09 December 2016 - 08:30 PM, said:


Well, yeah. I mean, who DOESN'T want to watch a show about gay rocks from outer space and a boy who's technically his own mother? Waiting weeks between episodes is totally worth it! XD

You do have a point though about management styles and resulting consequences (or lack thereof). Each industry is different from next. Hell, each company within an industry can be different. It really just depends who's running the show.


I love gay rocks, it's up there on my list with talking animals :D

#165 Temjin TJ

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Posted 09 December 2016 - 09:07 PM

Guys:
Even though I'm loyal to the Inner Sphere. I'm not embarrassed to have a Clan Rebuilt Mech in my group. It just gives me the chance to shove Clan Tech down Clanners throats. I also ordered for the first time the Collectors Pack with the early adaptors rewards. My other mech that I love is the Stalker, & Marauder. I can't wait for the 13th to get here quick enough so I can try her out.
PS I'm also getting the Hero & reinforcement Paks also at a later time but mostly "Scorch" first as I love her loadout.
Good Luck on the Battle field with your new IIC's.Posted Image

#166 Jack Shayu Walker

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Posted 09 December 2016 - 09:36 PM

Taking faction loyalties into account when buying mechs is silly. It's like refusing to drive Volkswagen because your too proud to be an American.

Only reason I don't pilot IS is because their mechs tend not to reach my performance standards when not built to the meta. Clan tech tends to be more flexible when venturing off the beaten path.

#167 Temjin TJ

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Posted 09 December 2016 - 11:15 PM

Hey Everyone!!!
The quirks that everyone is asking about is on the News Page under DEC 13 Patch Notes.
The only one getting any applied quirks is the MAD-IIC-8 and it only applies to a 15% missle cool down.
Sorry to disappoint anyone.
Good Luck on the Battlefield.
Happy Holidays everyone

#168 Desintegrator

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Posted 09 December 2016 - 11:50 PM

Where are the Quirks ??

We all need -20% Energy Heat !

#169 Temjin TJ

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Posted 10 December 2016 - 12:16 AM

Desintegrater

Look for the Dec 13th patch notes on the MWO News page.
Click on that link and then read about all the patch notes.
The quirks are under MAR IIC .

Edited by Temjin TJ, 10 December 2016 - 12:17 AM.


#170 NoiseCrypt

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Posted 10 December 2016 - 01:25 AM

View PostLordLosh, on 09 December 2016 - 06:33 PM, said:

problem with saying you going to release the patch notes Friday by a certain time and then don't.....
I would be fired, others would lose jobs, lose money but gaming industry does it on a normal biases i don't understand why or how they all get away with it.


They get "away" with it because its a lame first world problem ;)

#171 Dee Eight

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Posted 10 December 2016 - 02:09 AM

No quirks except for the early adopter variant. Its blistering with hardpoints so that's not surprising the kdk1 and 5 shipped quirkless originally also). Depending on how it goes, we may see other IIC quirks like the Orion and Highlander eventually got (so just structure/armor ones) but most likely it'll be as "skills" when the new system rolls out.

#172 SuperFunkTron

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Posted 10 December 2016 - 09:28 AM

View PostTemjin TJ, on 09 December 2016 - 11:15 PM, said:

Hey Everyone!!!
The quirks that everyone is asking about is on the News Page under DEC 13 Patch Notes.
The only one getting any applied quirks is the MAD-IIC-8 and it only applies to a 15% missle cool down.
Sorry to disappoint anyone.
Good Luck on the Battlefield.
Happy Holidays everyone


Finally, sweet release!

#173 Tordin

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Posted 10 December 2016 - 11:16 AM

I dont care about quirks much, but the one for missiles are fine. Can stay there until they improve missiles in general so theres that Posted Image

from the patch notes


The only MAD-IIC variant with any Quirks applied is the MAD-IIC-8, which possesses a solitary Missile Cooldown Quirk of 15%. In light of its 7 Energy Hardpoints, that single Missile Hardpoint in the RT is unlikely to see much significant use. However, we wanted to provide this variant with a slight boost to its Missile Cooldown for those players who want to utilize that Missile Hardpoint into their MAD-IIC-8 Loadouts.

Edited by Tordin, 10 December 2016 - 11:18 AM.


#174 Juodas Varnas

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Posted 10 December 2016 - 01:36 PM

Cockpit looks good.

#175 Tordin

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Posted 10 December 2016 - 04:09 PM

It sure does. Alot of view.

#176 Bandilly

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Posted 10 December 2016 - 04:32 PM

And tinted windows.

#177 Jack Shayu Walker

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Posted 10 December 2016 - 07:41 PM

That's a fantastic looking cockpit. Can't wait to take this puppy into new CW.

#178 Temjin TJ

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Posted 11 December 2016 - 06:33 AM

I agree really nice cockpit.
Good nearly 180 degree field of view all around.
But, as in ID4:
Do we optional "Power Windows"?
Can't wait to see and use her on the battlefields.
Happy Holidays Everyone.
All Systems NominalPosted Image

#179 Felicitatem Parco

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Posted 11 December 2016 - 10:52 AM

I CAN SEE UAV'S?!?!?!

OMGOMGOMGOMGYAAAAAAYYY!!!

#180 Haakon Magnusson

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Posted 11 December 2016 - 01:37 PM

That is one nice looking mech, I am a bit salty they use rounded surfaces on clan cockpits but not where it matters (Battlemasters bubble cockpit)
Still can't bring myself to buy this mech with cash, MW5 it makes me wonder how much effort they will put to MWO.
So c-bills it'll be.

Wonder what will happen to IS marauder once it's quirks are gone. By most accounts this one will propably be superior (more than the 10t) due the fact of Clan XL alone

Edited by Haakon Magnusson, 11 December 2016 - 01:37 PM.






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