16 Weapon Limit.
#1
Posted 08 December 2016 - 10:16 AM
So few mech's can actually reach this, and even less with a viable build.
So why does it even exist?
I have an 18 weapon DireWolf but I cant play it...
#2
Posted 08 December 2016 - 10:18 AM
#3
Posted 08 December 2016 - 10:23 AM
Maybe they could stretch the limit a little higher if they made the weapons list font get smaller at those high numbers, but otherwise there does have to be a line somewhere so that you don't break the UI.
#4
Posted 08 December 2016 - 10:25 AM
#5
Posted 08 December 2016 - 10:35 AM
#6
Posted 08 December 2016 - 10:42 AM
#9
Posted 08 December 2016 - 10:57 AM
#10
Posted 08 December 2016 - 12:48 PM
#11
Posted 08 December 2016 - 01:05 PM
#12
Posted 08 December 2016 - 04:58 PM
and the Closed Beta Terror 2 have small alphas compared to the alpha we have now in game.
#13
Posted 08 December 2016 - 05:15 PM
#14
Posted 08 December 2016 - 05:31 PM
to be fair dynamic memory isnt that hard to work with. i presume the limit is due to screen space more than anything.
Edited by LordNothing, 08 December 2016 - 05:33 PM.
#15
Posted 08 December 2016 - 05:46 PM
#16
Posted 08 December 2016 - 05:53 PM
cazidin, on 08 December 2016 - 05:46 PM, said:
who would want to really, ive maxed the limit on a dire and its really not possible to fire all those weapons without overheating. i guess it works if you want to be a swiss army knife and have a tool for every job, but its better to just do a couple ranged weapons and make the rest moderate range, then use the remaining space for heat sinks.
#17
Posted 08 December 2016 - 05:58 PM
#18
Posted 08 December 2016 - 06:32 PM
JediPanther, on 08 December 2016 - 05:58 PM, said:
You need to have a one-two punch, and it's really awkward because of those bay doors. Another would be to fire all arms, then torso missiles.
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