Mwo Holiday Events 2016!
#101
Posted 17 December 2016 - 03:35 PM
#102
Posted 17 December 2016 - 03:46 PM
#103
Posted 17 December 2016 - 03:53 PM
#104
Posted 17 December 2016 - 03:55 PM
Probebly day 8,10,12 would be same.
Edited by Apollo777, 17 December 2016 - 04:00 PM.
#105
Posted 17 December 2016 - 04:04 PM
PGI: pls fire whoever came up with this idea, because he/she is EVIL!
#106
Posted 17 December 2016 - 04:07 PM
Seriously PGI....
#107
Posted 17 December 2016 - 04:11 PM
#needsomecheese #withallthiswhine
#108
Posted 17 December 2016 - 04:12 PM
Edited by Devilman Zhang, 17 December 2016 - 04:13 PM.
#109
Posted 17 December 2016 - 04:18 PM
BWS2K, on 17 December 2016 - 04:11 PM, said:
#needsomecheese #withallthiswhine
Quite a difference, playing for the reward 3 times more than you would have played for fun. Time running low, escort comes up, defense... escort comes up again, defense... Wasted time.
#110
Posted 17 December 2016 - 04:51 PM
fatherman, on 17 December 2016 - 04:18 PM, said:
...except that it doesn't need to be. If you'd rather be doing something else, go do it. That's my point. No one's making you do this. If it's not fun, stop playing. Continued grinding for the sake of the chance of obtaining free rewards when it isn't enjoyable... You've a small chance of the reward but a high chance of just ending up angry. Is that much not clear at the outset - that games should be fun, and that if they aren't, and you're looking for fun, look elsewhere? Does that really need to be said during every event?
#111
Posted 17 December 2016 - 05:21 PM
BWS2K, on 17 December 2016 - 04:51 PM, said:
You still not get it. Everyone makes a decision: go for the reward or not. The next thing is to decide go for it or give up after a while. But if trying to get it mostly depends on pure random, it becomes annoying. That ruins the fun of playing. Quick play, lets see the choices: Assault or Domination, Skirmish or Conquest, and the combinations of these, rarely an Escort. Then if you suddenly get into one, waiting for the start to see if it is attack or defense. Pure luck again. That should never happen. There are ppl, who like to collect all the rewards, and work for it. But you can't do anything for the lucky part. Missing a goal only because RNG doesn't like you, that usually makes ppl upset.
I could have been lucky and do it in the fist half hour and then done whatever else I had or wanted to. It should only depend on me, the player and not something that I have no control over. It's not a Personal Challenge, call it something else.
#112
Posted 17 December 2016 - 05:30 PM
#113
Posted 17 December 2016 - 06:25 PM
805mAc, on 17 December 2016 - 03:53 PM, said:
Same here. OTOH it means all those time 12 other luck players did get Attack.
The 3 or so Attack I got we lost, like everytime I got the Attack mission since its introduction.
#114
Posted 18 December 2016 - 12:38 AM
fatherman, on 17 December 2016 - 04:04 PM, said:
You've hit it in a nutshell. It should NEVER get annoying. Somebody other than the Event Requirement Inventor (who should probably end up on the "Naughty List" now, even though I hate being judgemental) at PGI really should have taken a second pass, and re-examined things before they went live.
fatherman, on 17 December 2016 - 04:04 PM, said:
Firing them is too good for them. They should be sent to rehab of some kind. Perhaps made to do Quality Assurance, and required to help make things 100% Bug-Free before they can go live. If they fail to, then they take massive hits to the pay they receive, which would get the point across as to doing things right.
~D. V. "It sure ain't nice of PGI to slap their Community's Pilots in the face." Devnull
#115
Posted 18 December 2016 - 02:53 AM
I can only add my voice and frustration to all of these voices.
I beg PGI to help and solve this issue ...
#116
Posted 18 December 2016 - 03:45 AM
I legitimately chuckled a few times over that.
Edited by Ace Selin, 18 December 2016 - 03:46 AM.
#117
Posted 18 December 2016 - 05:18 AM
Ace Selin, on 18 December 2016 - 03:45 AM, said:
I legitimately chuckled a few times over that.
It's not only about getting item. It is about frustration and wasted time for nothing. It would be okay that they don't come in silver plate so you would need to work on it. Problem for this even is that so dependant of purely on luck.
#118
Posted 18 December 2016 - 07:14 AM
Ace Selin, on 18 December 2016 - 03:45 AM, said:
I legitimately chuckled a few times over that.
Good for you... but it's not really about completing challenge to get that statue (getting 80 points during gameplay ain't a problem), the problem is how unbalanced escort mode is for random players. Defenders got an easy job, following tanky Atlas mech who goes around 25 kph or less and focusing fire on anyone who starts shooting at him. Once someone starts shooting at you (defenders and attackers alike) you stop worrying about that defensless atlas (you can always catch up with him later), you focus on shooting enemies. Most of the time attackers gets wiped out before Atlas get half way to extraction point. Up till 4th day most of people hadn't realised how hard this mode is for attackers, cause on 2nd day it was defenders who were rewarded for an easy job.
#119
Posted 18 December 2016 - 09:10 AM
#120
Posted 18 December 2016 - 04:35 PM
In 12 Days of 'Mechmas I'll only go for the 100MC which should be easy.
Edited by deadmedo, 18 December 2016 - 04:35 PM.
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