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Tier 1 Matches Where No Player Knows What The Domination Circle Is For?


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#1 Appogee

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Posted 08 December 2016 - 05:44 AM

I just played another* "Tier 1" match where players on my team didn't know that someone had to get into the circle.

I wouldn't believe it unless I'd seen it. We spawned, and as we headed towards the center I noticed people pulling up well short of the circle. So I urged them to go forward and get in the circle.

Some of them were asking 'why?'

I was in an Assault and couldn't reach the circle before the counter reached zero. So, 12 people achieved a score of precisely zero.

This is a Tier 1 match. Allegedly, the absolute worst case scenario should be that there might be a Tier 3 player in that match...

How on earth can the matchmaker be so completely broken that I can be put into matches like this with 11 players who are so inexperienced?!

It makes no sense.







* This is not the first time this has happened

Edited by Appogee, 08 December 2016 - 05:46 AM.


#2 Duke Nedo

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Posted 08 December 2016 - 05:47 AM

Perhaps you were the star guest in a Tier 3 game, together with a hoard of Tier 4 and Tier 5 guests. :) Not sure if it works that way, but I think it depends on which player that spawns the matchmaker?

#3 QuantumButler

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Posted 08 December 2016 - 05:48 AM

View PostAppogee, on 08 December 2016 - 05:44 AM, said:

I just played another* "Tier 1" match where players on my team didn't know that someone had to get into the circle.

I wouldn't believe it unless I'd seen it. We spawned, and as we headed towards the center I noticed people pulling up well short of the circle. So I urged them to go forward and get in the circle.

Some of them were asking 'why?'

I was in an Assault and couldn't reach the circle before the counter reached zero. So, 12 people achieved a score of precisely zero.

This is a Tier 1 match. Allegedly, the absolute worst case scenario should be that there might be a Tier 3 player in that match...

How on earth can the matchmaker be so completely broken that I can be put into matches like this with 11 players who are so inexperienced?!

It makes no sense.







* This is not the first time this has happened


The dirty secret is that tier system doesn't work, and there is precious little to differentiate a T1 player from a T4 player.

I have noticed very little difference as I climbed up the tiers from 4, maybe just running into 228 or EMPs more often but otherwise T2 matches are almost identical to T4 matches IMO.

#4 Appogee

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Posted 08 December 2016 - 05:50 AM

View PostDuke Nedo, on 08 December 2016 - 05:47 AM, said:

Perhaps you were the star guest in a Tier 3 game, together with a hoard of Tier 4 and Tier 5 guests. Posted Image Not sure if it works that way, but I think it depends on which player that spawns the matchmaker?

It's hard to carry when the Mech you're leveling - even with max engine - has a top speed slower than the speed required to reach the circle :)

#5 Aramoro999

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Posted 08 December 2016 - 05:52 AM

50% of ppl dont know
50% dont care...

there u have it

#6 627

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Posted 08 December 2016 - 05:54 AM

It's not only the circle, people also don't understand the cap mechanic. To be true, those 3 green/red icons are everything but self explaining.

Just write in chat that anyone who's in a fight should leave the circle so the little locust or whatever is in cover and range can cap. People just don't understand that. You can talk your mechbutt off and they don't get how this system works.

Edited by 627, 08 December 2016 - 05:55 AM.


#7 Scandinavian Jawbreaker

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Posted 08 December 2016 - 05:57 AM

Well, alot of domination maps the circle is poorly placed and to get inside the ring you have to expose yourself to a position that can get you killed very fast, especially if (more like when) the team doesn't back you up in that position. Then again it's not necessary to rush the circle from the beginning, just make sure you get into it within 1 min when the counter starts ticking. This when played properly gets your team to more advantageous point that can be a game changer. If you get a proper position at shooting mechs the counter stops you know.

However I've learned my lesson, rather lose the match than die trying to give derps time they don't know how to make use of... And I'm talking about solo queue only.

#8 Mystere

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Posted 08 December 2016 - 06:00 AM

View PostAppogee, on 08 December 2016 - 05:44 AM, said:

I just played another* "Tier 1" match where players on my team didn't know that someone had to get into the circle.

I wouldn't believe it unless I'd seen it. We spawned, and as we headed towards the center I noticed people pulling up well short of the circle. So I urged them to go forward and get in the circle.

Some of them were asking 'why?'

I was in an Assault and couldn't reach the circle before the counter reached zero. So, 12 people achieved a score of precisely zero.

This is a Tier 1 match. Allegedly, the absolute worst case scenario should be that there might be a Tier 3 player in that match...

How on earth can the matchmaker be so completely broken that I can be put into matches like this with 11 players who are so inexperienced?!

It makes no sense.

* This is not the first time this has happened


If you think about it long and hard enough, you will hopefully come to the sorry realization that at least half of the problems with MWO can be traced back to the player base.

#9 SeaLabCaptn

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Posted 08 December 2016 - 06:02 AM

Potatoes gonna potato. What gets my goat is light pilots are nearly always the minority, yet choosing Conquest/Domination affects their play style the most (or it should). How're you gonna force me to radically change my play style depending on the game mode when all you do is the same thing regardless the mode? Maybe if incentives for adjusting my play style were on par with doing damage and killing mechs this wouldn't be an issue?

#10 QuantumButler

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Posted 08 December 2016 - 06:02 AM

View PostMystere, on 08 December 2016 - 06:00 AM, said:


If you think about it long and hard enough, you will hopefully come to the sorry realization that at least half of the problems with MWO can be traced back to the player base.


This is true of every single competitive multiplayer game ever with no exceptions, MWO is not unique in this regard.

Edited by QuantumButler, 08 December 2016 - 06:02 AM.


#11 Cy Mitchell

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Posted 08 December 2016 - 06:02 AM

It is not that people do not know that they have to get in the circle. It is that they want the "potatoes" to be the ones in the circle while they stand behind cover safely outside the circle and fire their Gauss and PPCs at those who try to hold the circle.

#12 QuantumButler

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Posted 08 December 2016 - 06:04 AM

View PostRampage, on 08 December 2016 - 06:02 AM, said:

It is not that people do not know that they have to get in the circle. It is that they want the "potatoes" to be the ones in the circle while they stand behind cover safely outside the circle and fire their Gauss and PPCs at those who try to hold the circle.


Sacrificing the cannon fodder is a common tactic.

#13 jjm1

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Posted 08 December 2016 - 06:06 AM

There are probably "players" that would consider a fast succession of losses to be better than long drawn out wins.

This is one of the types you attract with a virtual grind game.

#14 QuantumButler

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Posted 08 December 2016 - 06:07 AM

View Postjjm1, on 08 December 2016 - 06:06 AM, said:

There are probably "players" that would consider a fast succession of losses to be better than long drawn out wins.

This is one of the types you attract with a virtual grind game.


It's me, I'm one of those.

#15 Antares102

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Posted 08 December 2016 - 06:10 AM

I was on the other side of that match.... it was really a WTF moment for me.
How the hell can the entire enemy team not know to move into the circle???
At 10 sec I said "you have to move into the circle guys" assumign some of the enemies wherre just right on the edge.

Edited by Antares102, 08 December 2016 - 06:14 AM.


#16 Kylere

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Posted 08 December 2016 - 06:12 AM

I play domination as a percentage game, if my team is smart I push with, if they hide and snipe I do my best to be effective without being a hero

If Conquest comes up? I have lost I so many times form people who picked it because it sounds cool that now I just support the assault lance and let those who picked it worry about capping.

Until they make people pass a test to pick a mode, people just click and many seem to not even bother.

#17 Appogee

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Posted 08 December 2016 - 06:15 AM

I think I need to stop playing for the day.

Last match on Frozen City, I tried to coach a PUG team to victory. Yet they managed to cram every single mistake it's possible to make on that map into one crushing loss.

"Don't swap sides for no reason and lose armor on the way."
Ignored as they march off across the open ground.

"Don't keep NAScaring or we will lose our assault Mechs."
Ignored as they stretch the line out further and further... heading for who knows where.

"We have now lost 3 at the back, come back if you want to have a chance to win."
Ignored as they keep marching off into the distance.

Aside from the complete idiocy of their positioning, most couldn't even do 100 damage.

WTF is going on with the matchmaker?

Edited by Appogee, 08 December 2016 - 06:18 AM.


#18 SeaLabCaptn

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Posted 08 December 2016 - 06:15 AM

View PostQuantumButler, on 08 December 2016 - 06:04 AM, said:


Sacrificing the cannon fodder is a common tactic.

There's a big difference IMO between using someone to gain an advantage (sacrifice) and letting your team die while you go OFP.

#19 Mystere

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Posted 08 December 2016 - 06:15 AM

View PostQuantumButler, on 08 December 2016 - 06:02 AM, said:

This is true of every single competitive multiplayer game ever with no exceptions, MWO is not unique in this regard.


Which just goes to show that humanity probably needs a reset, soon. Posted Image

#20 DovisKhan

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Posted 08 December 2016 - 06:16 AM

View PostQuantumButler, on 08 December 2016 - 06:04 AM, said:


Sacrificing the cannon fodder is a common tactic.


Cannon fodder is only available if you have more units than the enemy, in a case where it's just 12 v 12, there is no cannon fodder, there's only morons who believe that there is cannon fodder and that they can somehow win when 8 of those sacrificial lambs die, no, you just get rolled pathetically.





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