I was thinking about this for awhile...
I've played MechWarrior games online since 1999 starting with MechWarrior 3. It had a pretty hard learning curve, especially if it was your first MechWarrior game. Couple in the need to lag shoot, and it wasn't an easy ride to begin with.
MechWarrior 4 was a bit easier because there wasn't any lag shooting, but that changed the game play into a more pop out and shoot style instead of MechWarrior 3's circle of death brawling on flat maps with little cover
Getting to the point:
I've seen discussion on the forums, on my videos out of Tier 5, subreddits, etc about skill. Having come from past MechWarrior games, I feel I aquired what skills I needed to achieve in a MechWarrior title back in MechWarrior 3.
I haven't played MWO in awhile, but I feel as if I didn't lose any skill and I won't gain any skill by playing over and over in this version of MechWarrior. The only skill I feel I could gain from constant play is playing with the same team over and over.
Do you guys from past MechWarrior experience feel the same way? How about you pilots from other games where this is your first MechWarrior game?
I feel there isn't much skill needed to succeed in this version of MechWarrior. Kinda like riding a bike, but from going to a bike with 15 gears to this version of MechWarrior that is like riding a tricycle.
Have any of you from past MechWarrior games come into this version and was just complete garbage and had to relearn how to pilot a mech? Just curious.
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Skill Discussion - Across Title Experience/people New To The Genre/etc
Started by Stone Wall, Dec 10 2016 07:31 AM
4 replies to this topic
#1
Posted 10 December 2016 - 07:31 AM
#2
Posted 10 December 2016 - 04:45 PM
Previous MW games had no Gauss charge and the lasers had no duration. LRMs were fire-and-forget. I say MWO is harder to play than MW4, for example.
#3
Posted 10 December 2016 - 06:20 PM
I very briefly played one of the past mw titles for pc. I remember playing the steaming pile of slag that was battletech for the genesis where second player controlled the direction and player one fired all the weapons. It wasn't untill mwo that I decided to go back and find the other mw titles. They are by far harder to control your mech. I tried to use a wasd and mouse set up with no luck and since I don't have a joystick I simply gave up playing them burning them as a iso for later.
I'm no stranger to pc gaming with my first experience being the commodore C64 with a one button joystick,no manuals or help from dad pressing every key on the keyboard to see if it did any thing in the game I was trying to play. Sure do miss ocean and that rocking ocean loader music. My dad was a pirate back in the day so I had all the games on an 800-900 disk collection. My "modern" pc gaming really started with the glory of LucasArts' X-Wing and Tie Fighter using a generic three button joystick. Played ID's Wolfenstien, Doom & Doom 2 then got addicted to the Silent Hunter series.
Mwo is a cake walk compared to the past mw and other simulation games as far as controlling your machine. Learning to use it and play well in mwo does take a lot of play time. I ended up using my old street fighter method of just sticking with one mech and loadout until I got the hang of it which resulted in me becoming pretty well known in closed beta for the Catapult C1 and lrms. Very rarely will I encounter someone from the cb days and have them type something to the effect "It's Jedi! I hope he isn't using (mech type!")
I'm no stranger to pc gaming with my first experience being the commodore C64 with a one button joystick,no manuals or help from dad pressing every key on the keyboard to see if it did any thing in the game I was trying to play. Sure do miss ocean and that rocking ocean loader music. My dad was a pirate back in the day so I had all the games on an 800-900 disk collection. My "modern" pc gaming really started with the glory of LucasArts' X-Wing and Tie Fighter using a generic three button joystick. Played ID's Wolfenstien, Doom & Doom 2 then got addicted to the Silent Hunter series.
Mwo is a cake walk compared to the past mw and other simulation games as far as controlling your machine. Learning to use it and play well in mwo does take a lot of play time. I ended up using my old street fighter method of just sticking with one mech and loadout until I got the hang of it which resulted in me becoming pretty well known in closed beta for the Catapult C1 and lrms. Very rarely will I encounter someone from the cb days and have them type something to the effect "It's Jedi! I hope he isn't using (mech type!")
#4
Posted 10 December 2016 - 06:27 PM
Stone Wall, on 10 December 2016 - 07:31 AM, said:
I feel there isn't much skill needed to succeed in this version of MechWarrior.
There are large differences in player performance, even when the players are using the same mechs and builds, so skill does have a large effect in MWO.
Otherwise, most players would have similar performance.
Edited by Zergling, 10 December 2016 - 06:28 PM.
#5
Posted 10 December 2016 - 07:43 PM
Basically skill to excel in this game is taking dozens, maybe hundreds of pieces of information and using them to read the situation correctly to achieve maximum performance. It is very subtle and becomes almost an instinct rather than a skill, but this skill is what separates the good player from the bad.
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