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My Adders.


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#1 Ximenetti

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Posted 10 December 2016 - 06:08 AM

Adder Prime:

http://mwo.smurfy-ne...39c7cf07883bc1a

Adder A:

http://mwo.smurfy-ne...3335074ac5b037c

Adder B:

http://mwo.smurfy-ne...7ae584fbec9919e

I only need to buy the Adder B and i'll have the first 3 mechs for master on elite skills.

Actually i have 2 Adders,the Prime and the A.

The best fun i have it's with the Adder A :D

#2 Hellskeep

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Posted 16 December 2016 - 05:06 PM

Switch to srm 4's move a to arm put an ersmall in center. Drop armour in head to 8 to fit laser. 12% more punch with nit much heat added.

The cinder moves the ballistics to torso letting arms be used as shells.

#3 epikt

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Posted 17 December 2016 - 03:34 AM

The 3 MPLas build is much too cool, you can mount 2 more lasers and still get a decent heat dissipation.
The streak boat would be better with 4 s-srm4 instead of the 2-6 mix, for better dps and better synchronicity between launchers. I'd also add a TAG in the head.
No opinion on the twin LBX... Posted Image

#4 stealthraccoon

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Posted 17 December 2016 - 10:51 PM

Looks to me like you have a one-button mouse! lol!

I've been wanting to do that dual ballistic Adder. Two uac2's would be a blast!

#5 Hellskeep

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Posted 05 January 2017 - 09:03 PM

A concept I've been playing lately with the Cinder is a LBX 5 right torso, erppc right torso omnipod from A variant, 4 tons ammo. ER small. Full armour except 6 in arms and 8 in head. The high mounts allows good peaking

#6 Tesunie

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Posted 05 January 2017 - 09:30 PM

View PostXimenetti, on 10 December 2016 - 06:08 AM, said:

Adder Prime:

http://mwo.smurfy-ne...39c7cf07883bc1a

Adder A:

http://mwo.smurfy-ne...3335074ac5b037c

Adder B:

http://mwo.smurfy-ne...7ae584fbec9919e

I only need to buy the Adder B and i'll have the first 3 mechs for master on elite skills.

Actually i have 2 Adders,the Prime and the A.

The best fun i have it's with the Adder A Posted Image


Your prime looks a little underwhelming. I have mine set up with 3 ERLLs and it runs relatively cool considering the weapons. You should easily be able to run with 5 MPLs.

I have an Adder A/D (doesn't matter in the end) with 4 SRM4s and a single ERLL in the CT. Works really well, and can do things no matter the range. I find it's a versatile mech build. (It inspired my Huntsman Pakhet, 2 ERLLs and 4 SRM4s, which is probably one of my deadliest mechs I own.)

An Adder you may wish to consider is similar to the Adder B you've got. I've got mine set up with 2 UAC2s and 3 ERSLs. It's very fun, and I find it rather effective at all ranges. It's the best Adder (for me) that I play, and it really is a lot of fun. Just hearing the UAC2s going...


Overall, the Adder is a fine mech. However, do not treat it like it's a light mech. It doesn't like being treated that way. Consider it like it's a pocket medium mech. Lighter, squishier but can hit just as hard. Stand still in it, and like a medium, you will go squish. So, stay on the move and use cover to your advantage.

(Linked builds should be close to their configurations, but was done on memory. Armor values are not exact.)

View Poststealthraccoon, on 17 December 2016 - 10:51 PM, said:

I've been wanting to do that dual ballistic Adder. Two uac2's would be a blast!


It is... Posted Image

#7 Cato Phoenix

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Posted 24 January 2017 - 01:39 PM

If running MPLAS I would run 5, 3 is a little bit anemic.

I personally love the triple ERLLAS adder.

My other is a 4xSRM6 adder boat and the insanely good 2xERPPC adder.





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