Yeonne Greene, on 31 December 2016 - 04:06 PM, said:
Locked threshold just means those who can boat DHS with more tonnage efficient weapons win. Just ride 98% with 5+5 cERML and 30 cDHS. Only ACs would compete.
This assumes 3 things for that logic to work in your specific example.
That 30 isn't an automatic shutdown temp due to having fast heatsinks
That you're willing to ride "98%" heat at a rate of
one shot per 9 seconds. (calculated and then confirmed using
MWO heat sim)
That you're going to get within range before being taken out.
I do agree there is that issue, but the fact is that 30 DHS wins just as much for the same reason in the current system; except instead of 98% heat (which one shot would put you at 88.5% heat and that's still the 9 second wait to fire if waiting for 0, or about 8 seconds if you wanted to ride at 95-98% heat), you'd only be manage to muster up a whopping 36.875% heat.
In other words... your argument is meaningless.
RestosIII, on 31 December 2016 - 04:14 PM, said:
So you want to nerf MGs? Or just remove crits from everything but MGs and TC boosted Clanners?
Why would you nerf them? Just use them.
They crit at approximately 0.95 to 2.85 damage per SECOND per MG and deliver a whopping random crit chance...
How many medium lasers have you destroyed with MGs after the latest buff? How many have you destroyed in the past 4 years?
They are horrendous at delivering damage to single slots.
Notice the engine crit thing said X health per ENGINE... and Y maximum Health per SLOT.
Thus, no need to touch MGs. Their 'shotgun' like spread against crits will make it very difficult to score "mass engine kills" without boating 8 MGs and about 6 seconds of crits against an IS ST with an XL engine and about 2 DHS. Bit less against a Clan XL.
Now a CT, well, there is that. But you're still looking at the crit padding of the Gyro, so that's about 5 seconds worth at minimum for 8 MGs, assuming most crits never hit above "double crits".
Lets dig into that, shall we?
This is remembering that they do approximately 9.5 "checks" per second for a crit, meaning any specific crit does a whopping "0.1" to a maximum of "0.3" crit damage per successful roll.
So say you have 3 crit slots of IS XL engine.
Now you have 6 crit slots of IS Double Heatsink.
Each crit SLOT of the XL engine has 10 health.
Each IS DHS has 10 health (so if all other crit slot health pools worked the same way, it would be 3.33333333 HP per slot... but they do not; it's one pool for 3 slots.)
Lets roll some crits!
Lets assume 100 shots.... actually I don't wanna type that much. So lets use the calculator to find 20 shots.
Bam. Nada
Nada
Nada
DHS 1 = 10 HP - 0.1 = 9.9 HP.
Nada
Triple crit! DHS 1 = 9.9 HP - 0.1 = 9.8 HP. DHS 2 = 10 HP -0.1 = 9.9 HP. DHS 1 = 9.8 HP - 0.1 = 9.7 HP.
Nada
Double crit! XL engine slot one = 10 HP - 0.1 = 9.9 HP. DHS 1 = 9.7 HP - 0.1 HP = 9.6 HP.
Double crit! XL engine slot two = 10 HP -0.1 = 9.9 HP. XL engine slot two = 9.9 HP - 0.1 = 9.8 HP!
Double crit! DHS 1 = 9.6 HP - 0.1 = 9.5 HP! DHS 1 = 9.6 HP -0.1 HP = 9.5 HP!
Triple crit! XL engine slot one takes all three crits (somehow)! 9.9 HP - 0.3 = 9.6 HP!
NADA
Triple Crit! XL engine slot three = 10 HP - 0.1 HP = 9.9 HP! XL engine slot one = 9.6 HP - 0.1 = 9.5 HP! DHS 2 = 9.9 HP -0.1 = 9.8 HP!
Hell that's 11 bullets so far with (interestingly) 3 triple crits, 3 double crits, one single crit and a number of nadas.
Results?
DHS 1: 9.5 HP.
DHS 2: 9.8 HP.
XL engine slot One: 9.5 HP.
XL engine slot Two: 9.8 HP.
XL engine slot Three: 9.9 HP.
I'm sorry, but I'm not concerned because it would have to bring 30 damage in total, and each slot of the IS XL engine has a maximum of 10 HP.
Even twin AC/20 would have a hard time 'instantly' destroying an engine given this system, even if both got at least a single crit. This is because the crit 'stops' when the object is destroyed, thus if you destroyed slot 1 with the single crit of AC/20 1 and got slot 2 with AC/20 2... the player's engine still has slot 3 with 10 HP.
If crits don't stop just because the damage has HP of that slot has run out, say the remaining 10 damage of each crit carries over to do another 10 crit damage, then you might be a little worried about the guy who would have been guaranteed to kill you by firing his twin AC/20s to your cockpit regardless.
But MGs? Laugh at 'em. You won't have any weapons left by the time the 12 MG Piranha is done with you, but you'll still have an engine (and you would have died anyway from all the 'real' damage he did).
Edited by Koniving, 31 December 2016 - 04:52 PM.