Here's the stats I (a fairly mediocre player) pulled off in it, 100% solo queue:
Both variants combined, that is 100 battles, 66 wins, 33 losses (2.00 W/L, 66.67% W/R), 145 kills, 43 deaths (3.37 K/D, 1.45 Kills/Battle), 614 damage/battle.
Here's my stats from play in October, up until I mastered it:
Combined, that is 58 battles, 36 wins, 21 losses (1.71 W/L, 63.16% W/R), 64 kills, 27 deaths (2.37 K/D, 1.10 Kills/Battle), 523 damage/battle.
The rest of the battles have been in December (didn't play it at all in November), which means for December I had the following stats:
42 battles, 30 wins, 12 losses (2.50 W/L, 71.43% W/R), 81 kills, 16 deaths (5.06 K/D, 1.93 Kills/Battle), 739 damage/battle.
And my average match score for those 42 battles was a ridiculous 451.
So my performance is only going up further as I play the mech, which combined with 100 battles means luck hasn't produced these results.
And for comparison, here's my stats in the Timber Wolf:
Combined, that is 59 battles, 31 wins, 28 losses (1.11 W/L, 52.54% W/R), 66 kills, 38 deaths (1.74 K/D, 1.12 Kills/Battle) and 443 damage/battle.
If the Timber Wolf is regarded as a good mech, then the Summoner is absurdly OP.
What nerfs could be done to the Summoner? I suggest reducing the ER PPC quirks, as the mech is only incredibly strong with the dual ER PPC build.
Removing the 30% ER PPC velocity from the Prime and M right arm omnipods would be a good start.
EDIT: following Ghogiel's idea, a superior nerf would be to instead move the Prime and M right arm ER PPC quirks to 8 set bonuses.
This nerfs the dual ER PPC in high torso hardpoint builds, without nerfing the single ER PPC builds, or other Summoner builds like laser or SRM vomit.
Edited by Zergling, 12 December 2016 - 04:19 PM.