Plus with the Atlas often being slow I had an excuse to dust off the AC20 Urbie!
Escort Game Mode
#141
Posted 15 December 2016 - 11:35 PM
Plus with the Atlas often being slow I had an excuse to dust off the AC20 Urbie!
#142
Posted 16 December 2016 - 01:27 AM
Keep in mind, I'm very new, so I didn't contribute too much, but results were interesting, to say the least.
On attack Polar we didn't find the VIP at all. Bad scouting etc., but time went out real fast. At least in my confused noob sense.
On defense Grim I tried to stay with the VIP. Whole Team rushed off to kill the attackers and did well. In the end I didnt see any combat, got no points, but at least the VIP must be relieved.
The one attack that I won my team must have been really well coordinated, for the VIP died before I got into real combat.
From the newb perspective: Most of the time I didn't understand, what was going on. It felt counterintuitive.
Staying with the VIP can get lonely real fast.
Its not easy, being new.
Cheers!
#143
Posted 16 December 2016 - 02:22 AM
The mode sux.
Covering a real player/real vip might be fun.
But this mode is jut bad and whenever it is chosen I just think 'shiat.....'.
#144
Posted 16 December 2016 - 11:14 AM
The only game mode I try to avoid these days is Conquest. As I usually pilot faster mechs, I frequently wind up needing to run from point to point, watching progress bars.
#145
Posted 16 December 2016 - 03:27 PM
They create a game mode where Lights have a potentially critical role, uncapping ECM generators. However, all of them are defended by turrets. Turrets which have phenomenal aim and put high relative amounts of damage onto Lights.
Remove turrets, and I will like this mode a lot more.
#146
Posted 16 December 2016 - 03:30 PM
The one thing is notice from the 10 times or so I've played the mode now, that the Attackers have to be very aggressive in the beginning to get eyes on the VIP by at least the 50% mark, otherwise they won't have enough time to work through the armor.
#147
Posted 16 December 2016 - 05:34 PM
#148
Posted 16 December 2016 - 06:39 PM
Gracklefox, on 16 December 2016 - 01:27 AM, said:
Staying with the VIP can get lonely real fast.
Its not easy, being new.
Cheers!
Welcome Mechwarrior! Check your social button, should be on the bottom of the screen, just to the right of the LFG button. It'll be flashing blue. We might not be on at the same time, but if you see me, send me a little note (But don't feel the need to wait for me. It's easy to miss, whilst I'm dropping back to back matches.) I'll see if I can group up for a game or two and show you the ropes.
~Leone.
#149
Posted 16 December 2016 - 07:15 PM
#150
Posted 17 December 2016 - 09:57 AM
1.VIP seems to move randomly. 2.VIP gets stuck in silly places. 3 VIP doesn't defend it self in any way other then ECM. 4.We defending players can't easily tell where the VIP is going end up.. so we can't really plan ahead at all.
5.The pickup drop ship can't be hurt and doesn't defend, so why bother having it.
The mission feels like a training mission.
I can't find a training mission for this game mode and have no idea how to direct the VIP to the right location.
I don't feel this game mode is ready yet. It needs work still.
Edited by Sergeant Miles, 17 December 2016 - 10:00 AM.
#152
Posted 17 December 2016 - 06:12 PM
#153
Posted 18 December 2016 - 04:59 PM
I certainly don't have all of the answers and am definitely looking for suggestions, but I will reiterate my main point: I loved this game mode in the previous version when the VIP had a LOT of health.
#154
Posted 18 December 2016 - 05:56 PM
Edited by IllMentalState, 18 December 2016 - 05:57 PM.
#155
Posted 19 December 2016 - 12:52 PM
P.S. the money has dried up from me as long as this game mode is in the rotation as it currently exists. I have played 12 matches as a defender and only won 1. that was because the other team were idiots.
Edited by Shiny and Chrome, 19 December 2016 - 12:55 PM.
#156
Posted 19 December 2016 - 01:02 PM
#157
Posted 19 December 2016 - 01:16 PM
Even got some rewards for the destruction of a turret - however I was the defender - I realized that something was strange after I fired a second salvo into the Vip and got the warning that the Vip is under attack.
Does the Attacker has to defend the VIP? Although I even got the mission objectives at the beginning - I should destroy the VIP before it reaches its destination - strange
Edited by Karl Streiger, 19 December 2016 - 01:18 PM.
#158
Posted 19 December 2016 - 03:24 PM
#159
Posted 19 December 2016 - 08:51 PM
Nirvana7734, on 18 December 2016 - 04:59 PM, said:
I more or less agree. I don't especially think the game mode will be improved by shuffling the VIP's hp one way or the other. The linchpin balance problem isn't how much HP the VIP has but how much or little time the attackers have to deal with the VIP and escort. It's great to have active scouting and play all over the map but if you lean too far towards making the winning attack strategy a deathball rush, that's boring.
#160
Posted 19 December 2016 - 10:30 PM
~ Conquest, Lights run about, rest setup firing line at a position
~ Domination, Everyone rush to circle, setup firing line at circle
~ Skirmish, Every one setup firing line when you meet enemy
~ Assault, Every one setup firing line when you meet enemy or walk pass enemy team and cap...
The common denominator for all the other modes is, setup firing line and .... etc etc.
On the other hand, Escort is different because it forces you to plan you firing line position (radar towers), plan your skirmish strategy (how to deprive enemy of radar and cover) and know when to reposition yourselves as needed (when stupid VIP moves pass fight). I know that might not be some people's cup of tea. But for me, that is way more fun, then encounter enemy team and setup a more or less static firing line till match end.
The strategy of Escort for Attacker is:
1. Find your Attacker position
2. Find the VIP
3. Overwhelm, Side Track Defender lines
4. Deprive Defenders of Radar support
5. Kill Entrenched Defenders
6. Slowly weed down Defenders till VIP forces repositioning then scatter and break them
Strategy of Escort for Defenders is:
1. Use Radar to know where enemies coming from and
2. Setup a good firing like with Radar support
3. Make sure Firing line is beyond VIP
4. Pick off Attackers from Entrenchment
5. Dont get flanked
6. Dont let VIP move beyond your lines or get flanked
7. Reposition as required
Defenders have an easier time to organise but I have been bad defender teams pick horrible positions that get overwhelmed for easy. Or let the VIP bypass their lines and have to scramble and die trying to reposition.
Attackers have an easier time with uncoordinated defenders or must be patient for when Defenders have to reposition themselves or lose.
Thus really in the end, this game mode puts alot of need on team coordination and team skill. And thus again I guess I can understand why some people don't like it.
Edited by Gaden Phoenix, 19 December 2016 - 10:31 PM.
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