Can somebody tell me why the single player won't be integraded into MWO?
http://www.pcgamer.c...or-5-announced/
http://techreport.co...yer-mechwarrior
http://www.itechpost...ayer-battle.htm
http://www.newsevery...roots-watch.htm
2
Pgi Mechwarrior Single Player
Started by Morrey, Dec 07 2016 01:33 AM
5 replies to this topic
#1
Posted 07 December 2016 - 01:33 AM
#2
Posted 07 December 2016 - 01:35 AM
Because MW5 is gonna be on different engine.
#3
Posted 07 December 2016 - 01:35 AM
yOU DONT PUT ALL YOUR MECHS IN ONE HANGER BAY
#4
Posted 07 December 2016 - 01:36 AM
Also they can charge for it as a stand alone game and then later on have expansions for it you have to buy too
#5
Posted 07 December 2016 - 01:41 AM
How did you compile all those links without answering your own question?
#6
Posted 07 December 2016 - 01:42 AM
There is of course the possibility that, once development of MW5 is complete, MWO could be ported over onto Unreal 4, effectively integrating MWO into MW5
I have no problem with them being different games to be honest; MWO is a fun, arcade style, Mechwarrior multi-player game, whilst, hopefully, MW5 will be more like MW3/4 and more "simulator" like in mech behaviour builds etc. These differing approaches would be tricky to balance so keeping them separate makes sense to me.
I have no problem with them being different games to be honest; MWO is a fun, arcade style, Mechwarrior multi-player game, whilst, hopefully, MW5 will be more like MW3/4 and more "simulator" like in mech behaviour builds etc. These differing approaches would be tricky to balance so keeping them separate makes sense to me.
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