The best solution for FP might be to use faction rank, when a new player starts faction play they are put into the training academy faction which has a single rank and can choose to drop on either side (IS or Clan) in the training queue. When they play they can only drop into a different FP training queue. Unless they are in a group with experienced players.
This queue plays only other new players and doesnt count at all towards faction play results. This mode would also have a mentor system (see below).Once the player reaches training rank 1, or they join a group, then they can play in the proper queue.
Mentor System - What would also work would be that experienced players (those of a certain FP rank or above) could queue to play in the training mode as a mentor. Each side could have one mentor per team and those players would act as drop caller.
Reward Changes - Also the merc contracts should be based purely on Clan vrs IS population and results, the more one side is getting beaten the more the contracts increase / decrease. Start giving IS +75% and Clan -75% and the balance will shift, as it does the payouts will drop back.
Edited by Moosegun, 19 December 2016 - 09:05 AM.