The max SP for each mech variant is bucketed into Firepower, Survival/Mobility and Infotech? If a mech has 75 SP, it would get:
25 SP to spend on Firepower trees
25 SP to spend on Survival/Mobility trees
25 SP to spend on Operations/Infotech trees
The point is to separate the weapon skills from the pool, so you could merge the two last groups into one without causing any balance problems. By doing that (just like modules today are reserved for weapon modules), you remove a lot of the big advantage that single-weapon-boats would get by saving SP by only having to spend on one weapon for full effect on total damage output and get lots of spare SP to buff itself on armour/structure/mobility/heat management etc.
With this method you would mitigate a lot of the benefit of boating without actively nerfing it. This is not a call to destroy boating, but a way of making boating merely the best way to play, not the only way to play after the skill tree is launched.
Thoughts?
TLDR:Do we want to across the line blanket buff ALL builds that boat a single weapon over any other builds that use 2 weapons or more. That is: 19/37 of the builds listed as Tier 1 competitive builds @ metamechs will be buffed.
Edited by Duke Nedo, 09 December 2016 - 12:53 AM.