If I'm not mistaken isn't melee missig part of the problem with strategy in the game atm. As all weapons are dps even at various range over time with heat. Basically you always want to go to your lowest ideal weapon range. This is good as some mechs should be back a little support as not everyone can get in front. but when you do you only have flamers which do no damage and sacrifice hardpoints hence DPS> There is no advantage and in face disadvantages for anyone getting point blank. This is why the player developed common strategies are all screwy. You need mechs that get in the face and out DPS at point blank to break lines and allow full strategy. Not only that but you need it to outDPS to incentivise and and not make you only even out with a non melee mech you face down. This is for several reasons. There is an actual reason to get point blank becuase most weapons are ideal at several hundred meters distance and you get a bonus to make up for getting that close. This means you are good at getting that close and gives you the extra umph to get to the next guy and not be basically dead as all other options like torso twisting are virtually the same on all mechs and openly available. They also reduce DPS which is bad. So there is no reason currently to get in their faces really. Or not as many as there should be.
The other problem is to get point blank range you will cover the other mech reducing support making it even worse. This is where the advantage comes in. Some mechs should do extra damage up close specifically and be good at taking out the enemy at point blank range. This is currently not an option and drives me nuts on my kodiaks because it is built like it should be up close and I know I should be able to do it to break the enemy line and mess them up good. The issue is getting in their face also blocks some of their support but it also blocks yours. And to be a good up close mech you need extra Hardpointless DPS when you get in range for it to work. It's the reward for getting in range. Else the damage would have to be from ranged weapons and would still be best at range meaning it does not create a mech where it is good at point blank attacks. But certain mechs should have the melee as an advantage. As a counter this creates good strategy by making it so mechs without melee want to stand back and use teamwork to counter your charge. This should create a realization about a lot of other healthy strategies making the games overall better played. it also basically does what happened in WW1 and 2. It avoids endless range battles because you know if someone does get upclose they will be able to wreck face in essence and make strategy more fluent. It will also get people to support to mechs and get pushes more when they should happen. This stops endless ranged combat.(AKA trench warfare.) So it seem to me the game problem is simple. We are in WW1 trench combat conditions and missing the melee combat(Among other things possible) to give us the option to get out of it.
Currently I like close range and build mechs that increase damage as they go in. Medium range with more stuff getting to super close range. This is good on mechs like the Kodiak who run better in alot of ways with low range because of heat. But we have those nice weapons we can't use meaning it's never truly gets the reward for making in close range meaning it's virtually pointless. Although the mech design is screaming this is what you should do with it.
There is a reason mechs have certain hardpoint layouts. But I think the game is not complete and certain things are missing that naturally explain why they have those hardpoints. Especially like the kodiak where there are obscene amounts of them. It's meant for certain strategies and they are not playable. This also makes an interesting separation with mechs with different arm. The Direwolf for instance has the same Kodiak layouts but with no melee. It is designed to be a little farther back and support. Hence it's speed also. But this, again, leaves a hole in the strategy of the game. It is the one thing driving me nuts and making the game unplayable. Becuase this affects who everyone else plays and my usefulness in my role. I like those mechs specifically and shou;d be able to sue them how they are intended.
The kodiak as a good example has the speed for closeing the gap. Not just moving around the map. It is supposed to be able to face down it's enemies if it goes with a short range build. this messed up the overall strategy also because everyone(under the circumstance to an extent) rightly stays at range. But not everything is supposed to. You need those mechs with varying roles doing what they are supposed to do. Or the strategy gets stale and messed up and unbearable(pardon the pun! ><)
And without a non hardpoint weapon, not sacrificing extra short range damage, that face hugging strategy can't be played out correctly and do what it should be able to do for the team. So if this made enough sense part of the games problem is it has missing strategies and roles atm. One of which is certain mechs not getting their melee damage. And it is vital to the health of the game.
the reality of mechs moving back to counter and stay at range of charging mechs also opens up more strategy. Some times it makes is so you also make them move so you can get in a push as well. this all opens up strategy more as it should and puts back some of the dynamics that normally exist that are currently not in game. In my personal opinion this is very badly missing. And it is messing up the entire game and making it near unplayable if you do not enjoy sitting back and just shooting stuff behind rocks. I want more fluid and natural strategy. I want the option to do more. And without the correct things in place that will never happen as most will do what is easiest. so counter incentives need to be in place. One of those is proper melee range attacks on proper mechs like the kodiak. AKA mechs with the designs to give the the proper option to be point blank assaulters.
TLDR but hey! I think I'm onto something important. I assume I'm not the only one to realize and be annoyed by this. That is my favorite type of mech btw. I hate just about anything else.
Basically what this does it not allow all the mechs to do what they are naturally designed to do. it destroys the diversity of the game and makes is to all layouts are not as usefull as they should be. It probably also makes all sorts of weir balancing issues and problems in the game. the sooner this sort of stuff is put in game the sooner this game should start to improve.
You should be using all the mechs slots and it should be ideal to do so. they have those hardpoints to give them specialized abilities. Which when the game is complete should all help each other out naturally and work together. Almost no matter the combination. But currently some of those mechs are not playable in full and messing up game play dynamics if I'm not mistaken.
Edited by Arugela, 15 December 2016 - 04:38 PM.