

What Can Be Done To Keep The Is Playing Fw?
#121
Posted 16 December 2016 - 12:02 PM
#123
Posted 16 December 2016 - 12:24 PM
LordNothing, on 15 December 2016 - 04:23 PM, said:
Yeah, if only MWO has as many players as Overwatch... You won't find enough premades to fight each other, and then the game will die, because organized players leave it rather sooner, than later.
Edited by Kshahdoo, 16 December 2016 - 12:24 PM.
#124
Posted 16 December 2016 - 01:27 PM
see that thing that is missing? that one. Somehow i still keep seeing merc-wannabe-clanners saying that clans need buffs. I wonder because even with that recent tonnage change IS gets stomped. seriously. stomped. but you may try to convince me that clans need buffs. yes. salty.
Edited by Daemon04, 16 December 2016 - 01:27 PM.
#125
Posted 16 December 2016 - 01:50 PM
Lightfoot, on 16 December 2016 - 10:15 AM, said:
No. Please do not disseminate incorrect info. You are wrong.
The Kell Hounds are not an 'offshoot' or otherwise affiliated with any clan faction. Yes, one of their members was stolen and indoctrinated into Clan Wolf and eventually split the clan, but the Kell Hounds themselves had nothing to do with it, and were stalwart defenders of Lyran space, even unto the dark ages, when everyone else was buddying upto the clans and making new factions.
Sorry, didn't mean to derail the thread. Carry on brethren. Let us take the fight to the vat-born scum invading our realms!
Karl Streiger, on 16 December 2016 - 12:02 PM, said:
~Leone.
Edited by Leone, 16 December 2016 - 01:51 PM.
#127
Posted 16 December 2016 - 01:53 PM
Karl Streiger, on 16 December 2016 - 12:02 PM, said:
They did, the Clans just didn't think they were warrior grade mechs, but if that was all that was available they would use them.
People keep saying Mercs are fighting for the Clans in FW? Because they can't and keep their MRBC status as a Mercenary unit. You must mean player made Merc units are fighting for Clans under a different unit name.
#128
Posted 16 December 2016 - 01:57 PM
Leone, on 16 December 2016 - 01:50 PM, said:
The Kell Hounds are not an 'offshoot' or otherwise affiliated with any clan faction. Yes, one of their members was stolen and indoctrinated into Clan Wolf and eventually split the clan, but the Kell Hounds themselves had nothing to do with it, and were stalwart defenders of Lyran space, even unto the dark ages, when everyone else was buddying upto the clans and making new factions.
Sorry, didn't mean to derail the thread. Carry on brethren. Let us take the fight to the vat-born scum invading our realms!
I would totally be playing my Clan account in CW if they let me bring 240 tonnes of IS mechs, rather'n playing my IS alt all the time.
~Leone.
fixed. I misspoke.
#129
Posted 16 December 2016 - 11:10 PM
Yeonne Greene, on 16 December 2016 - 01:53 PM, said:
Blackjack and RFL-3N with Clan-tech...
Holy sh*t...
To make it clear some say it's the skill level that makes the difference, some of them I can believe
The ultimate test of this statement would be when everything stays the same but all clan pilots got is tech only and all Is pilots got clan tech available for a short duration (no cbill costs involved)
#130
Posted 17 December 2016 - 10:23 AM
In this game, with the ability to CHOOSE which side you play as, more people will always choose to play as the stronger side, i.e. THE CLANS.
Think about all the various CoD games, or the Battlefield and Battlefront series from DICE. You don't get to choose which side you play as, as both sides use exactly the same gear, there are no advantages or disadvantages. The only differences were in the appearances of the character models.
The biggest failing of CW/FW has always been the ability to choose which side you play as. And with the Clans being plain and simply inherently stronger than the IS due to the tech imbalance, its down to human nature that people choose the Clans, it's pure instinct at this point to choose what gives you the greatest advantage.
The TT game didn't have this problem because of the Battle Value system, so because the IS mechs had drastically lower BV numbers than the Clan mechs the IS player could field more mechs to counter balance the fewer, but more powerful mechs of the Clan side.
Unless the Match Maker is changed to take the ability to choose sides out of the hands of the player, or a BV system is introduced to force some big changes in how mechs are built, i.e. you can't bring in your fully optimized mech because these other players already have their fully optimized mechs ready, forcing you to choose a lower performing mech, MWO will always continue to favor the Clan mechs, especially when a brand spanking new mech *COUGH*MAD-IIC*COUGH* comes out.
It baffles me that no one touched on these particular issues before now.
#131
Posted 17 December 2016 - 10:58 AM
As would smaller double heat sinks.
#132
Posted 17 December 2016 - 11:45 AM
MischiefSC, on 15 December 2016 - 12:02 AM, said:
When FW had factions I was strongly against a pug/premade split.
It's a substaintial reason 90% of the playerbase had boycotted it even then because there was no split.
Now I see tons of potatoes crying about IS pugs getting pwnt by more organised clan groups and there is no reason to play IS, because all the large groups get to jump queue to the front, which makes an imbalance in the player skill disparity and any hard work they would do in the queue is "undone".
That mechanic has been in CW since near the very start, but it's good to finally see people wake up to the fact it could never and never will work without split queues, and condensing the factions had zero bering on that fact what so ever.
#133
Posted 17 December 2016 - 12:00 PM
MW is just an arena game, not an rpg mmo with 24hr battles
Edited by Quandoo, 17 December 2016 - 12:00 PM.
#134
Posted 17 December 2016 - 12:29 PM
Quandoo, on 17 December 2016 - 12:00 PM, said:
MW is just an arena game, not an rpg mmo with 24hr battles
How about instead of trying to tear down the IS vs Clan nature of Faction Warfare (I think the name pretty indicates that dividing technology is a given), PGI creates an open class warfare! Everyone will be allowed to group up and do as they please in terms of choosing what they drop with and whether or not they drop with friends or a group. It could be just like quick play, but with more drops, a sort of extended quick play!
#135
Posted 17 December 2016 - 12:32 PM
627, on 14 December 2016 - 11:41 PM, said:
At least this can be done on the fly.
Maybe IS should go back to 250, too. Or we'll have all the whine because the cheetahs killed the fatties.
Nevermind the players that don't like piloting light mechs if they can help it.
#136
Posted 17 December 2016 - 12:47 PM
One invasion drop on cybertron where the enemy had so much dedicated long range mechs on the first wave (we were attacking) that they did a lot of damage to us before we even got through the gate. We never recovered.
Defense on Emerald was a good brawl on both sides. we won, but I did awful, and it occurred to me once again that despite my best intentions of running "meta" builds and deck, that I am not good enough to take advantage of its meta-ness, and I tend to over heat because I lack trigger control; and thus would be better off dropping some potential alpha for better heat efficiency.
Meh.
#137
Posted 17 December 2016 - 02:10 PM
Leone, on 16 December 2016 - 01:50 PM, said:
The Kell Hounds are not an 'offshoot' or otherwise affiliated with any clan faction. Yes, one of their members was stolen and indoctrinated into Clan Wolf and eventually split the clan, but the Kell Hounds themselves had nothing to do with it, and were stalwart defenders of Lyran space, even unto the dark ages, when everyone else was buddying upto the clans and making new factions.
Sorry, didn't mean to derail the thread. Carry on brethren. Let us take the fight to the vat-born scum invading our realms!
I would totally be playing my Clan account in CW if they let me bring 240 tonnes of IS mechs, rather'n playing my IS alt all the time.
~Leone.
However Snord's Irregulars were of Clan origin so replace Kellhounds with Snord's Irregulars and they would be correct

#138
Posted 17 December 2016 - 02:13 PM
SuperFunkTron, on 17 December 2016 - 12:29 PM, said:
How about instead of trying to tear down the IS vs Clan nature of Faction Warfare (I think the name pretty indicates that dividing technology is a given), PGI creates an open class warfare! Everyone will be allowed to group up and do as they please in terms of choosing what they drop with and whether or not they drop with friends or a group. It could be just like quick play, but with more drops, a sort of extended quick play!
Good idea but I think it needs a new name like "quicky play".
#139
Posted 17 December 2016 - 02:47 PM
AbyssalTyrant, on 15 December 2016 - 01:55 PM, said:
Agree or disagree with dane he has a lot of good points . Point being something has to be done otherwise we will be stuck in the cw update->two weeks later everyone quits-> cw update loop.
Dane makes some very good points, his solution though sucks
#140
Posted 17 December 2016 - 03:24 PM
Cathy, on 17 December 2016 - 02:47 PM, said:
Okay so let's hear your solution then? Because I think his solution is really only one of two viable options to solve the B-S balance between IS and Clan in MWO.
The only other solution is to try and force some sort of Table Top esque Battle Value system where the Clans superior technology forces them to do more with less.
You know.
Just like the Lore.
The IS had resources out the flipping wazoo, they could afford to build mechs and train pilots by the hundreds.
The Clans had fewer resources, but overall better technology, cause, you know, they hadn't spent the last 300 years shellacking each other back almost to the bronze age like the IS, and more aggressive and specialized pilots.
The low IS BV allowed them to bring more and heavier units to the table, while the higher Clan BV forced them to bring only a few specific hard hitter mechs and had to fill out the rest with smaller, weaker units.
Honestly just allowing the use of both Clan and IS mechs would be far, FAR easier for PGI to do.
A TT BV system would require and entire top to bottom scrapping of all balance changes made up to this point and to start from scratch just about.
So choose the lesser of two evils, bite the flipping bullet and let both Clan and IS mechs be used.
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