Edited by Snazzy Dragon, 13 December 2016 - 07:10 PM.
Do Not Ignore Machine Guns.
#41
Posted 13 December 2016 - 07:10 PM
#42
Posted 13 December 2016 - 07:22 PM
Snazzy Dragon, on 13 December 2016 - 07:10 PM, said:
My hunch is that now that ~quad-MG's are useful, it pretty much guarantees that we won't be getting the Piranha. If I had to choose, I'd rather go without the Piranha than have them nerf back the MG's a week after it's released.
Maybe they should release the actual, mythical 6xMG Spider as a second hero..
#43
Posted 13 December 2016 - 07:33 PM
Also still has enough tonnage left for a couple of ERLL or an ERPPC.
Edited by Fox With A Shotgun, 13 December 2016 - 07:39 PM.
#46
Posted 13 December 2016 - 07:52 PM
#47
Posted 13 December 2016 - 08:15 PM
Edited by Trollfeed, 13 December 2016 - 08:15 PM.
#48
Posted 13 December 2016 - 08:25 PM
#49
Posted 13 December 2016 - 08:28 PM
Is the Arrow great with 6X MGs now?
#52
Posted 13 December 2016 - 08:53 PM
#53
Posted 13 December 2016 - 11:01 PM
#54
Posted 13 December 2016 - 11:24 PM
Fox With A Shotgun, on 13 December 2016 - 07:52 PM, said:
7 SPL Kitfox with 17 DHS was already a cool-running beast... and the C-DHS capacity increase made it even better.
In group queue, during heavy pushes it is the best light mech to be in. It outdamages the Oxide by a long shot.
For example, a 16 DHS 6xML
Edited by Kmieciu, 13 December 2016 - 11:38 PM.
#55
Posted 14 December 2016 - 02:21 AM
Edited by Lily from animove, 14 December 2016 - 02:30 AM.
#56
Posted 14 December 2016 - 02:29 AM
As soon as you find a mech, preferably a series of mechs, missing armour its glorious... (I really need to remember to be patient though, as its still too much face time if the enemy mech is fresh)
#57
Posted 14 December 2016 - 02:31 AM
#60
Posted 14 December 2016 - 03:28 AM
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