Ragnar Baron Leiningen, on 13 December 2016 - 07:15 AM, said:
As someone who has spent a great deal of time in clan mechs and more recently leveling IS mechs. I can without any reservation whatsoever say that the warhammer and grasshopper are the superior heavy mechs in the game comparatively so. The only clan heavy that can match those mechs is the Ebon jaguar with full laser vomit. Any unit worth its salt has long figured out how to quickly core out the nerfed kodiaks. The fact that we're talking about nerfing clan xl engines is absolutely ridiculous. Clan xl engines never were or are the problem. Whatever range advantages clans have are completely negated by competent is face rushes. Yes if you stand their and try to trade with decently coordinated clan units you will come out on the bad end of that. But the reality is that most wins and losses are heavily affected by coordination and focus fire. Things bad units don't do. To me the success that jade falcon has had is in part do to an influx of coordinated teams and effort to bring other teams within jadefalcon up to a competent level. So my hats off to jade falcon for coordinating your faction into competent teams. The game to me slightly favors IS meta play and not the reverse. And all of that is inconsequential when compared to pilot skill and team coordination.
I get what you're saying, you make some good points but you ignore the totality of the facts.
Yes, absolutely, I agree that the better coordinated team can typically do better in any match, regardless of the 'mechs they're in, but only to a certain point.
The team in Clan tech can afford less coordination that the team in IS tech. The team in Clan tech can afford more mistakes than the team in IS tech.
Yes, IF an IS team can close quickly enough in a coordinated fashion the Clan team is going to have issues, BUT, the problem is closing quickly enough. Since most IS heavies and assaults will move more slowly than their Clan equivalent because:
A. They don't have XL's loaded.
B. They STILL have to compromise speed on standard engine weight to load more weapons
So this puts the IS at a disadvantage because they are typically closing that gap more slowly, and with the Clans longer reach, that means the Clans start doing damage before the IS gets its own weapons in range, which means by the time the IS gets to the Clans, they're already sporting less armor, while the Clans are at full armor.
Sure, the IS light rushes, done right, can wreak havoc, until the Clans drop in their own lights, and again, the typical Clan drop decks have their best lights, which typically out class the IS lights, and then the IS lights are dead and the Clan lights can wreak havoc...
Ultimately the preponderance of ALL the tech give the Clans an advantage. The Turkayyid events seemed to show that the Clans were killing more 'mechs while doing less damage. The difference probably boiled down to those IS 'mechs that you just HAVE to load an XL in for them to be anywhere near maximum effectiveness (lights and some mediums).
This isn't a call for nerfing the Clan XL (because I agree with you, that's the WRONG way to go), but to figure out some way to allow the IS the use of engines that allow them to build 'mechs with the Trifecta: Fire Power+Speed+Survivability.