

Pgi, Why Is Hitreg So Inconsistent.
#1
Posted 16 December 2016 - 03:37 PM
50ms ping Spike and 25% frame drop for a few minutes... and suddenly my damage is off by 33% and it seems my armor is worth 1/.2 of much what it should be, and it will be like that for days.
Quit being cheap and pay for some good servers.
#2
Posted 16 December 2016 - 03:43 PM
The one time was a Highlander IIc yesterday on HPG network standing in the open bright red ct armor and he just stopped taking damage. Other than that its been great.
#3
Posted 16 December 2016 - 04:33 PM
#4
Posted 16 December 2016 - 05:15 PM
Then we could have cool things like reticle expansion while moving or going over rough terrain. Instead of pinpoint accurate shooting 100% of the time.
Except with jump jets. Jump jets are the devil.
#5
Posted 16 December 2016 - 05:34 PM
Imperial X, on 16 December 2016 - 05:15 PM, said:
Then we could have cool things like reticle expansion while moving or going over rough terrain. Instead of pinpoint accurate shooting 100% of the time.
Except with jump jets. Jump jets are the devil.
Don't blame everything on cryengine, these are problems skilled devs could solve.
#6
Posted 16 December 2016 - 06:23 PM
Tibbnak, on 16 December 2016 - 04:33 PM, said:
Imperial X, on 16 December 2016 - 05:15 PM, said:
The engine is not the problem:
QuantumButler, on 16 December 2016 - 05:34 PM, said:
Imperial X, on 16 December 2016 - 05:15 PM, said:
But we can actually have that too, CryEngine or otherwise. Unfortunately, that somehow implies "random", and as we all know that word is worse than The Devil around these parts.
Imperial X, on 16 December 2016 - 05:15 PM, said:
See what I mean?

Edited by Mystere, 16 December 2016 - 06:24 PM.
#7
Posted 16 December 2016 - 07:04 PM
LORD ORION, on 16 December 2016 - 03:37 PM, said:
50ms ping Spike and 25% frame drop for a few minutes... and suddenly my damage is off by 33% and it seems my armor is worth 1/.2 of much what it should be, and it will be like that for days.
Quit being cheap and pay for some good servers.
something may be wrong I just got killed in a way that I would think was caused by some very broken hitreg,
#8
Posted 16 December 2016 - 07:21 PM
#9
Posted 16 December 2016 - 07:26 PM
QuantumButler, on 16 December 2016 - 05:34 PM, said:
As a matter of fact, no. Without source access and *heavy* modification, the cryengine is basically useless for anything outside of what base crysis did. Even then, it's pretty crap.
Starcitizen only chose cryengine because they'd provide the source code and usage rights that other engines wouldn't, and the starcitizen devs have basically written 80% of the engine from scratch at this point, and even then they're STILL having issues with it.
#10
Posted 16 December 2016 - 08:35 PM
Edited by MadIrish, 16 December 2016 - 08:39 PM.
#11
Posted 16 December 2016 - 09:45 PM
PGI has worked on MWO for almost five+ years total, and we're still having this issue, but the same devs spent maybe four months on UT4 engine and came up with the mw5 mercs demo. Do the math, and have some sense.
#12
Posted 16 December 2016 - 10:07 PM
Edited by LordNothing, 16 December 2016 - 10:07 PM.
#13
Posted 17 December 2016 - 03:07 PM
#14
Posted 17 December 2016 - 05:01 PM
#15
Posted 17 December 2016 - 05:15 PM
There could be a reason why Overwatch doesn't venture past 8 vs 8.
#16
Posted 17 December 2016 - 05:52 PM
#17
Posted 17 December 2016 - 06:12 PM
#20
Posted 17 December 2016 - 06:30 PM
JadePanther, on 17 December 2016 - 05:01 PM, said:
That was me, it ended up that playing on the Euro Server had faster ping then playing on the NA server.
Issue was the server host for MWO, had some linkage wrong, and send the traffic to their Euro network first.
It was not actaully AT&Ts fault, it just only effected you if you had AT&T.
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