I use both DX9 and DX11, found that DX9 has better average FPS but DX11 does not drop FPS that low as DX9.
Quote
con_restricted = 0
//============================ CPU THREADS ======================================
sys_main_CPU = 0
sys_TaskThread4_CPU = 0
sys_TaskThread2_CPU = 0
sys_physics_CPU = 1
sys_streaming_CPU = 1
sys_TaskThread5_CPU = 1
ca_thread1Affinity = 1
sys_TaskThread0_CPU = 1
sys_TaskThread3_CPU = 1
ca_thread0Affinity = 1
sys_TaskThread1_CPU = 1
r_WaterUpdateThread = 1
//============================ IN GAME SETTINGS =================================
sys_spec_Environment = 1
sys_spec_GameEffects = 1
sys_spec_ObjectDetail = 1
sys_spec_Particles = 1
sys_spec_PostProcessing = 1
sys_spec_Shading = 1
sys_spec_Shadows = 1
sys_spec_Texture = 1
sys_spec_Physics = 1
sys_spec_Sound = 1
//============================ SYSTEM RAM THROUGHPUT =============================
sys_budget_streamingthroughput = 6661120
sys_LocalMemoryGeometryStreamingSpeedLimit = 6505
sys_LocalMemoryTextureStreamingSpeedLimit = 6505
sys_streaming_max_bandwidth = 6505
//============================ KNOWN AND CHECKED =================================
r_MultiGPU = 0
r_MultiThreaded = 1
r_ImpostersUpdatePerFrame = 1000
q_Renderer = 0
e_Clouds = 0
r_WaterUpdateFactor = 20
r_WaterUpdateDistance = 20
r_Beams = 0
r_BeamsMaxSlices = 16
r_BeamsDistFactor = 1
r_TexSkyResolution = 2
r_ImposterRatio = 4
r_EnvTexResolution = 0
r_EnvCMResolution = 0
r_DynTexMaxSize = 24
r_DynTexAtlasCloudsMaxSize = 8
r_DynTexAtlasSpritesMaxSize = 8
r_TexAtlasSize = 256
r_VegetationSpritesTexRes = 8
e_VegetationMinSize = 2048
//============================ UNKNOWN AND UNCHECKED =============================
r_GeomInstancing = 1
r_stereodevice = 0
r_WaterTessellationHW = 1
//^test?
//q_Quality = 0
q_ShaderGeneral = 0
q_ShaderGlass = 0
q_ShaderVegetation = 0
q_ShaderIce = 0
q_ShaderTerrain = 0
q_ShaderShadow = 0
q_ShaderWater = 0
q_ShaderFX = 0
q_ShaderPostProcess = 0
q_ShaderHDR = 0
q_ShaderSky = 0
q_ShaderMetal = 0
e_Recursion = 0
e_HwOcclusionCullingObjects = 0
e_Lods = 1
e_LodsForceUse = 1
e_LodRatio = 0
e_CharLodMin = 1
e_LodMin = 0
e_LodCompMaxSize = 8
e_ObjQuality = 0
e_MaxViewDistSpecLerp = 0
e_ViewDistMin = 10
e_ViewDistRatio = 19
e_ViewDistRatioCustom = 19
e_ViewDistRatioDetail = 0.1
e_ViewDistRatioLights = 5
r_DrawNearZRange = 0.08
e_TerrainLodRatio = 1024
e_TerrainNormalMap = 1
e_TerrainTextureStreamingPoolItemsNum = 16
e_TerrainOcclusionCullingMaxDist = 10
e_TerrainOcclusionCullingStepSize = 4
e_TerrainOcclusionCullingStepSizeDelta = 1.05
e_VegetationSprites = 1
e_VegetationSpritesMinDistance = 1
e_DissolveSpriteMinDist = 2
e_DissolveSpriteDistRatio = 0.1
e_VegetationSpritesBatching = 1
r_VegetationSpritesTexRes = 8
e_VegetationBending = 0
e_VegetationSpritesDistanceCustomRatioMin = 1
e_VegetationSpritesDistanceRatio = 1
e_ProcVegetation = 0
e_VegetationUseTerrainColor = 1
e_OcclusionCullingViewDistRatio = 0.5
ca_AttachmentCullingRation = 50
es_DebrisLifetimeScale = 0
r_TextureLodDistanceRatio = -1
r_TexBumpResolution = 2
r_DisplacementFactor = 0.4
r_UseMaterialLayers = 2
r_EnvTexUpdateInterval = 1.0
r_TexMinAnisotropy = 0
r_TexMaxAnisotropy = 0
r_DetailTextures = 0
r_DetailDistance = 1
e_Decals = 0
e_DecalsAllowGameDecals = 0
e_DecalsLifeTimeScale = 0
e_DecalsOverlapping = 0
e_DecalsForceDeferred = 0
e_DecalsMerge = 1
e_DecalsScissor = 1
e_DecalsPreCreate = 1
ca_useDecals = 0
r_ColorGrading = 0
r_GlowAnamorphicFlares = 0
r_DepthOfField = 0
r_dofMinZScale = 0
r_dofMinZ = 1
r_DepthOfFieldBokeh = 0
r_DepthOfFieldBokehQuality = 1
r_MotionBlurMaxViewDist = 0
r_RainMaxViewDist_Deferred = 0
r_sunshafts = 0
r_pointslightshafts = 0
r_Coronashafts = 0
r_Coronas = 0
r_Flares = 0
r_MotionBlur = 0
r_MotionBlurMaxViewDist = 0
r_MotionBlurShutterSpeed = 0.001
ca_MotionBlurMovementThreshold = 0.001
r_Reflections = 0
r_ReflectionsQuality = 0
r_HDRRendering = 0
r_HDRTexFormat = 0
r_HDRLevel = 1
r_HDROffset = 10
r_HDRSaturation = 1
r_HDRBrightLevel = 0.0
r_HDRBrightOffset = 8
r_HDRBrightThreshold = 5
r_HDRBloomMul = 0.5
r_HDRGrainAmount = 0
r_HDRBlueShift = 0
r_HDREyeAdaptionCache = 30
r_MSAA = 0
r_MSAA_quality = 0
r_MSAA_samples = 4
r_PostAA = 0
r_PostAAEdgeFilter = 0
r_PostAAInEditingMode = 0
r_PostAAMode = 0
r_SSAO = 0
r_SSAOQuality = 0
r_SSAODownscale = 0
r_SSAOAmount = 1
r_SSAORadius = 1.5
r_SSAOTemporalConvergence = 0.7
r_SSAOContrast = 1
e_TerrainAo = 0
r_TerrainAO_FadeDist = 8
r_ssdo = 0
r_ssdoAmount = 0
r_ssdoAmbientAmount = 0
r_refraction = 0
r_ssreflections = 0
e_GI = 0
e_GIRSMSize = 64
e_GIAmount = 0.25
e_GIMaxDistance = 150
e_GINumCascades = 1
e_GICascadesRatio = 2
e_GIIterations = 2
e_GIOffset = 0.2
e_GIPropagationAmp = 3.3
e_GICache = 0
e_SkyType = 0
e_SkyQuality = 2
e_SkyUpdateRate = 0
e_Shadows = 0
r_ShadowGen = 0
r_ShadowGenMode = 0
e_ShadowsOnAlphaBlend = 0
e_ShadowsMaxTexRes = 4
e_GsmCastFromTerrain = 1
e_ShadowsOnWater = 0
e_ShadowsClouds = 0
e_ShadowsMasksLimit = 1
e_ShadowsLodBiasFixed = 1
e_ShadowsLodBiasInvis = 1
r_ShadowBlur = 0
r_ShadowBluriness = 0.1
r_ShadowJittering = 1.5
e_ShadowsCastViewDistRatio = 0.6
e_ShadowsCastViewDistRatioLights = 0.8
e_ShadowsTessellateCascades = 0
r_ShadowsMaskResolution = 2
r_ShadowsMaskDownScale = 1
e_ShadowsAdaptScale = 2.0
e_ShadowsConstBias = 1.0
e_ShadowsSlopeBias = 1
e_GsmRange = 1
e_GsmRangeStep = 1
e_GsmRangeStepExtended = 6
e_GsmCache = 1
e_GsmCacheLodOffset = 1
e_GsmCacheLodOffsetExtended = 6
e_GsmExtendLastLod = 1
e_GsmExtendLastLodIncludeObjects = 0
e_GsmScatterLodDist = 24
r_CloudsUpdateAlways = 0
r_ImpostersDraw = 0
e_ParticlesQuality = 0
e_ParticlesLights = 0
e_ParticlesGI = 0
e_ParticlesDiffCM = 0
e_ParticlesShadows = 0
r_ShadowsParticleNormalEffect = 0
r_ShadowsParticleKernelSize = 0
r_ShadowsAdaptionMin = 0
r_ShadowsAdaptionSize = 0
e_ParticlesMaxDrawScreen = 1
e_ParticlesMinDrawPixels = 1
e_ParticlesMotionBlur = 0
e_ParticlesObjectCollisions = 0
e_ParticlesPoolSize = 4096
e_ParticlesAnimBlend = 0
r_UseParticlesHalfRes = 2
r_UseParticlesHalfResForce = 1
r_UseSoftParticles = 0
r_UseParticlesRefraction = 0
r_UseParticlesGlow = 0
r_UseParticlesMerging = 0
r_Rain = 0
r_RainAmount = 0
r_RainMaxViewDist_Deferred = 20
e_ParticlesThread = 0
r_UseParticlesMerging = 0
g_breakage_particles_limit = 10
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0
e_CullVegActivation = 20
e_FoliageWindActivationDist = 20
e_PhysFoliage = 0
e_PhysOceanCell = 0.5
p_gravity_z = -36.3
p_joint_damage_accum = 2
p_joint_damage_accum_threshold = 0.2
p_max_MC_iters = 10
p_max_object_splashes = 1
p_max_substeps_large_group = 1
p_num_bodies_large_group = 10
p_splash_dist0 = 7
p_splash_dist1 = 30
p_splash_force0 = 10
p_splash_force1 = 100
p_splash_vel0 = 4.5
p_splash_vel1 = 10
v_vehicle_quality = 1
es_MaxPhysDist = 25
es_MaxPhysDistInvisible = 25
sys_preload = 1
i_precache = 1
r_ShadersAsyncCompiling = 3
r_ShadersAsyncMaxThreads = 6
r_ShadersPreactivate = 1
r_ShadersPrecacheAllLights = 1
r_ShadersUseInstanceLookUpTable = 1
e_ParticlesPreload = 1
e_PreloadDecals = 1
e_AutoPrecacheCgfMaxTasks = 16
e_PreloadMaterials = 1
e_StatObjPreload = 1
e_AutoPrecacheCgf = 2
ca_PrecacheAnimationSets = 1
e_PrecacheLevel = 1
r_TexturesWarmup = 0
e_ShadowsResScale = 0.1
r_TessellationTriangleSize = 20
e_CoverageBufferReproj = 0
e_DynamicLightsMaxEntityLights = 2
ca_UsePhysics = 0
e_gsmlodsnum = 0
e_ParticlesLod = 0.1
r_FogShadows = 0
e_HwOcclusionCullingWater = 0
e_WaterOceanBottom = 1
e_WaterWaves = 0
e_WaterOceanFFT = 0
r_WaterReflectionsMGPU = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0
r_WaterReflectionsUseMinOffset = 0
e_WaterTessellationAmountX = 0
e_WaterTessellationAmountY = 0
r_WaterCaustics = 0
r_WaterGodRays = 0
r_WaterReflections = 0
r_WaterReflectionsQuality = 0
d3d9_TripleBuffering = 1
e_Tessellation = 0
e_TessellationMaxDistance = 0
r_PostProcessHUD3DCache = 0
e_TerrainTextureLodRatio = 300
d3d9_TextureFilter = bilinear
sys_MaxFPS = 32
//============================ LOD DISSOLVE =====================================
e_Dissolve = 1
e_DissolveDistband = 3
e_DissolveDistMax = 8
e_DissolveDistMin = 2
//============================ TEXTURES STREAMING ===============================
r_TexturesStreaming = 2
//r_TexturesStreamPoolSize = 192 //disable if r_TexturesStreaming = 2
r_TexturesStreamingMipBias = 4
//============================ ADDITIONAL SETTINGS ==============================
gp_option_ShowCockpitGlass = 0
gp_default_cockpit_light = 1
//============================ FLASH SCALEFORM SETTINGS =========================
sys_flash_edgeaa = 0
sys_flash_static_pool_size = 0
sys_flash_address_space = 98304
sys_flash_allow_reset_mesh_cache = 1
sys_flash_check_filemodtime = 1
sys_flash_curve_tess_error = 8 //with 16 crosshair effects like Gauss charge are gone
sys_flash_allow_reset_mesh_cache = 1
sys_flash_newstencilclear = 1
//============================ TESTING ==========================================
r_VSync = 0
e_VegetationBending = 0
//p_num_threads = 2
//p_num_jobs = 2
r_Batching = 2
r_BatchType = 0
r_UseHWSkinning = 1
r_UseGSParticles = 0
r_ShadersAsyncCompiling = 0
sys_budget_soundCPU = 0
s_MemoryPoolSoundPrimary = 0
s_MemoryPoolSystem = 0
//============================ MODIFIED BY MWO ==================================
e_Wind = 0
r_RainDropsEffect = 0
r_HUDHitEffect = 0
e_SkyBox = 0
e_LodMax = 3
e_ViewDistRatioVegetation = 0
e_TerrainOcclusionCullingVersion = 0
e_TerrainOcclusionCulling = 0
e_TerrainOcclusionCullingPrecision = 0.1
e_TerrainOcclusionCullingPrecisionDistRatio = 1
e_VegetationAlphaBlend = 0
r_TexMinSize = 0
r_TexMaxSize = 4
r_TexResolution = 0.1
e_DecalsHitCache = 0
r_PostProcessEffects = 0
r_PostProcessFilters = 0
r_PostProcessGameFx = 0
r_Glow = 0
r_EyeAdaptationBase = 0.5
r_EyeAdaptationFactor = 0
r_EyeAdaptationSpeed = 0.5
e_Fog = 0
e_FogVolumes = 0
e_ParticlesCullAgainstViewFrustum = 1
e_ParticlesMaxScreenFill = 16
e_ParticlesEmitterPoolSize = 2048
e_AutoPrecacheTerrainAndProcVeget = 1
e_AutoPrecacheTexturesAndShaders = 1
e_Particles = 0
e_WaterOcean = 2
e_WaterVolumes = 0
e_WaterWavesTessellationAmount = 0.5
//============================ DISABLED BY MWO===================================
r_UsePOM = 0
e_LodMinTris = 1
gpu_particle_physics = 1
e_view_dist_ratio_vegetation = 1 //?
e_vegetation_min_size = 2048 //higher = faster
e_vegetation_sprites_distance_ratio = 1 //?
r_TexturesFilteringQuality = 2
r_DetailNumLayers = 1
g_radialBlur = 0
r_silhouettePOM = 0
r_ChromaticAberration = 0
i_particleeffects = 0
r_FogShadowsWater = 0
r_Sharpening = 0
e_ShadowsPoolSize = 256
e_MergedMeshesInstanceDist = 0
r_HDRBloomRatio = 0.000
e_MergedMeshesViewDistRatio = 0
e_particles_thread = 1
e_dynamic_light = 0
e_gsm_lods_num = 0
e_particles_max_emitter_draw_screen = 1
e_particlesmaxemitterdrawscreen = 1
e_particles_lod = 0.1
r_VolumetricFog = 0
e_vegetation_sprites_distance_ratio = 0.9
e_proc_vegetation = 0
e_ParticlesForceSoftParticles = 0
e_detailmaterialsviewdistz = 1
e_detail_materials_view_dist_z = 1
sys_LowSpecPak = 1
sys_budget_fps = 32
d3d11_TripleBuffering = 1
r_ParticlesHalfRes = 2
e_hw_occlusion_culling_water = 0
r_WaterUpdateChange = 1
g_showFPS = 1
d3d9_ClipPlanes = 1
r_TexturesStreamingSkipMips = 2
Now could you post your configs too if they are made to be fastest? Please also add your machine specs so people will understand what to change. The config I posted is for C2D 3.7GHz, 6GB DDR2 RAM and ATI HD5670 1GB/DDR5.
Edited by G4LV4TR0N, 06 February 2017 - 01:06 AM.