Jump to content

Tonnage, Voting With My Valet


30 replies to this topic

#1 Darky101

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 27 December 2016 - 04:08 PM

Tonage difference is too high!
No money.
One side is too easy other one is too hard.
I'm talking about 12 v 12.
I am not gonna stop playing I just wont support the game untill its fixed.
You with me?


Topic title EDIT: WALLET
LOL, Thank you Karl Marlow!

Edited by Darky101, 28 December 2016 - 02:30 AM.


#2 meteorol

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,848 posts

Posted 27 December 2016 - 04:11 PM

nope

#3 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 27 December 2016 - 04:14 PM

Not really sure what you're on about.

Do you mean the tonnage difference for the blue and red team in quickplay?
That one is dictated by the matchmaker and ultimately by what the players query with.

Or are you talking about dropdeck limitations?
Or groupqueue? That's equal on both sides assuming both teams are running a full group of 12.

#4 Darky101

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 27 December 2016 - 04:19 PM

View PostToha Heavy Industries, on 27 December 2016 - 04:14 PM, said:

Not really sure what you're on about.

Do you mean the tonnage difference for the blue and red team in quickplay?
That one is dictated by the matchmaker and ultimately by what the players query with.

Or are you talking about dropdeck limitations?
Or groupqueue? That's equal on both sides assuming both teams are running a full group of 12.


I mean dropdeck tonnage, thats why the topic is in faction play category.


#5 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,824 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 27 December 2016 - 04:50 PM

Its there for a bit longer, and the reason it is set there is that it was a quick bandaid. There are tech issues but it is exasperated by a larger percentage of active, higher tiered units having gone Clan.

What hurts is those IS pugs, the experienced ones vs inexperienced Clan pugs, it is telling because they are not aggressive enough when they should be, be it in the FP QP or Invasion mode. Then there are the inexperience IS PUGS vs inexperienced Clan pugs, with the Clan pugs carrying the day.

Clans have been winning overall still, have they not? Tis just you are not seeing it due to pugville, hai?

#6 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 27 December 2016 - 05:27 PM

I have no issue with it.

L2P

#7 Darky101

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 27 December 2016 - 11:59 PM

Im not in pugvile.

On Is account I take two maulers a Tbolt and a locust, When we all drop like that theres nothing that can stop us.

#8 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 28 December 2016 - 12:02 AM

Is it legal to have your valet vote for you?

#9 Appogee

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 10,967 posts
  • LocationOn planet Tukayyid, celebrating victory

Posted 28 December 2016 - 12:45 AM

The main problems with FP are, in order of importance:
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • tech disparity between Clan and IS.

Drop tonnage isn't addressing these key issues.

Edited by Appogee, 28 December 2016 - 12:45 AM.


#10 KinLuu

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,917 posts

Posted 28 December 2016 - 12:45 AM

Tonnage is too damn high in general.

#11 Darky101

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 28 December 2016 - 12:53 AM

View PostAppogee, on 28 December 2016 - 12:45 AM, said:

The main problems with FP are, in order of importance:
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • tech disparity between Clan and IS.

Drop tonnage isn't addressing these key issues.


And the one thing that bothers me is that well organized 12 v 12 drops were actualy well balanced/exciting battles now they are wery onesided.

Random groups still get stomped by organized 12 man drops, no change there, it just ruined the organized part.

Edited by Darky101, 28 December 2016 - 12:55 AM.


#12 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 28 December 2016 - 12:54 AM

View PostAppogee, on 28 December 2016 - 12:45 AM, said:

The main problems with FP are, in order of importance:
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • tech disparity between Clan and IS.

Drop tonnage isn't addressing these key issues.


People keep missing however that the first 3 are created by the 4th, because the groups tend to be more organized and a stronger sense of competition and thus go where the advantage is.

It didn't happen overnight, it took years of ignored balance issues and being functionally punished for being a loyalist compared to merc. It won't get fixed overnight either.

If you don't focus however on balancing *why* groups/more competitive minded players go to one side then people will try and focus on bribing or forcing them to play the inferior side. That's a doomed concept that'll just cost more people.

#13 Karl Marlow

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 2,277 posts

Posted 28 December 2016 - 02:08 AM

View PostMischiefSC, on 28 December 2016 - 12:54 AM, said:


People keep missing however that the first 3 are created by the 4th, because the groups tend to be more organized and a stronger sense of competition and thus go where the advantage is.

It didn't happen overnight, it took years of ignored balance issues and being functionally punished for being a loyalist compared to merc. It won't get fixed overnight either.

If you don't focus however on balancing *why* groups/more competitive minded players go to one side then people will try and focus on bribing or forcing them to play the inferior side. That's a doomed concept that'll just cost more people.


Foolish freebirth. Cease your backwards loyalist ways and come join the skill side.

#14 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 28 December 2016 - 03:02 AM

Overall DD tonnage is too high. And I'm with Míschief. The imbalances creates this environment

#15 TWIAFU

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 4,011 posts
  • LocationBell's Brewery, MI

Posted 28 December 2016 - 04:47 AM

View PostDarky101, on 27 December 2016 - 04:08 PM, said:

Tonage difference is too high!
No money.
One side is too easy other one is too hard.
I'm talking about 12 v 12.
I am not gonna stop playing I just wont support the game untill its fixed.
You with me?


Topic title EDIT: WALLET
LOL, Thank you Karl Marlow!


Winning 9 out of 10 drops not enough for you?

Going to take your toys and go home because your not winning 10 out of 10 now?

Go play your IS account and then come back and complain how it sucks to be IS and loosing all the time, until then, let me bust out the worlds smallest violin and play a sad tune for you...

#16 Darky101

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 219 posts

Posted 28 December 2016 - 06:12 AM

View PostTWIAFU, on 28 December 2016 - 04:47 AM, said:


Winning 9 out of 10 drops not enough for you?

Going to take your toys and go home because your not winning 10 out of 10 now?

Go play your IS account and then come back and complain how it sucks to be IS and loosing all the time, until then, let me bust out the worlds smallest violin and play a sad tune for you...


Don't bother friend, I respectfuly asked for oppinions, not provocative advice and lecturing.

Thank you to the others who keep it calm!

Edited by Darky101, 28 December 2016 - 06:12 AM.


#17 B L O O D W I T C H

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,426 posts

Posted 28 December 2016 - 06:40 AM

View PostDarky101, on 28 December 2016 - 06:12 AM, said:

Thank you to the others who keep it calm!


Fair enough, mate.

On topic, i think the dropdecklimit for clans is legit for now, i would even like to see it lowered (at least experimental) to 220 or so.
The lightweight mechs of each weightclass on clanside can pull a lot more weight then the lighter mechs in IS side (HBR/EBJ/LBK) as 65 ton mechs for example.
Even clan mediums (SCR/HBK/HMN/NVA) are perfectly valid to combat IS heavies up to 75 tons.
Clans have a (minor) tech advantage, so let IS have a (minor) tonnage advantage.

Personally, i have yet to see any premade on clanside which claimed they are unable to win because of the dropdeckweight limitiation. If anything, the MAD-IIC opened up the 2xMAD/2xMLX deck and i have seen premades using said deck effectively (even against other premades).

Currently this is only used by folks who purchased the preorder (tho, they did sell like hotcakes). The day the MAD-IIC is truly free to play and can be integrated in every deck dropdeck tonnage must be adressed anyways.
That 85 ton mech outplays it's competitiors the 85 ton warhawk, the 90 ton highlander and the 95 ton executioner by a longshot. It is on par with both the direwhale and the kdk imo.


I am not so sure about locking out the SCR from scouting, tho. It is a very solid mech but no better then any 50 ton clan medium.

View PostAppogee, on 28 December 2016 - 12:45 AM, said:

The main problems with FP are, in order of importance:
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • tech disparity between Clan and IS.

Drop tonnage isn't addressing these key issues.

  • tech disparity between Clan and IS.
  • larger groups vs PUGs;
  • larger groups vs PUGs;
  • larger groups vs PUGs;
More like this imo.

Granted, the disparity is objectively minor. But it effectively pulls every pilot and or group/clan/unit towards the side where the minor advantage lies.
The real problem isn't the tech difference, it is the playerbase shift towards one side it caused.

#18 Aylward

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 606 posts
  • Google+: Link
  • Twitter: Link
  • LocationCleveland, OH

Posted 28 December 2016 - 07:01 AM

View PostDarky101, on 28 December 2016 - 06:12 AM, said:


Don't bother friend, I respectfuly asked for oppinions, not provocative advice and lecturing.

Thank you to the others who keep it calm!



View PostDarky101, on 27 December 2016 - 04:08 PM, said:

Tonage difference is too high!
No money.
One side is too easy other one is too hard.
I'm talking about 12 v 12.
I am not gonna stop playing I just wont support the game untill its fixed.
You with me?




You did nothing of the kind.. And the lad has a point.

#19 FallingAce

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 627 posts

Posted 28 December 2016 - 07:02 AM

All the QQ about the 240 ton dropdeck and yet it has had very little actual affect.

The great exodus of Mercs to the I.S. side didn't happen.

The balance of power is still nowhere near the middle.

I.S. still has won only one attack phase in 2 weeks.

The drop to 240 tons was only a speedbump to the clan steamroller.

#20 Aiden Skye

    Member

  • PipPipPipPipPipPipPipPip
  • Galaxy Commander II
  • Galaxy Commander II
  • 1,364 posts
  • LocationThe Rock

Posted 28 December 2016 - 07:05 AM

240 tons is fine. Quit QQ.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users