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Countdown To Marauder Iic Release


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#241 Temjin TJ

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Posted 12 December 2016 - 06:41 PM

Movin Target
I agree with your post. Please see mine about 3 or 4 posts up.
If he is so good a designing mechs why is he not working on PGI's payroll as a 3D Designer or Artists?
Have a Merry Christmas Movin Target

Edited by Temjin TJ, 12 December 2016 - 06:53 PM.


#242 Bombadil

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Posted 12 December 2016 - 06:45 PM

Until the official post is made:
https://youtu.be/620RmDYVtYQ

Edited by Bombadil, 12 December 2016 - 06:47 PM.


#243 Temjin TJ

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Posted 12 December 2016 - 06:46 PM

Happy Days!!!Posted Image
Marauder Sneak Peak is now up!!!Posted Image
Check it out!!!Posted Image

#244 -Ramrod-

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Posted 12 December 2016 - 06:46 PM

View PostBombadil, on 12 December 2016 - 06:45 PM, said:

Until the official post is made:
youtu.be/620RmDYVtYQ


So why does Sean Lang get special treatment? He doesn't work for PGI. And I probably put way more money into the game than he does. So where's my early access privileges?

Edited by Ramrod AI, 12 December 2016 - 06:48 PM.


#245 Bombadil

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Posted 12 December 2016 - 06:47 PM

View PostRamrod AI, on 12 December 2016 - 06:46 PM, said:


So why does Sean Lang get special treatment? He doesn't work for PGI. And I probably put way more money into the game than he does. Where's my early access?

Yes, he does work for PGI.

#246 -Ramrod-

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Posted 12 December 2016 - 07:04 PM

View PostBombadil, on 12 December 2016 - 06:47 PM, said:

Yes, he does work for PGI.


So what's the relationship between PGI and NGNG. I'm confused. I thought they were independent. You can't identify wiht NGNG and be impartial AND work for PGI at the same time.

#247 Gas Guzzler

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Posted 12 December 2016 - 07:12 PM

View PostRamrod AI, on 12 December 2016 - 07:04 PM, said:


So what's the relationship between PGI and NGNG. I'm confused. I thought they were independent. You can't identify wiht NGNG and be impartial AND work for PGI at the same time.


NGNG is contracted by PGI as I understood it, you are way late to the party.

I don't see why this is a problem. What exactly are they supposed to be "impartial" about?

#248 Temjin TJ

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Posted 12 December 2016 - 07:14 PM

People are complaining about getting something faster than anybody else.
Come on!!! We only have to wait until Tomorrow and I'm glad that this video did not come out in October or November and we would have to wait until Dec 13th in order to enjoy it.
If it was brought out in an unfinished state everyone would ***** about what a piece of 'crap' it is and should have waited until it was debugged and finished.
Until Tomorrow fellow MechWarriors.
Then we can see just how good the MAD IIC is.

Edited by Temjin TJ, 12 December 2016 - 07:22 PM.


#249 -Ramrod-

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Posted 12 December 2016 - 07:15 PM

View PostGas Guzzler, on 12 December 2016 - 07:12 PM, said:


NGNG is contracted by PGI as I understood it, you are way late to the party.

I don't see why this is a problem. What exactly are they supposed to be "impartial" about?


Gotcha. I did not know that. I just never saw Sean with a developer tag or NGNG tag in game. Sorry for the confusion.

#250 MovinTarget

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Posted 12 December 2016 - 07:28 PM

View PostRamrod AI, on 12 December 2016 - 07:15 PM, said:


Gotcha. I did not know that. I just never saw Sean with a developer tag or NGNG tag in game. Sorry for the confusion.



Used to see him all the time with NGNG tags and PGI badge in game... granted that changed in the past few months...

#251 Temjin TJ

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Posted 12 December 2016 - 07:58 PM

Video looks great!!!
MAD IIC seems to be pretty mobile and tuff.
If everyone is complaining about the designs we all could go back to MW1 or MW2 on an old 386 machines or Sega Saturn, PS1 game console. IMOH to me we have a game that looks and plays way better than what we started out with back them.
Only small computer monitors, no widescreen, surround sound either mono or stereo with serial interfaces and long load times and maybe 8-bit graphics. Windows 3 anyone?

#252 Temjin TJ

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Posted 12 December 2016 - 08:10 PM

Marack:
Please tell me where you need AI in a Online Multiplayer Game. MWO was never designed to have AI because you were playing against another person.
MW5 Merc will have AI as it is a single player FPS and not an Multiplayer Online game.
Every game I have played in the last 50 years have all had something wrong with them. If you don't like how PGI is doing with MWO then maybe you should be playing the BattleTech miniature tabletop version.
To me MWO is a way of getting away from this world and having fun in a Massive BattleMech that I set up the way that pleases me. If I die, I die but I still love my game even though I might cuss when I or my team screw up but I'm still stomping out destruction and having fun doing it.
Have a good day!!
PS
If I remember MW3 was both Multiplayer and FPS shooter.
When MWO first came out, PGI stated that it would be Multiplayer only. No Single Player. As for the Clan Mechs they had to wait for the correct TimeLine to occur for the Clan Invasion to occur.

Edited by Temjin TJ, 12 December 2016 - 08:16 PM.


#253 Baphomech

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Posted 12 December 2016 - 08:14 PM

Love that over-the-top clan tactical officer in the background. Makes me think of the Battletech cartoon :D

#254 Jingseng

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Posted 12 December 2016 - 08:14 PM

Don't feed the troll Tem

#255 Temjin TJ

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Posted 12 December 2016 - 08:23 PM

Thanks for the advice Jingseng.
I looked at his youtube site and he states that he is a reader of fictional books.
Nothing that I could tell if was a gamer or not.
But to each his or her own goes the spoils of war.
Have a great Holiday Season Jingseng

#256 Temjin TJ

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Posted 12 December 2016 - 08:28 PM

Baphomech:
I agree he very much reminded me of the old BattleTech cartoons from way back.
I think they tried to make him sound like a Basic Training TI like when new recruits just got off the bus at the base.
Like what I went through back in 77 at Lackland AFB.
Merry Christmas to you.

Edited by Temjin TJ, 12 December 2016 - 08:32 PM.


#257 Cy Mitchell

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Posted 12 December 2016 - 08:33 PM

Voice acting and a change to the doritos displayed above the enemy Mechs until you target them and then they turn into the normal dorito when you get the paper doll damage display.

#258 Jack Shayu Walker

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Posted 12 December 2016 - 08:52 PM

View PostMarack Drock the Unicorn Wizard, on 12 December 2016 - 08:44 PM, said:

P.S. at least MW3 had an awesome mechlab, and good hitboxes... and hit detection... and also its multiplayer was still better than this game's.


Didn't MW3 have notoriously bad hit reg because of latency?

#259 Temjin TJ

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Posted 12 December 2016 - 08:58 PM

Marack:
I don't need yours or anybody's videos to tell me wither a book is good or bad. I read what I like and not what everyone else likes or wants me to read.
We all have likes and dislikes about everything in this world.
I'm happy that you have every MW game out there and keep on playing them.
Have you tried MA or MA2?
BTW what PC do you play MW3 on now?
Have a great season ahead Marack.

Edited by Temjin TJ, 12 December 2016 - 09:25 PM.


#260 Jack Shayu Walker

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Posted 12 December 2016 - 09:02 PM

View PostMarack Drock the Unicorn Wizard, on 12 December 2016 - 08:54 PM, said:

Not upon any of my replays. And I replayed the full game last month.

the only thing MW3 was really poor at was its draw distance. It was pretty poor.


Oh no I'm talking about the multiplayer.

Also for the life of me i can't find the game anywhere, i want to play it again too, but my computer runs on windows seven and I can't find an emulator or even a game file that works.

Mech 3 was my first video game, and pirates moon was the best time I ever had as small child. I want to relive, and actually play the pirates campaign in Priates Moon.

Edited by Jack Shayu Walker, 12 December 2016 - 09:04 PM.






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