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Escort Mission Vip Using Clan Xl Engine?


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#1 cakasaur

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Posted 16 December 2016 - 10:25 PM

So in a game i just played, I had an enemy vip mech having a destroyed RT and a stripped LT. After all the attackers got destroyed, the game ended with an attacker victory for some reason. This leads me to conclude a possibility that the vip mech utilizes a Clan XL engine. Any one with any confirmation of this or any possible explainations? Or is it just a bug?

#2 Mcgral18

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Posted 16 December 2016 - 10:28 PM

Ammo explosions have been witnessed


Supposedly. But that only works if he has under 200 CT IS.

#3 Tristan Winter

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Posted 16 December 2016 - 10:32 PM

I've also seen the VIP die from side torso destruction. Could also be a HUD bug, similar to when Conquest or Assault scores aren't displaying properly, I suppose.

#4 Shadowomega1

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Posted 17 December 2016 - 03:33 AM

Haven't seen that yet, however I have seen mechs with Standard engines and even Clan XLs go down with a single side torso lost. It seems to occur when shots are taken at a very very odd angle on the destroyed torso. It can be done in the test range maps, and have done it many times to that Atlas in Tourmaline Desert. What will happen is on that odd shot a jet of flame will erupt out the destroyed side and exactly where your shot hit as well as the angle of the shot. If you watch your Target Damage Indicator you will see the CT will start flashing and will take damage over time, going from full health to cherry red in 2 seconds.

Also had this occur to my Timberwolf while playing in quick play once that I noticed so its repeatable.

#5 Mcgral18

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Posted 17 December 2016 - 10:14 AM

View PostShadowomega1, on 17 December 2016 - 03:33 AM, said:

Haven't seen that yet, however I have seen mechs with Standard engines and even Clan XLs go down with a single side torso lost. It seems to occur when shots are taken at a very very odd angle on the destroyed torso. It can be done in the test range maps, and have done it many times to that Atlas in Tourmaline Desert. What will happen is on that odd shot a jet of flame will erupt out the destroyed side and exactly where your shot hit as well as the angle of the shot. If you watch your Target Damage Indicator you will see the CT will start flashing and will take damage over time, going from full health to cherry red in 2 seconds.

Also had this occur to my Timberwolf while playing in quick play once that I noticed so its repeatable.


That's an ammo explosion

RNGeesus plz

#6 Shadowomega1

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Posted 17 December 2016 - 01:26 PM

View PostMcgral18, on 17 December 2016 - 10:14 AM, said:


That's an ammo explosion

RNGeesus plz


Yet the Timberwolf I was running had no ammo, only energy weapons. 2 the Target Atlas still had its CT armor.

#7 Mcgral18

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Posted 17 December 2016 - 01:29 PM

View PostShadowomega1, on 17 December 2016 - 01:26 PM, said:

Yet the Timberwolf I was running had no ammo, only energy weapons. 2 the Target Atlas still had its CT armor.


Ammo explosions go through structure directly, and IIRC, also don't get reduced damage

That plume is exclusive to ammo explosions


Been that way for years

#8 Shadowomega1

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Posted 19 December 2016 - 11:14 AM

View PostMcgral18, on 17 December 2016 - 01:29 PM, said:


Ammo explosions go through structure directly, and IIRC, also don't get reduced damage

That plume is exclusive to ammo explosions


Been that way for years

Then how can my Timberwolf with no ammo onboard, no Gauss Rifle, and has CASE built in have ammo explosion when its only equipment is Lasers. 2 LPL, 6 ER M Laser was the build. Filled out the rest with Double Heat Sinks.

#9 SuomiWarder

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Posted 19 December 2016 - 11:52 AM

I assume the Timberwolf exploding was an error in the code for the T Wolf. The VIP Atlas moving at it's slow speed presumably has a standard engine it. It can't shoot so one would wonder why it has any ammo - but maybe there is ammo stuffed in there just because. Or a random internal explosion crit like a non functioning gauss rifle just to make it more dicey to let the Atlas take fire while the defenders hide behind it.

The all attackers dead and they get victory is a glitch I believe. Probably due to an internal timer issue relating to the VIP getting to the drop zone. I had a match where we were defending and five minutes in with both sides engaged in two different parts of the map and my screen showing no damage to the VIP mech things suddenly ended in an attacker win with a "failed to reach Drop Zone in time" message. I have read that a legged VIP that cannot get to the drop zone before the timer will end grants a win to the attackers. So something related to that must occasionally get triggered by glitch if true.

#10 ScarecrowES

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Posted 19 December 2016 - 12:02 PM

Did the OP say the VIP mech got destroyed? He said the attackers were all destroyed and then the mission ended in an attacker victory. Unless the VIP mech and the last attacker died at the same time, even an ammo explosion seems unlikely.

The attackers don't HAVE to kill the VIP mech to win... they merely have to prevent it from getting to the drop ship on time. Lots of ways that can happen.

That's why it frustrates me to see attackers trying to hit anything but the VIP's legs. Take one of those out, and it's a nearly-guaranteed attacker victory.

#11 Jables McBarty

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Posted 19 December 2016 - 12:09 PM

View PostShadowomega1, on 19 December 2016 - 11:14 AM, said:

Then how can my Timberwolf with no ammo onboard, no Gauss Rifle, and has CASE built in have ammo explosion when its only equipment is Lasers. 2 LPL, 6 ER M Laser was the build. Filled out the rest with Double Heat Sinks.


I think you're misinterpreting what "ammo explosion" means--it sounds like you are thinking of "explosive rounds," which would then be dependent on your 'mech running an ammo-based weapon (***EDIT: And are not in the game).

An ammo explosion is when a shot to a component causes a critical hit that destroys ammo in that component. Ammo has some % chance (10?) to explode when it is critted, causing X amount of damage. If X damage is more than the HP of the component, then it damages adjacent components.

The damage to adjacent components goes directly to the component, ignoring armor.

So if the LT has ammo and 1 HP, and you destroy that ammo, causing say 25 damage (my numbers are all wrong), then 24 damage goes into the CT--bypassing armor--and if the CT only has 24 or less HP, then it is destroyed, even if the CT has full armor!!!

Usually the CT will flash red for a moment or two as it takes the damage, then be destroyed. Which sounds exactly like what you said earlier:

View PostShadowomega1, on 17 December 2016 - 03:33 AM, said:

Haven't seen that yet, however I have seen mechs with Standard engines and even Clan XLs go down with a single side torso lost. It seems to occur when shots are taken at a very very odd angle on the destroyed torso. It can be done in the test range maps, and have done it many times to that Atlas in Tourmaline Desert. What will happen is on that odd shot a jet of flame will erupt out the destroyed side and exactly where your shot hit as well as the angle of the shot. If you watch your Target Damage Indicator you will see the CT will start flashing and will take damage over time, going from full health to cherry red in 2 seconds.

Also had this occur to my Timberwolf while playing in quick play once that I noticed so its repeatable.


View PostShadowomega1, on 17 December 2016 - 01:26 PM, said:

the Target Atlas still had its CT armor.





View PostScarecrowES, on 19 December 2016 - 12:02 PM, said:

The attackers don't HAVE to kill the VIP mech to win... they merely have to prevent it from getting to the drop ship on time. Lots of ways that can happen.


Yeah this is my guess

Edited by Jables McBarty, 19 December 2016 - 12:09 PM.


#12 Mcgral18

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Posted 19 December 2016 - 03:42 PM

View PostShadowomega1, on 19 December 2016 - 11:14 AM, said:

Then how can my Timberwolf with no ammo onboard, no Gauss Rifle, and has CASE built in have ammo explosion when its only equipment is Lasers. 2 LPL, 6 ER M Laser was the build. Filled out the rest with Double Heat Sinks.


So, you just overheated?

What you describe seeing, is without a doubt, an ammo explosion
If you went from CT armoured fresh to CT dead in a Laserboat, you overheated.

#13 Revis Volek

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Posted 19 December 2016 - 03:49 PM

View PostShadowomega1, on 17 December 2016 - 01:26 PM, said:


Yet the Timberwolf I was running had no ammo, only energy weapons. 2 the Target Atlas still had its CT armor.




Still had it on both sides of the CT? Front and back?


View PostMcgral18, on 19 December 2016 - 03:42 PM, said:


So, you just overheated?

What you describe seeing, is without a doubt, an ammo explosion
If you went from CT armoured fresh to CT dead in a Laserboat, you overheated.




Yea, sounds to me like someone overheated! Posted Image the O button is a crutch, just learn to manage that heat.


and OP what you described is exactly what happens when a you get a lucky crit and you blow internals out before the armor. Its fun when it happens to enemies and sad when it happens to you.

Edited by Revis Volek, 19 December 2016 - 03:50 PM.


#14 Shadowomega1

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Posted 19 December 2016 - 04:26 PM

Wasn't heat, was below 50% and never pushed it past 60%; was very early in the match as well. Lost only my left side front armor and left side internal, left side rear armor was intact , front and back ct armor was still yellow, and right side front armor was red, and rear as yellow. Head armor was untouched, and both legs were fine. I noticed the CT internal started flashing during my glance down to see what still had armor and what weapons were functional. Flashed yellow for half a second then to orange, then to red, then to cherry red then pop. Kill screen said engine destroyed. With weapons list on inc damage was ER PPC, ER PPC, AC 20, Gauss Rifle.

@James No I was saying I had no ammo on board to be crited.

View PostSuomiWarder, on 19 December 2016 - 11:52 AM, said:

I assume the Timberwolf exploding was an error in the code for the T Wolf. The VIP Atlas moving at it's slow speed presumably has a standard engine it. It can't shoot so one would wonder why it has any ammo - but maybe there is ammo stuffed in there just because. Or a random internal explosion crit like a non functioning gauss rifle just to make it more dicey to let the Atlas take fire while the defenders hide behind it.

The all attackers dead and they get victory is a glitch I believe. Probably due to an internal timer issue relating to the VIP getting to the drop zone. I had a match where we were defending and five minutes in with both sides engaged in two different parts of the map and my screen showing no damage to the VIP mech things suddenly ended in an attacker win with a "failed to reach Drop Zone in time" message. I have read that a legged VIP that cannot get to the drop zone before the timer will end grants a win to the attackers. So something related to that must occasionally get triggered by glitch if true.


Now I have seen that happen. On Alpine Escort the VIP suddenly just stopped walking and got stuck on a pebble, had to give him a bump to get him moving again. This is likely what could have happened.

Edited by Shadowomega1, 19 December 2016 - 04:45 PM.






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