Patch Notes - 1.4.90 - 13-Dec-2016
#261
Posted 13 December 2016 - 03:54 PM
#263
Posted 13 December 2016 - 04:46 PM
#264
Posted 13 December 2016 - 05:13 PM
#265
Posted 13 December 2016 - 05:22 PM
#266
Posted 13 December 2016 - 05:24 PM
re-installing now due to the portal not working.
starting fresh....... sheesh.
#267
Posted 13 December 2016 - 05:44 PM
Xaat Xuun, on 13 December 2016 - 03:18 PM, said:
I want invasion not quick play, just playing the same map and mode all the time will just kill it for me. if I wanted to play quick play I would just play quick play.
to me needs more adjustment to get some players towards the invasion instead of just Alpine Skirmish
well finally reached invasion, have big mixed feelings about this.
parts I like and parts I dislike . . alot . .but I'm sure I can adjust, just need some more time, just first impression was just quick play, something I don't like
#268
Posted 13 December 2016 - 05:47 PM
Edited by cplaxeman, 13 December 2016 - 06:23 PM.
#269
Posted 13 December 2016 - 06:12 PM
#270
Posted 13 December 2016 - 06:32 PM
Pointless.
Also, here's a consumer tip...I absolutely cannot stand the barking Clanlike voice that yaps at us in every match now. If you were going to add comm voices to the matches, why in the world did you not go out and hire George Ledoux or Carole Ruggier to do it????
Jeez!
Edited by Joshua McEvedy, 13 December 2016 - 06:35 PM.
#271
Posted 13 December 2016 - 06:33 PM
#272
Posted 13 December 2016 - 07:21 PM
#273
Posted 13 December 2016 - 07:21 PM
thought that would gone away, but seems worse, can't see in queue anymore how many are needed to get a match started
eta: almost 20 minutes now . . well 18
eta2: almost 30 minutes
Edited by Xaat Xuun, 13 December 2016 - 07:35 PM.
#274
Posted 13 December 2016 - 07:33 PM
#276
Posted 13 December 2016 - 08:06 PM
downloaded the game in 16 mins as opposed to 24 hours.
#277
Posted 14 December 2016 - 12:29 AM
Kael Posavatz, on 13 December 2016 - 07:33 PM, said:
NVidia too, confirmed.
It only happened right after the timer thingy got reset, before that it was fine.. I just wanted to check back after the 99% clan wins got reset.
Joshua McEvedy, on 13 December 2016 - 06:32 PM, said:
Pointless.
Also, here's a consumer tip...I absolutely cannot stand the barking Clanlike voice that yaps at us in every match now. If you were going to add comm voices to the matches, why in the world did you not go out and hire George Ledoux or Carole Ruggier to do it????
Jeez!
I wholeheartedly disagree: so far the only things I LIKE in this patch are the voices (more immersion, barking's good!) and the escort mode!
I've done 4 games, and saw a nice 50% spread in wins for defence vs attack (Though I happened to be on winning team each time )
But that shows me it IS possible to defend him from zerg suicide rush, and it IS possible to coordinate a strike on the Atlas. Time will tell, but I'm optimistic!
(You didn't mention the true problems of this patch: stupid symbols all over the FOV, and borked FW+clan side imbalance)
#278
Posted 14 December 2016 - 03:42 AM
At best you could equip 9 of these, suck a massive penalty, and still not have an alpha equivalent to a clan mech which (using fewer hardpoints) goes unpenalised. IS streak heatscale starts at 8 missiles and damage is spread. Why the hell is this attracting ghost heat?
Ghost heat is a bad mechanic at the best of times, and should be removed totally, but this is a particularly baffling application of it.
Other than that, the patch looks mighty good. I can't wait to play the new game modes. Well done PGI. (and no I am not a sycophant- just giving credit where and when it is due).
#279
Posted 14 December 2016 - 06:50 AM
If I was in a fast light and ran into an enemy group, I'd start teleporting all over the place. Would practically take more damage from collisions than enemy fire.
However, there does seem to be some kind of general lag that wasn't there before. The spikes (if that's what it is) are very very short, but something is going on. A fair number of people mentioned it yesterday while playing. The hit reg seems to be a bit worse too.
PS: That AI Atlas makes a great shield.
#280
Posted 14 December 2016 - 08:24 AM
Wibbledtodeath, on 14 December 2016 - 03:42 AM, said:
At best you could equip 9 of these, suck a massive penalty, and still not have an alpha equivalent to a clan mech which (using fewer hardpoints) goes unpenalised. IS streak heatscale starts at 8 missiles and damage is spread. Why the hell is this attracting ghost heat?
Ghost heat is a bad mechanic at the best of times, and should be removed totally, but this is a particularly baffling application of it.
Other than that, the patch looks mighty good. I can't wait to play the new game modes. Well done PGI. (and no I am not a sycophant- just giving credit where and when it is due).
There should be no ghost heat in either IS or Clan Streaks. Since the Streaks were nerfed to almost never hit the CT, they are not nearly as effective as they used to be. You can do far more concentrated damage with SRMs.
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