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What Can Be Done To Keep The Is Playing Fw?


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#21 RestosIII

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Posted 14 December 2016 - 08:11 PM

View PostKarl Marlow, on 14 December 2016 - 07:16 PM, said:

aside from me just being a stubborn SOB.


But that's the best reason. Only reason I still play this game is because of that.

#22 Rift Hawk

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Posted 14 December 2016 - 08:19 PM

There is one simple thing that can be done. IS XL engines rework that works like clans with a bigger disadvantage if you lose a torso. Problem just about solved. IS is gimped because most people are completely incapable of playing the bad mechanic of IS XL engines.

Edited by Imperial X, 14 December 2016 - 08:20 PM.


#23 Johnny Z

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Posted 14 December 2016 - 08:28 PM

Remove skill tree speed, agility and heat bonuses for Clan mechs. They have less space heat sinks, better engines and the rest to make up for it.

I expect that this is what will happen eventually.

I make this suggestion not to be mean to Clan players or nerf their tech but for the SIM. Their mechs speed and agility and laser spam do hurt the SIM. Clans winning the map all the time hurts the sim to.

Edited by Johnny Z, 14 December 2016 - 08:34 PM.


#24 Alex Morgaine

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Posted 14 December 2016 - 08:42 PM

Personally waiting a few months to see the map be clans wrap around the periphery and closing around terra until it's the only is planet xD

Then we can say fw is cooked

#25 MightyBolamite

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Posted 14 December 2016 - 09:49 PM

View PostCabusha3, on 14 December 2016 - 06:45 PM, said:

Yup, the top tier players DON'T want to fight each other. They prefer to farm pugs, so they all join the same side. They've been doing this for all of faction warfare.

Not much more to say really.


Do you think a bounty would make a difference? Like if PGI took the top 3(arbitrary) biggest and most active merc groups and gave anyone who faced them tons of c-bills, xp, and maybe even MC?

#26 Master Pain

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Posted 14 December 2016 - 10:03 PM

Get rid of clans...

I dont like IS vs Clans. I only like IS vs IS. For me, mechwarrior has always been more fun without the clans.

#27 Monkey Lover

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Posted 14 December 2016 - 10:04 PM

View PostMightyBolamite, on 14 December 2016 - 09:49 PM, said:


Do you think a bounty would make a difference? Like if PGI took the top 3(arbitrary) biggest and most active merc groups and gave anyone who faced them tons of c-bills, xp, and maybe even MC?



Seeing one of the biggest merc groups got caught using alt account in cw already i dont think this would last very long :)

#28 Tombs Clawtooth

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Posted 14 December 2016 - 10:05 PM

Allow IS to use XL engines and survive a single torso loss, in exchange for losing their quirks.

Would probably take all of a few seconds to program and would resolve the overwhelming majority of perceived imbalance.


So what if it gets away from lore? The LBX not being able to switch ammo types isn't lore either.

#29 Novakaine

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Posted 14 December 2016 - 10:19 PM

Well now that we have buckets on our heads.
No reason to play IS anymore.
Period.
I do it because I'm a glutton for punishment.
But as far as FW nope not after today.
Why bother.
So I got a 7th Level Paladin in Dungeon and Dragons Online to level up.
He's on his 4th reincarnation and going to be a bad mofo!
Oh a side note I'm calling 90 days and PGI calls it for FW.
But the IS players will call it long before
Which is probably what they really want anyway.
Have fun fighting yourselves Tube Tykes.
Posted Image

Edited by Novakaine, 14 December 2016 - 10:24 PM.


#30 RestosIII

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Posted 14 December 2016 - 10:19 PM

View PostMaster Pain, on 14 December 2016 - 10:03 PM, said:

Get rid of clans...

I dont like IS vs Clans. I only like IS vs IS. For me, mechwarrior has always been more fun without the clans.


Get rid of Master Pain.

I hope you plan on PGI reimbursing everyone that ever bought a Clan mech, dekkle, or warhorn. Otherwise, you're just making a hyperbolic statement that has no use outside of being salty for saltiness' sake.

#31 Novakaine

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Posted 14 December 2016 - 10:38 PM

Of course PGI could start introducing IS Omnimechs and tech.
But we know that won't happen anytime soon.
So the IS is stuck fighting with the equivalent of WW1 tech vs. modern day tech.
Posted Image

See the difference?
But what did we get?
The Roughneck.
Sigh.

Edited by Novakaine, 14 December 2016 - 10:42 PM.


#32 Davers

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Posted 14 December 2016 - 10:38 PM

View PostSuperFunkTron, on 14 December 2016 - 08:07 PM, said:


I still find atlases and cyclops' pretty fearsome

Is there any common Atlas builds that do any real damage outside of 270m? Hardly fearsome.

#33 Dee Eight

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Posted 14 December 2016 - 10:39 PM

Whichever side has more players should take automatic penalties to contracts/rewards and whichever side has less gets an automatic bonus.

#34 Y E O N N E

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Posted 14 December 2016 - 10:51 PM

This is a really shoddy solution and I feel bad for mentioning it, but why not take a page out of the Group Queue playbook?

The smaller the group you drop with in FW, the more tonnage you have to play with in your drop deck.

The issue, however, is that you can actually sync-drop in FW without grouping, so the system can be gamed. Might have to take more drastic measures by counting everybody with the same tag as part of a group regardless of whether or not they all entered from the same lobby.

#35 Johnny Z

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Posted 14 December 2016 - 10:53 PM

View PostMonkey Lover, on 14 December 2016 - 10:04 PM, said:




Seeing one of the biggest merc groups got caught using alt account in cw already i dont think this would last very long :)


I seen for myself Clans using alt accounts on drops on the Inner Sphere side. Its the one time I have ever been banned in ANY game ever. EVER. It was a farming match and I didn't play along. A full lance of disco mechs and many alt accounts. Then there was me stuck in that....

Also seen Clan mechs lining up for an Inner Sphere pilot once. They shot past him at me....

Edited by Johnny Z, 14 December 2016 - 10:55 PM.


#36 darqsyde

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Posted 14 December 2016 - 10:54 PM

Simple suggestion...force Stock Mech Mode for FW.

#37 Darky101

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Posted 14 December 2016 - 10:57 PM

Ummm maybe release an Is mech?
Cause right now everybody wants to run the MAD-IIC.


#38 Karl Streiger

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Posted 14 December 2016 - 10:58 PM

Well did somebody mentioned that a ton of potential is Players bought their farm during the greatest of all phase 3?
Do you think they have even read the patchnotes?
Even if they might come back play one game doesn't matter if their team was worse loose and never look back.

Maybe Clans should need to loose on incentive?
Play with your worst mechs try to find a challenge rather than stomping - sound strange for you?
It's not, a easy victory comes never easy without challenge it leaves a bad taste - so when your foe doesn't improve you have to increase the difficulty for you by making it harder for you

Edited by Karl Streiger, 14 December 2016 - 10:59 PM.


#39 El Bandito

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Posted 14 December 2016 - 11:20 PM

View PostDarky101, on 14 December 2016 - 10:57 PM, said:

Ummm maybe release an Is mech?
Cause right now everybody wants to run the MAD-IIC.


And MAD-IIC happens to be a very effective mech, thanks to Clan tech. Doubt Bushwacker is gonna make any splash close to it.

Edited by El Bandito, 14 December 2016 - 11:20 PM.


#40 Tarl Cabot

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Posted 14 December 2016 - 11:31 PM

Nothing to be done.

The difference between Kesmai (MPBT line) and PGI is that Kesmai would have had community leaders who would have guided their House/Clan, and whose primary concern would have been overall community health. If that was in place with the current setup, Clan units would be asked to ton down/batchall when running x-amount of people per drop when the expectation is facing 90% pugs with little or no unit groups.

PGI COULD code it so that a unit would have a tonnage reduction as the # of pilots increased, similar to what PGI has setup for Group Queue though I would actually prefer it to be voluntary, a gentleperson's agreement Posted Image The basic IS overall tonnage increase of 265tons sadly does not help. Many are not actually aware of it and even if they are, pugs in general are not making the effort. Hmm, what do I know, maybe they should be steam rolled so that they will go away and FP can become a desert again.

Simply stating that there is no quick and fast coding that will fix it. Lot of it actually should be encouraged by PGI and for it to come from the community to help the community, or there will not really be one.

Edited by Tarl Cabot, 14 December 2016 - 11:34 PM.






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