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Marauder Iic, Can You Put On Him 2 Ac 20 Or 3 Uac5+Xl ?


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#1 StarSauron

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Posted 16 August 2016 - 09:37 AM

Marauder IIC, can you put on him 2 AC 20 or 3 UAC5+XL ?

https://mwomercs.com/marauder-iic


Hi, can you put by this mech (MAD-IIC-S 'Scorch) in arms AC 20 ?
AC 20 needs 8 slots, does the mech have enough space in arms ?


next

MAD-IIC-A

RIGHT TORSO 3 Ballistic
C-Ultra AC/5 needs 3 slots


So can you in same time have Xl Engine + 3 times the Ultra AC/5 weapon ????

#2 Coralld

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Posted 16 August 2016 - 09:41 AM

Yes because it's a Clan mech using Clan tech so the guns are lighter and more compact with the Clan XL engine only taking up 2 crit slots in each side torso instead of the IS's 3.

Edited by Coralld, 16 August 2016 - 10:12 AM.


#3 Gas Guzzler

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Posted 16 August 2016 - 09:42 AM

View PostStarSauron, on 16 August 2016 - 09:37 AM, said:

Marauder IIC, can you put on him 2 AC 20 or 3 UAC5+XL ?

https://mwomercs.com/marauder-iic


Hi, can you put by this mech (MAD-IIC-S 'Scorch) in arms AC 20 ?
AC 20 needs 8 slots, does the mech have enough space in arms ?


next

MAD-IIC-A

RIGHT TORSO 3 Ballistic
C-Ultra AC/5 needs 3 slots


So can you in same time have Xl Engine + 3 times the Ultra AC/5 weapon ????


Yes and Yes.

#4 Escef

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Posted 16 August 2016 - 11:30 AM

Also, keep in mind that the Marauder IIC is a BattleMech, not an OmniMech. OmniMechs in MWO have fixed (unchangeable) engines, structural options (endosteel and ferro armor), and often other fixed equipment (such as the presence or absence of additional heat sinks in the engine, or the hard locked heat sinks in the Warhawk's left torso, or the locked jump jets on many of them). Also, the critical slots taken up by an OmniMech's structural options do not dynamically reallocate, they are fixed (which prevents certain mechs from having ammo stuffed in the head, or ammo and heat sinks in the legs). This was done to balance the fact that you can use the OmniPod system to customize your hard points (for example, Most Arctic Cheetahs use the Prime left torso for the energy and ECM hard points, the Prime or C right torso for another energy point, and C arms for 2 more energy points each).

The Marauder IIC, as a clan BattleMech, uses the customization options similar to Inner Sphere mechs. You can customize the engine, the structural options are customizable (and the critical slots for them will dynamically reassign if they get in the way and there's someplace for them to go), if you have the option for jump jets you can choose how many (as few as none, up to whatever is the max the chassis can carry) and where to put them (so long as they aren't in the arms or head), etc.

#5 Tordin

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Posted 16 August 2016 - 12:22 PM

*drools* Big *** AC in arms are what I want the most with mechs. Looks cooler and with some training can wreck fast lights with some aim.
Only the King Crab can do that on the IS side I think... And Im not THAT fan of the KC.

#6 Metus regem

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Posted 16 August 2016 - 12:26 PM

View PostEscef, on 16 August 2016 - 11:30 AM, said:

Also, keep in mind that the Marauder IIC is a BattleMech, not an OmniMech. OmniMechs in MWO have fixed (unchangeable) engines, structural options (endosteel and ferro armor), and often other fixed equipment (such as the presence or absence of additional heat sinks in the engine, or the hard locked heat sinks in the Warhawk's left torso, or the locked jump jets on many of them). Also, the critical slots taken up by an OmniMech's structural options do not dynamically reallocate, they are fixed (which prevents certain mechs from having ammo stuffed in the head, or ammo and heat sinks in the legs). This was done to balance the fact that you can use the OmniPod system to customize your hard points (for example, Most Arctic Cheetahs use the Prime left torso for the energy and ECM hard points, the Prime or C right torso for another energy point, and C arms for 2 more energy points each).

The Marauder IIC, as a clan BattleMech, uses the customization options similar to Inner Sphere mechs. You can customize the engine, the structural options are customizable (and the critical slots for them will dynamically reassign if they get in the way and there's someplace for them to go), if you have the option for jump jets you can choose how many (as few as none, up to whatever is the max the chassis can carry) and where to put them (so long as they aren't in the arms or head), etc.



And the real sad part is the MAD-IIC will make a better Warhawk, than the Warhawk....

#7 Escef

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Posted 16 August 2016 - 12:27 PM

View PostMetus regem, on 16 August 2016 - 12:26 PM, said:

And the real sad part is the MAD-IIC will make a better Warhawk, than the Warhawk....


I have stated before that worst case scenario the Marauder IIC will be a jumping Warhawk.

#8 Metus regem

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Posted 16 August 2016 - 12:29 PM

View PostEscef, on 16 August 2016 - 12:27 PM, said:


I have stated before that worst case scenario the Marauder IIC will be a jumping Warhawk.



I just find it funny, that my prediction about IIC's and the Kodiak are all coming true for the most part, only really the Orion IIC and Highlander IIC are out right worse than the IS versions so far....

#9 Tordin

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Posted 16 August 2016 - 12:30 PM

The Warhawk might also have better, balanced hitboxes. Judging from their side torsos at least. Flanking them.. The WH arms shield a bit better I guess.

#10 Dee Eight

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Posted 16 August 2016 - 01:39 PM

Marauder IICs are essentially 5 ton lighter Highlander IICs without the low engine rating cap.

#11 Gas Guzzler

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Posted 16 August 2016 - 02:05 PM

View PostDee Eight, on 16 August 2016 - 01:39 PM, said:

Marauder IICs are essentially 5 ton lighter Highlander IICs without the low engine rating cap.


AND with boatable weapon hardpoints :D Dual Gauss, triple UAC5, and HIGH hardpoints as well!

#12 nitra

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Posted 16 August 2016 - 02:11 PM

add a - 50% structure buff and you can do what ever you want to it.

was on alpine yesterday freaking marauder crested over the hill into one of my teams lance and i

i start lighting him up with the 4 ppcs first volley of 30 then fire 1 after another repeatedly into his front .

the other 4 mechs of assaults and heavies do the same ll lpl srms dakka the whole rainbow and dakka dots with a dash of missels. after my second over heat the damn thing was still walking down the hill (barely but still going) im like what the hell and unload on it again finally it goes down.

i know i personally put at least a 180 into it. no telling how much received from the other 4 mechs .


if it has not been for other experiences with insane damage going into marauders i would have just meh and not even mentioned it .


but for some reason marauders just shrug off damage.

and a IIc version of this monstrosity scares me lil pinkards most horridly so.

#13 Y E O N N E

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Posted 16 August 2016 - 02:30 PM

Marauders have an extremely good frontal profile, making it easy to wiggle damage across both arms and all three torso sections. Solution: shoot the legs or get really consistent with your aim.

Honestly, though, it doesn't matter if it is still alive if it is stripped of weapons. At that point, it's a mission-kill.

#14 Pilotasso

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Posted 16 August 2016 - 02:43 PM

is there any space left for other weapons. Daka only builds are risky

#15 chucklesMuch

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Posted 16 August 2016 - 02:52 PM

View PostEscef, on 16 August 2016 - 12:27 PM, said:


I have stated before that worst case scenario the Marauder IIC will be a hovering Warhawk.


FTFY ;)

View PostPilotasso, on 16 August 2016 - 02:43 PM, said:

is there any space left for other weapons. Daka only builds are risky


Going forward not having Dakka may be more risky...

#16 Stonefalcon

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Posted 16 August 2016 - 03:32 PM

Not only can you boat 2UAC/20s, it also has the space and tonnage to strap on 4ASRM/6 with max armour and a respectable speed.

#17 Gas Guzzler

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Posted 17 August 2016 - 07:41 AM

View PostPilotasso, on 16 August 2016 - 02:43 PM, said:

is there any space left for other weapons. Daka only builds are risky


Nah Dakka only builds are actually very strong right now, Kodiak and Warhammer are leading the way. Night Gyr will likely be solid as well.

#18 Pepper Nobu

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Posted 14 December 2016 - 10:33 AM

tried the 3x uac5 w and w/o chainfire.. have a lot of this build on other mech. i dont need another one. i like 2x guass with a few lasers ( depends on what u set it up with but i like the 2xerl) better... 8(

Edited by Pepper Nobu, 14 December 2016 - 10:35 AM.


#19 Pepper Nobu

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Posted 14 December 2016 - 10:41 AM

So i have 3 varis and a special, er the blue colored one IICS i think its called... started playing them yesterday.. so far i like the IIC B version best... i dont know or remember why i missed the fact that this is not a heavy but an assault... no very impressed with it so far..

#20 Felicitatem Parco

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Posted 14 December 2016 - 10:44 AM

I have a twin LBX/20, quad SRM6+A MarauderIIC Scorch. You can do the same with dual UAC20 and quad six-packs.





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